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Add new checkbox for the new setting 'trainers training skills based on base skill'
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2 changed files with 12 additions and 0 deletions
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@ -90,6 +90,7 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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}
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loadSettingBool(uncappedDamageFatigueCheckBox, "uncapped damage fatigue", "Game");
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loadSettingBool(trainersTrainingSkillsBasedOnBaseSkillCheckBox, "trainers training skills based on base skill", "Game");
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// Input Settings
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -155,6 +156,7 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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saveSettingBool(uncappedDamageFatigueCheckBox, "uncapped damage fatigue", "Game");
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saveSettingBool(trainersTrainingSkillsBasedOnBaseSkillCheckBox, "trainers training skills based on base skill", "Game");
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// Input Settings
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -236,6 +236,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="trainersTrainingSkillsBasedOnBaseSkillCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Trainers now only choose which skills to train using their base skill points, allowing mercantile improving effects to be used without making mercantile an offered skill.</p></body></html></string>
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</property>
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<property name="text">
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<string>Trainers choose their training skills based on their base skill points</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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