[Client] Avoid incrementing actor death count if we aren't its authority

pull/249/merge
David Cernat 8 years ago
parent 66a3f3d475
commit 9a519b5cc2

@ -1482,7 +1482,20 @@ namespace MWMechanics
{
iter->first.getClass().getCreatureStats(iter->first).notifyDied();
++mDeathCount[Misc::StringUtils::lowerCase(iter->first.getCellRef().getRefId())];
/*
Start of tes3mp change (major)
Only increment death count for an actor if we are its authority, to avoid
situations where we increment it locally after having already received an
ID_PLAYER_KILL_COUNT packet about it
*/
bool isLocalActor = mwmp::Main::get().getCellController()->isLocalActor(iter->first);
if (isLocalActor)
++mDeathCount[Misc::StringUtils::lowerCase(iter->first.getCellRef().getRefId())];
/*
End of tes3mp change (major)
*/
/*
Start of tes3mp addition
@ -1490,7 +1503,7 @@ namespace MWMechanics
Send an ID_PLAYER_KILL_COUNT packet every time the kill count changes,
as long as we are the authority over the actor's cell
*/
if (mwmp::Main::get().getCellController()->isLocalActor(iter->first))
if (isLocalActor)
{
std::string refId = Misc::StringUtils::lowerCase(iter->first.getCellRef().getRefId());
int number = mDeathCount[refId];

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