Merge pull request #1287 from akortunov/spellsorting

Spellbuying menu improvements
pull/258/head
scrawl 8 years ago committed by GitHub
commit 9ac409e61c

@ -22,7 +22,6 @@ namespace MWGui
SpellBuyingWindow::SpellBuyingWindow() : SpellBuyingWindow::SpellBuyingWindow() :
WindowBase("openmw_spell_buying_window.layout") WindowBase("openmw_spell_buying_window.layout")
, mLastPos(0)
, mCurrentY(0) , mCurrentY(0)
{ {
getWidget(mCancelButton, "CancelButton"); getWidget(mCancelButton, "CancelButton");
@ -37,13 +36,20 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying);
} }
void SpellBuyingWindow::addSpell(const std::string& spellId) bool SpellBuyingWindow::sortSpells (const ESM::Spell* left, const ESM::Spell* right)
{
std::string leftName = Misc::StringUtils::lowerCase(left->mName);
std::string rightName = Misc::StringUtils::lowerCase(right->mName);
return leftName.compare(rightName) < 0;
}
void SpellBuyingWindow::addSpell(const ESM::Spell& spell)
{ {
const MWWorld::ESMStore &store = const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore(); MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); int price = static_cast<int>(spell.mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat());
int price = static_cast<int>(spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat());
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::Ptr player = MWMechanics::getPlayer();
@ -64,13 +70,13 @@ namespace MWGui
mCurrentY += sLineHeight; mCurrentY += sLineHeight;
toAdd->setUserData(price); toAdd->setUserData(price);
toAdd->setCaptionWithReplacing(spell->mName+" - "+MyGUI::utility::toString(price)+"#{sgp}"); toAdd->setCaptionWithReplacing(spell.mName+" - "+MyGUI::utility::toString(price)+"#{sgp}");
toAdd->setSize(mSpellsView->getWidth(),sLineHeight); toAdd->setSize(mSpellsView->getWidth(),sLineHeight);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("ToolTipType", "Spell");
toAdd->setUserString("Spell", spellId); toAdd->setUserString("Spell", spell.mId);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); mSpellsWidgetMap.insert(std::make_pair (toAdd, spell.mId));
} }
void SpellBuyingWindow::clearSpells() void SpellBuyingWindow::clearSpells()
@ -82,7 +88,7 @@ namespace MWGui
mSpellsWidgetMap.clear(); mSpellsWidgetMap.clear();
} }
void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor) void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor, int startOffset)
{ {
center(); center();
mPtr = actor; mPtr = actor;
@ -90,6 +96,8 @@ namespace MWGui
MWMechanics::Spells& merchantSpells = actor.getClass().getCreatureStats (actor).getSpells(); MWMechanics::Spells& merchantSpells = actor.getClass().getCreatureStats (actor).getSpells();
std::vector<const ESM::Spell*> spellsToSort;
for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter) for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
{ {
const ESM::Spell* spell = iter->first; const ESM::Spell* spell = iter->first;
@ -109,15 +117,25 @@ namespace MWGui
if (playerHasSpell(iter->first->mId)) if (playerHasSpell(iter->first->mId))
continue; continue;
addSpell (iter->first->mId); spellsToSort.push_back(iter->first);
} }
std::stable_sort(spellsToSort.begin(), spellsToSort.end(), sortSpells);
for (std::vector<const ESM::Spell*>::iterator it = spellsToSort.begin() ; it != spellsToSort.end(); ++it)
{
addSpell(**it);
}
spellsToSort.clear();
updateLabels(); updateLabels();
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mSpellsView->setVisibleVScroll(false); mSpellsView->setVisibleVScroll(false);
mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY))); mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
mSpellsView->setVisibleVScroll(true); mSpellsView->setVisibleVScroll(true);
mSpellsView->setViewOffset(MyGUI::IntPoint(0, startOffset));
} }
bool SpellBuyingWindow::playerHasSpell(const std::string &id) bool SpellBuyingWindow::playerHasSpell(const std::string &id)
@ -143,7 +161,7 @@ namespace MWGui
MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr); MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr);
npcStats.setGoldPool(npcStats.getGoldPool() + price); npcStats.setGoldPool(npcStats.getGoldPool() + price);
startSpellBuying(mPtr); startSpellBuying(mPtr, mSpellsView->getViewOffset().top);
MWBase::Environment::get().getWindowManager()->playSound("Item Gold Up"); MWBase::Environment::get().getWindowManager()->playSound("Item Gold Up");
} }

@ -4,6 +4,8 @@
#include "windowbase.hpp" #include "windowbase.hpp"
#include "referenceinterface.hpp" #include "referenceinterface.hpp"
#include "../mwworld/esmstore.hpp"
namespace MyGUI namespace MyGUI
{ {
class Gui; class Gui;
@ -23,7 +25,7 @@ namespace MWGui
public: public:
SpellBuyingWindow(); SpellBuyingWindow();
void startSpellBuying(const MWWorld::Ptr& actor); void startSpellBuying(const MWWorld::Ptr& actor, int startOffset);
virtual void exit(); virtual void exit();
@ -38,7 +40,7 @@ namespace MWGui
void onCancelButtonClicked(MyGUI::Widget* _sender); void onCancelButtonClicked(MyGUI::Widget* _sender);
void onSpellButtonClick(MyGUI::Widget* _sender); void onSpellButtonClick(MyGUI::Widget* _sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel); void onMouseWheel(MyGUI::Widget* _sender, int _rel);
void addSpell(const std::string& spellID); void addSpell(const ESM::Spell& spell);
void clearSpells(); void clearSpells();
int mLastPos,mCurrentY; int mLastPos,mCurrentY;
@ -49,6 +51,9 @@ namespace MWGui
virtual void onReferenceUnavailable(); virtual void onReferenceUnavailable();
bool playerHasSpell (const std::string& id); bool playerHasSpell (const std::string& id);
private:
static bool sortSpells (const ESM::Spell* left, const ESM::Spell* right);
}; };
} }

@ -2034,7 +2034,7 @@ namespace MWGui
void WindowManager::startSpellBuying(const MWWorld::Ptr &actor) void WindowManager::startSpellBuying(const MWWorld::Ptr &actor)
{ {
pushGuiMode(GM_SpellBuying); pushGuiMode(GM_SpellBuying);
mSpellBuyingWindow->startSpellBuying(actor); mSpellBuyingWindow->startSpellBuying(actor, 0);
} }
void WindowManager::startTrade(const MWWorld::Ptr &actor) void WindowManager::startTrade(const MWWorld::Ptr &actor)

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