Add SceneManager and clone utility

c++11
scrawl 9 years ago
parent 60f288195f
commit 99e1720980

@ -60,7 +60,7 @@ int CSMWorld::Data::count (RecordBase::State state, const CollectionBase& collec
CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourcesManager)
: mEncoder (encoding), mPathgrids (mCells), mRefs (mCells),
mResourcesManager (resourcesManager), mReader (0), mDialogue (0), mReaderIndex(0)
mResourcesManager (resourcesManager), mReader (0), mDialogue (0), mReaderIndex(0), mResourceSystem(resourcesManager.getVFS())
{
mGlobals.addColumn (new StringIdColumn<ESM::Global>);
mGlobals.addColumn (new RecordStateColumn<ESM::Global>);
@ -354,6 +354,11 @@ CSMWorld::Data::~Data()
delete mReader;
}
Resource::ResourceSystem* CSMWorld::Data::getResourceSystem()
{
return &mResourceSystem;
}
const CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals() const
{
return mGlobals;

@ -28,6 +28,8 @@
#include <components/esm/debugprofile.hpp>
#include <components/esm/filter.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/to_utf8/to_utf8.hpp>
#include "../doc/stage.hpp"
@ -105,6 +107,8 @@ namespace CSMWorld
std::map<std::string, std::map<ESM::RefNum, std::string> > mRefLoadCache;
int mReaderIndex;
Resource::ResourceSystem mResourceSystem;
std::vector<boost::shared_ptr<ESM::ESMReader> > mReaders;
// not implemented
@ -128,6 +132,8 @@ namespace CSMWorld
const VFS::Manager* getVFS() const;
Resource::ResourceSystem* getResourceSystem();
const IdCollection<ESM::Global>& getGlobals() const;
IdCollection<ESM::Global>& getGlobals();

@ -9,10 +9,12 @@
#include "../../model/world/ref.hpp"
#include "../../model/world/refidcollection.hpp"
#include <components/nifosg/nifloader.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/clone.hpp>
#include "elements.hpp"
void CSVRender::Object::clear()
{
}
@ -56,15 +58,12 @@ void CSVRender::Object::update()
{
try
{
NifOsg::Loader loader;
loader.resourceManager = mVFS;
std::string path = "meshes\\" + model;
Nif::NIFFilePtr file(new Nif::NIFFile(mVFS->get(path), path));
osg::ref_ptr<osg::Node> loaded = mResourceSystem->getSceneManager()->getInstance(path);
mBaseNode->removeChildren(0, mBaseNode->getNumChildren());
mBaseNode->addChild(loader.load(file));
mBaseNode->addChild(loaded);
}
catch (std::exception& e)
{
@ -101,9 +100,9 @@ const CSMWorld::CellRef& CSVRender::Object::getReference() const
return mData.getReferences().getRecord (mReferenceId).get();
}
CSVRender::Object::Object (const CSMWorld::Data& data, osg::Group* parentNode,
CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
const std::string& id, bool referenceable, bool forceBaseToZero)
: mVFS(data.getVFS()), mData (data), mBaseNode(0), mParentNode(parentNode), mForceBaseToZero (forceBaseToZero)
: mResourceSystem(data.getResourceSystem()), mData (data), mBaseNode(0), mParentNode(parentNode), mForceBaseToZero (forceBaseToZero)
{
mBaseNode = new osg::PositionAttitudeTransform;
parentNode->addChild(mBaseNode);

@ -14,9 +14,9 @@ namespace osg
class Group;
}
namespace VFS
namespace Resource
{
class Manager;
class ResourceSystem;
}
namespace CSMWorld
@ -39,7 +39,7 @@ namespace CSVRender
std::string mReferenceableId;
osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
osg::Group* mParentNode;
const VFS::Manager* mVFS;
Resource::ResourceSystem* mResourceSystem;
bool mForceBaseToZero;
/// Not implemented
@ -62,7 +62,7 @@ namespace CSVRender
public:
Object (const CSMWorld::Data& data, osg::Group *cellNode,
Object (CSMWorld::Data& data, osg::Group *cellNode,
const std::string& id, bool referenceable,
bool forceBaseToZero = false);
/// \param forceBaseToZero If this is a reference ignore the coordinates and place

@ -38,6 +38,14 @@ add_component_dir (vfs
manager archive bsaarchive filesystemarchive registerarchives
)
add_component_dir (resource
scenemanager resourcesystem
)
add_component_dir (sceneutil
clone
)
add_component_dir (nif
controlled effect niftypes record controller extra node record_ptr data niffile property nifkey data node base nifstream
)

@ -0,0 +1,24 @@
#include "resourcesystem.hpp"
#include "scenemanager.hpp"
namespace Resource
{
ResourceSystem::ResourceSystem(const VFS::Manager *vfs)
: mVFS(vfs)
{
mSceneManager.reset(new SceneManager(vfs));
}
SceneManager* ResourceSystem::getSceneManager()
{
return mSceneManager.get();
}
const VFS::Manager* ResourceSystem::getVFS() const
{
return mVFS;
}
}

@ -0,0 +1,34 @@
#ifndef OPENMW_COMPONENTS_RESOURCE_RESOURCESYSTEM_H
#define OPENMW_COMPONENTS_RESOURCE_RESOURCESYSTEM_H
#include <memory>
namespace VFS
{
class Manager;
}
namespace Resource
{
class SceneManager;
/// @brief Wrapper class that constructs and provides access to the various resource subsystems.
class ResourceSystem
{
public:
ResourceSystem(const VFS::Manager* vfs);
SceneManager* getSceneManager();
const VFS::Manager* getVFS() const;
private:
std::auto_ptr<SceneManager> mSceneManager;
const VFS::Manager* mVFS;
};
}
#endif

@ -0,0 +1,49 @@
#include "scenemanager.hpp"
#include <osg/Node>
#include <components/nifosg/nifloader.hpp>
#include <components/nif/niffile.hpp>
#include <components/sceneutil/clone.hpp>
namespace Resource
{
SceneManager::SceneManager(const VFS::Manager *vfs)
: mVFS(vfs)
{
}
osg::ref_ptr<const osg::Node> SceneManager::getTemplate(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
Index::iterator it = mIndex.find(normalized);
if (it == mIndex.end())
{
Files::IStreamPtr file = mVFS->get(normalized);
// TODO: add support for non-NIF formats
NifOsg::Loader loader;
loader.resourceManager = mVFS;
osg::ref_ptr<const osg::Node> loaded = loader.load(Nif::NIFFilePtr(new Nif::NIFFile(file, normalized)));
// TODO: provide way for the user to get textKeys (attach to the node?)
mIndex[normalized] = loaded;
return loaded;
}
else
return it->second;
}
osg::ref_ptr<osg::Node> SceneManager::getInstance(const std::string &name)
{
osg::ref_ptr<const osg::Node> scene = getTemplate(name);
return osg::clone(scene.get(), SceneUtil::CopyOp());
}
}

@ -0,0 +1,40 @@
#ifndef OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
#include <string>
#include <map>
#include <osg/ref_ptr>
#include <osg/Node>
namespace VFS
{
class Manager;
}
namespace Resource
{
/// @brief Handles loading and caching of scenes, e.g. NIF files
class SceneManager
{
public:
SceneManager(const VFS::Manager* vfs);
/// Get a read-only copy of this scene "template"
osg::ref_ptr<const osg::Node> getTemplate(const std::string& name);
/// Create an instance of the given scene template
osg::ref_ptr<osg::Node> getInstance(const std::string& name);
private:
const VFS::Manager* mVFS;
// observer_ptr?
typedef std::map<std::string, osg::ref_ptr<const osg::Node> > Index;
Index mIndex;
};
}
#endif

@ -0,0 +1,85 @@
#include "clone.hpp"
#include <osg/StateSet>
#include <osgParticle/ParticleProcessor>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/Emitter>
#include <osgParticle/Program>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/MorphGeometry>
namespace SceneUtil
{
CopyOp::CopyOp()
{
setCopyFlags(osg::CopyOp::DEEP_COPY_NODES
// Controller might need different inputs per scene instance
| osg::CopyOp::DEEP_COPY_CALLBACKS);
}
osg::StateSet* CopyOp::operator ()(const osg::StateSet* stateset) const
{
if (!stateset)
return NULL;
if (stateset->getDataVariance() == osg::StateSet::DYNAMIC)
return osg::clone(stateset, osg::CopyOp::DEEP_COPY_STATESETS);
return const_cast<osg::StateSet*>(stateset);
}
osg::Node* CopyOp::operator ()(const osg::Node* node) const
{
if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
return operator()(processor);
if (const osgParticle::ParticleSystemUpdater* updater = dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
{
osgParticle::ParticleSystemUpdater* cloned = osg::clone(updater, osg::CopyOp::DEEP_COPY_NODES);
mMap2[cloned] = updater->getParticleSystem(0);
return cloned;
}
return osg::CopyOp::operator()(node);
}
osg::Drawable* CopyOp::operator ()(const osg::Drawable* drawable) const
{
if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
return operator()(partsys);
if (dynamic_cast<const osgAnimation::RigGeometry*>(drawable)
|| dynamic_cast<const osgAnimation::MorphGeometry*>(drawable))
return osg::clone(drawable, osg::CopyOp::DEEP_COPY_DRAWABLES);
return osg::CopyOp::operator()(drawable);
}
osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
{
osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_NODES);
mMap[cloned] = processor->getParticleSystem();
return cloned;
}
osgParticle::ParticleSystem* CopyOp::operator ()(const osgParticle::ParticleSystem* partsys) const
{
osgParticle::ParticleSystem* cloned = osg::clone(partsys, osg::CopyOp::DEEP_COPY_DRAWABLES);
for (std::map<osgParticle::ParticleProcessor*, const osgParticle::ParticleSystem*>::const_iterator it = mMap.begin(); it != mMap.end(); ++it)
{
if (it->second == partsys)
{
it->first->setParticleSystem(cloned);
}
}
for (std::map<osgParticle::ParticleSystemUpdater*, const osgParticle::ParticleSystem*>::const_iterator it = mMap2.begin(); it != mMap2.end(); ++it)
{
if (it->second == partsys)
{
osgParticle::ParticleSystemUpdater* updater = it->first;
updater->removeParticleSystem(updater->getParticleSystem(0));
updater->addParticleSystem(cloned);
}
}
return cloned;
}
}

@ -0,0 +1,45 @@
#ifndef OPENMW_COMPONENTS_SCENEUTIL_CLONE_H
#define OPENMW_COMPONENTS_SCENEUTIL_CLONE_H
#include <map>
#include <osg/CopyOp>
namespace osgParticle
{
class ParticleProcessor;
class ParticleSystem;
class ParticleSystemUpdater;
}
namespace SceneUtil
{
/// @par Defines the cloning behaviour we need:
/// * Assigns updated ParticleSystem pointers on cloned emitters and programs.
/// * Creates deep copy of StateSets if they have a DYNAMIC data variance.
/// * Deep copies RigGeometry and MorphGeometry so they can animate without affecting clones.
/// @warning Do not use an object of this class for more than one copy operation.
class CopyOp : public osg::CopyOp
{
public:
CopyOp();
virtual osgParticle::ParticleSystem* operator() (const osgParticle::ParticleSystem* partsys) const;
virtual osgParticle::ParticleProcessor* operator() (const osgParticle::ParticleProcessor* processor) const;
virtual osg::Node* operator() (const osg::Node* node) const;
virtual osg::Drawable* operator() (const osg::Drawable* drawable) const;
virtual osg::StateSet* operator() (const osg::StateSet* stateset) const;
private:
// maps new ParticleProcessor to their old ParticleSystem pointer
// a little messy, but I think this should be the most efficient way
mutable std::map<osgParticle::ParticleProcessor*, const osgParticle::ParticleSystem*> mMap;
mutable std::map<osgParticle::ParticleSystemUpdater*, const osgParticle::ParticleSystem*> mMap2;
};
}
#endif

@ -59,9 +59,14 @@ namespace VFS
std::string normalized = name;
normalize_path(normalized, mStrict);
std::map<std::string, File*>::const_iterator found = mIndex.find(normalized);
return getNormalized(normalized);
}
Files::IStreamPtr Manager::getNormalized(const std::string &normalizedName) const
{
std::map<std::string, File*>::const_iterator found = mIndex.find(normalizedName);
if (found == mIndex.end())
throw std::runtime_error("Resource '" + name + "' not found");
throw std::runtime_error("Resource '" + normalizedName + "' not found");
return found->second->open();
}
@ -78,4 +83,9 @@ namespace VFS
return mIndex;
}
void Manager::normalizeFilename(std::string &name) const
{
normalize_path(name, mStrict);
}
}

@ -38,10 +38,17 @@ namespace VFS
/// Get a complete list of files from all archives
const std::map<std::string, File*>& getIndex() const;
/// Normalize the given filename, making slashes/backslashes consistent, and lower-casing if mStrict is false.
void normalizeFilename(std::string& name) const;
/// Retrieve a file by name.
/// @note Throws an exception if the file can not be found.
Files::IStreamPtr get(const std::string& name) const;
/// Retrieve a file by name (name is already normalized).
/// @note Throws an exception if the file can not be found.
Files::IStreamPtr getNormalized(const std::string& normalizedName) const;
private:
bool mStrict;

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