[Documentation] Update some docs to match method signatures

pull/627/head
Sidney Keese 3 years ago
parent 81251675a4
commit 9aecd1a926
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GPG Key ID: F78AFF4CE03ED883

@ -828,7 +828,7 @@ public:
/**
* \brief Set the distance of the AI package associated with the current AI action.
*
* \param duration The distance of the package.
* \param distance The distance of the package.
* \return void
*/
static void SetActorAIDistance(unsigned int distance) noexcept;

@ -77,7 +77,7 @@ public:
* \param groupname The groupname of the animation.
* \param mode The mode of the animation.
* \param count The number of times the animation should be played.
* \param bool Whether the animation should persist or not.
* \param persist Whether the animation should persist or not.
* \return void
*/
static void PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept;

@ -116,7 +116,7 @@ public:
*
* \param pid The player ID whose quick key changes should be used.
* \param slot The slot to be used.
* \param slot The type of the quick key (0 for ITEM, 1 for ITEM_MAGIC, 2 for MAGIC, 3 for UNASSIGNED).
* \param type The type of the quick key (0 for ITEM, 1 for ITEM_MAGIC, 2 for MAGIC, 3 for UNASSIGNED).
* \param itemId The itemId of the item.
* \return void
*/

@ -286,9 +286,9 @@ public:
* \param jailDays The number of days to spend jailed, where each day affects one skill point.
* \param ignoreJailTeleportation Whether the player being teleported to the nearest jail
* marker should be overridden.
* \param ignoreJailSkillIncrease Whether the player's Sneak and Security skills should be
* prevented from increasing as a result of the jailing,
* overriding default behavior.
* \param ignoreJailSkillIncreases Whether the player's Sneak and Security skills should be
* prevented from increasing as a result of the jailing,
* overriding default behavior.
* \param jailProgressText The text that should be displayed while jailed.
* \param jailEndText The text that should be displayed once the jailing period is over.
* \return void

@ -723,7 +723,7 @@ public:
* \brief Get the number of client local variables of the object at a certain index in the
* read object list.
*
* \param index The index of the object.
* \param objectIndex The index of the object.
* \return The number of client local variables.
*/
static unsigned int GetClientLocalsSize(unsigned int objectIndex) noexcept;
@ -742,7 +742,7 @@ public:
* \brief Get the type of the client local variable at a certain variableIndex in the client locals
* of the object at a certain objectIndex in the read object list.
*
* \param index The index of the object.
* \param objectIndex The index of the object.
* \param variableIndex The index of the client local.
* \return The variable type (0 for INTEGER, 1 for LONG, 2 for FLOAT).
*/
@ -752,7 +752,7 @@ public:
* \brief Get the integer value of the client local variable at a certain variableIndex in the client
* locals of the object at a certain objectIndex in the read object list.
*
* \param index The index of the object.
* \param objectIndex The index of the object.
* \param variableIndex The index of the client local.
* \return The integer value.
*/
@ -762,7 +762,7 @@ public:
* \brief Get the float value of the client local variable at a certain variableIndex in the client
* locals of the object at a certain objectIndex in the read object list.
*
* \param index The index of the object.
* \param objectIndex The index of the object.
* \param variableIndex The index of the client local.
* \return The float value.
*/
@ -881,8 +881,8 @@ public:
/**
* \brief Set the container subaction type of the temporary object list stored on the server.
*
* \param action The action type (0 for NONE, 1 for DRAG, 2 for DROP, 3 for TAKE_ALL,
* 4 for REPLY_TO_REQUEST, 5 for RESTOCK_RESULT).
* \param subAction The action type (0 for NONE, 1 for DRAG, 2 for DROP, 3 for TAKE_ALL,
* 4 for REPLY_TO_REQUEST, 5 for RESTOCK_RESULT).
* \return void
*/
static void SetObjectListContainerSubAction(unsigned char subAction) noexcept;
@ -960,7 +960,7 @@ public:
*
* Object durabilities are set through this value.
*
* \param charge The enchantment charge.
* \param enchantmentCharge The enchantment charge.
* \return void
*/
static void SetObjectEnchantmentCharge(double enchantmentCharge) noexcept;
@ -1062,7 +1062,7 @@ public:
/**
* \brief Set the droppedByPlayer state of the temporary object stored on the server.
*
* \param droppedByPlayer Whether the object has been dropped by a player or not.
* \param dropedByPlayerState Whether the object has been dropped by a player or not.
* \return void
*/
static void SetObjectDroppedByPlayerState(bool dropedByPlayerState) noexcept;
@ -1247,7 +1247,7 @@ public:
/**
* \brief Set the enchantment charge of the temporary container item stored on the server.
*
* \param charge The enchantment charge.
* \param enchantmentCharge The enchantment charge.
* \return void
*/
static void SetContainerItemEnchantmentCharge(double enchantmentCharge) noexcept;
@ -1255,7 +1255,7 @@ public:
/**
* \brief Set the soul of the temporary container item stored on the server.
*
* \param refId The soul.
* \param soul The soul.
* \return void
*/
static void SetContainerItemSoul(const char* soul) noexcept;
@ -1354,9 +1354,10 @@ public:
/**
* \brief Send an ObjectDelete packet.
*
* \param broadcast Whether this packet should be sent only to the player for whom the current
* object list was initialized or to everyone on the server.
*
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendObjectDelete(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
@ -1371,6 +1372,7 @@ public:
* \return void
*/
static void SendObjectLock(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
/**
* \brief Send an ObjectDialogueChoice packet.
*
@ -1407,9 +1409,10 @@ public:
/**
* \brief Send an ObjectTrap packet.
*
* \param broadcast Whether this packet should be sent only to the player for whom the current
* object list was initialized or to everyone on the server.
*
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendObjectTrap(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;

@ -66,9 +66,9 @@ public:
* \param quest The quest of the journal item.
* \param index The quest index of the journal item.
* \param actorRefId The actor refId of the journal item.
* \param The daysPassed for the journal item.
* \param The month for the journal item.
* \param The day of the month for the journal item.
* \param daysPassed The daysPassed for the journal item.
* \param month The month for the journal item.
* \param day The day of the month for the journal item.
* \return void
*/
static void AddJournalEntryWithTimestamp(unsigned short pid, const char* quest, unsigned int index, const char* actorRefId,

@ -440,7 +440,7 @@ public:
* \brief Set the subtype of the temporary record stored on the server for
* the currently specified record type.
*
* \param type The spell type.
* \param subtype The spell type.
* \return void
*/
static void SetRecordSubtype(unsigned int subtype) noexcept;
@ -557,7 +557,7 @@ public:
* \brief Set the item quality of the temporary record stored on the server for the
* currently specified record type.
*
* \param weight The weight of the record.
* \param quality The quality of the record.
* \return void
*/
static void SetRecordQuality(double quality) noexcept;
@ -584,7 +584,7 @@ public:
* \brief Set the radius of the temporary record stored on the server for the currently
* specified record type.
*
* \param uses The radius of the record.
* \param radius The radius of the record.
* \return void
*/
static void SetRecordRadius(int radius) noexcept;
@ -593,7 +593,9 @@ public:
* \brief Set the color of the temporary record stored on the server for the currently
* specified record type.
*
* \param color The color of the record.
* \param red The red value of the record.
* \param green The green value of the record.
* \param blue The blue value of the record.
* \return void
*/
static void SetRecordColor(unsigned int red, unsigned int green, unsigned int blue) noexcept;
@ -717,7 +719,7 @@ public:
* \brief Set the head of the temporary record stored on the server for the
* currently specified record type.
*
* \param hair The head of the record.
* \param head The head of the record.
* \return void
*/
static void SetRecordHead(const char* head) noexcept;
@ -726,7 +728,7 @@ public:
* \brief Set the gender of the temporary record stored on the server for the
* currently specified record type (0 for female, 1 for male).
*
* \param hair The race of the record.
* \param gender The gender of the record.
* \return void
*/
static void SetRecordGender(unsigned int gender) noexcept;
@ -735,7 +737,7 @@ public:
* \brief Set the race of the temporary record stored on the server for the
* currently specified record type.
*
* \param hair The race of the record.
* \param race The race of the record.
* \return void
*/
static void SetRecordRace(const char* race) noexcept;
@ -744,7 +746,7 @@ public:
* \brief Set the character class of the temporary record stored on the server
* for the currently specified record type.
*
* \param hair The character class of the record.
* \param charClass The character class of the record.
* \return void
*/
static void SetRecordClass(const char* charClass) noexcept;
@ -879,7 +881,7 @@ public:
* \brief Set the minimum range of the temporary record stored on the server for the currently
* specified record type.
*
* \param volume The minimum range of the record.
* \param minRange The minimum range of the record.
* \return void
*/
static void SetRecordMinRange(double minRange) noexcept;
@ -888,7 +890,7 @@ public:
* \brief Set the maximum range of the temporary record stored on the server for the currently
* specified record type.
*
* \param volume The maximum range of the record.
* \param maxRange The maximum range of the record.
* \return void
*/
static void SetRecordMaxRange(double maxRange) noexcept;
@ -1070,7 +1072,7 @@ public:
/**
* \brief Set the id of the of the temporary inventory item stored on the server.
*
* \param partId The id of the inventory item.
* \param itemId The id of the inventory item.
* \return void
*/
static void SetRecordInventoryItemId(const char* itemId) noexcept;

@ -205,7 +205,7 @@ public:
/**
* \brief Checking if the server requires a password to connect.
*
* @return
* \return Whether the server requires a password
*/
static bool HasPassword() noexcept;
@ -230,7 +230,7 @@ public:
/**
* \brief Set the game mode of the server, as displayed in the server browser.
*
* \param name The new game mode.
* \param gameMode The new game mode.
* \return void
*/
static void SetGameMode(const char* gameMode) noexcept;

@ -89,8 +89,6 @@ public:
*
* \param pid The player ID.
* \param refId The creature refId.
* \param displaysCreatureName Whether the player's name appears as that of the creature
* when hovered over by others.
* \return void
*/
static void SetCreatureRefId(unsigned short pid, const char *refId) noexcept;

@ -335,7 +335,7 @@ public:
* Although confusing, the term "skill increase" for this is taken from OpenMW itself.
*
* \param pid The player ID.
* \param skillId The attribute ID.
* \param attributeId The attribute ID.
* \return The increase in the attribute caused by skills.
*/
static int GetSkillIncrease(unsigned short pid, unsigned int attributeId) noexcept;
@ -397,7 +397,7 @@ public:
* \brief Set the model of a player.
*
* \param pid The player ID.
* \param name The new model of the player.
* \param model The new model of the player.
* \return void
*/
static void SetModel(unsigned short pid, const char *model) noexcept;
@ -446,7 +446,7 @@ public:
* \brief Set the base health of a player.
*
* \param pid The player ID.
* \param name The new base health of the player.
* \param value The new base health of the player.
* \return void
*/
static void SetHealthBase(unsigned short pid, double value) noexcept;
@ -455,7 +455,7 @@ public:
* \brief Set the current health of a player.
*
* \param pid The player ID.
* \param name The new current health of the player.
* \param value The new current health of the player.
* \return void
*/
static void SetHealthCurrent(unsigned short pid, double value) noexcept;
@ -464,7 +464,7 @@ public:
* \brief Set the base magicka of a player.
*
* \param pid The player ID.
* \param name The new base magicka of the player.
* \param value The new base magicka of the player.
* \return void
*/
static void SetMagickaBase(unsigned short pid, double value) noexcept;
@ -473,7 +473,7 @@ public:
* \brief Set the current magicka of a player.
*
* \param pid The player ID.
* \param name The new current magicka of the player.
* \param value The new current magicka of the player.
* \return void
*/
static void SetMagickaCurrent(unsigned short pid, double value) noexcept;
@ -482,7 +482,7 @@ public:
* \brief Set the base fatigue of a player.
*
* \param pid The player ID.
* \param name The new base fatigue of the player.
* \param value The new base fatigue of the player.
* \return void
*/
static void SetFatigueBase(unsigned short pid, double value) noexcept;
@ -491,7 +491,7 @@ public:
* \brief Set the current fatigue of a player.
*
* \param pid The player ID.
* \param name The new current fatigue of the player.
* \param value The new current fatigue of the player.
* \return void
*/
static void SetFatigueCurrent(unsigned short pid, double value) noexcept;
@ -583,7 +583,7 @@ public:
* Although confusing, the term "skill increase" for this is taken from OpenMW itself.
*
* \param pid The player ID.
* \param skillId The attribute ID.
* \param attributeId The attribute ID.
* \param value The increase in the attribute caused by skills.
* \return void
*/

@ -266,7 +266,7 @@ public:
/**
* \brief Set the region affected by the next WorldRegionAuthority packet sent.
*
* \param region The region.
* \param authorityRegion The region.
* \return void
*/
static void SetAuthorityRegion(const char* authorityRegion) noexcept;
@ -364,7 +364,6 @@ public:
/**
* \brief Set the world's time scale in the write-only worldstate stored on the server.
*
* \param pid The player ID.
* \param timeScale The time scale.
* \return void
*/
@ -592,8 +591,10 @@ public:
* worldstate.
*
* \param pid The player ID attached to the packet.
* \param broadcast Whether this packet should be sent only to the attached player
* or to all players on the server.
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendWorldMap(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;

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