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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.31.0
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Version: 0.32.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -96,6 +96,153 @@ Allowed options:
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CHANGELOG
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0.32.0
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Bug #1132: Unable to jump when facing a wall
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Bug #1341: Summoned Creatures do not immediately disappear when killed.
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Bug #1430: CharGen Revamped script does not compile
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Bug #1451: NPCs shouldn't equip weapons prior to fighting
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Bug #1461: Stopped start scripts do not restart on load
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Bug #1473: Dead NPC standing and in 2 pieces
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Bug #1482: Abilities are depleted when interrupted during casting
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Bug #1503: Behaviour of NPCs facing the player
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Bug #1506: Missing character, French edition: three-points
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Bug #1528: Inventory very slow after 2 hours
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Bug #1540: Extra arguments should be ignored for script functions
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Bug #1541: Helseth's Champion: Tribunal
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Bug #1570: Journal cannot be opened while in inventory screen
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Bug #1573: PC joins factions at random
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Bug #1576: NPCs aren't switching their weapons when out of ammo
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Bug #1579: Guards detect creatures in far distance, instead on sight
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Bug #1588: The Siege of the Skaal Village: bloodmoon
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Bug #1593: The script compiler isn't recognising some names that contain a -
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Bug #1606: Books: Question marks instead of quotation marks
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Bug #1608: Dead bodies prevent door from opening/closing.
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Bug #1609: Imperial guards in Sadrith Mora are not using their spears
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Bug #1610: The bounty number is not displayed properly with high numbers
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Bug #1620: Implement correct formula for auto-calculated NPC spells
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Bug #1630: Boats standing vertically in Vivec
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Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
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Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
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Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
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Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
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Bug #1646: PC skill stats are not updated immediately when changing equipment
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Bug #1652: Non-aggressive creature
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Bug #1653: Quickloading while the container window is open crashes the game
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Bug #1654: Priority of checks in organic containers
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Bug #1656: Inventory items merge issue when repairing
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Bug #1657: Attacked state of NPCs is not saved properly
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Bug #1660: Rank dialogue condition ignored
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Bug #1668: Game starts on day 2 instead of day 1
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Bug #1669: Critical Strikes while fighting a target who is currently fighting me
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Bug #1672: OpenCS doesn't save the projects
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Bug #1673: Fatigue decreasing by only one point when running
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Bug #1675: Minimap and localmap graphic glitches
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Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
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Bug #1677: Sleeping in a rented bed is considered a crime
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Bug #1685: NPCs turn towards player even if invisible/sneaking
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Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
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Bug #1690: Double clicking on a inventory window header doesn't close it.
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Bug #1693: Spell Absorption does not absorb shrine blessings
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Bug #1694: journal displays learned topics as quests
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Bug #1700: Sideways scroll of text boxes
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Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
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Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
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Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
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Bug #1709: Remesa Othril is hostile to Hlaalu members
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Bug #1713: Crash on load after death
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Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
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Bug #1722: Crash after creating enchanted item, reloading saved game
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Bug #1723: Content refs that are stacked share the same index after unstacking
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Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
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Bug #1727: Targets almost always resist soultrap scrolls
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Bug #1728: Casting a soultrap spell on invalid target yields no message
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Bug #1729: Chop attack doesn't work if walking diagonally
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Bug #1732: Error handling for missing script function arguments produces weird message
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Bug #1736: Alt-tabbing removes detail from overworld map.
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Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
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Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
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Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
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Bug #1742: ERROR: Object 'sDifficulty' not found (const)
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Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
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Bug #1746: Bow/marksman weapon condition does not degrade with use
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Bug #1749: Constant Battle Music
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Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
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Bug #1753: Cost of training is not added to merchant's inventory
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Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
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Bug #1756: Caught Blight after being cured of Corprus
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Bug #1758: Crash Upon Loading New Cell
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Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
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Bug #1761: Equiped torches lost on reload
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Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
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Bug #1763: Custom Spell Magicka Cost
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Bug #1765: Azuras Star breaks on recharging item
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Bug #1767: GetPCRank did not handle ignored explicit references
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Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
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Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
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Bug #1776: dagoth uthol runs in slow motion
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Bug #1778: Incorrect values in spellmaking window
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Bug #1779: Icon of Master Propylon Index is not visible
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Bug #1783: Invisible NPC after looting corpse
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Bug #1787: Health Calculation
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Bug #1788: Skeletons, ghosts etc block doors when we try to open
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Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
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Bug #1792: Potions should show more effects
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Bug #1793: Encumbrance while bartering
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Bug #1794: Fortify attribute not affecting fatigue
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Bug #1795: Too much magicka
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Bug #1796: "Off by default" torch burning
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Bug #1797: Fish too slow
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Bug #1798: Rest until healed shouldn't show with full health and magicka
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Bug #1802: Mark location moved
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Bug #1804: stutter with recent builds
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Bug #1810: attack gothens dremora doesnt agro the others.
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Bug #1811: Regression: Crash Upon Loading New Cell
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Bug #1812: Mod: "QuickChar" weird button placement
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Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
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Bug #1817: Persuasion results do not show using unpatched MW ESM
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Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
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Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
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Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
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Bug #1830: Galsa Gindu's house is on fire
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Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
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Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
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Bug #1840: Infinite recursion in ActionTeleport
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Bug #1843: Escorted people change into player's cell after completion of escort stage
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Bug #1845: Typing 'j' into 'Name' fields opens the journal
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Bug #1846: Text pasted into the console still appears twice (Windows)
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Bug #1847: "setfatigue 0" doesn't render NPC unconscious
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Bug #1848: I can talk to unconscious actors
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Bug #1866: Crash when player gets killed by a creature summoned by him
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Bug #1868: Memory leaking when openmw window is minimized
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Feature #47: Magic Effects
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Feature #642: Control NPC mouth movement using current Say sound
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Feature #939: Editor: Resources tables
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Feature #961: AI Combat for magic (spells, potions and enchanted items)
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Feature #1111: Collision script instructions (used e.g. by Lava)
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Feature #1120: Command creature/humanoid magic effects
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Feature #1121: Elemental shield magic effects
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Feature #1122: Light magic effect
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Feature #1139: AI: Friendly hits
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Feature #1141: AI: combat party
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Feature #1326: Editor: Add tooltips to all graphical buttons
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Feature #1489: Magic effect Get/Mod/Set functions
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Feature #1505: Difficulty slider
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Feature #1538: Targeted scripts
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Feature #1571: Allow creating custom markers on the local map
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Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
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Feature #1616: Editor: Body part record verifier
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Feature #1651: Editor: Improved keyboard navigation for scene toolbar
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Feature #1666: Script blacklisting
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Feature #1711: Including the Git revision number from the command line "--version" switch.
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Feature #1721: NPC eye blinking
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Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
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Feature #1790: Mouse wheel scrolling for the journal
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Feature #1850: NiBSPArrayController
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Task #768: On windows, settings folder should be "OpenMW", not "openmw"
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Task #908: Share keyframe data
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Task #1716: Remove defunct option for building without FFmpeg
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0.31.0
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Bug #245: Cloud direction and weather systems differ from Morrowind
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