mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 06:15:32 +00:00
Merge branch 'internal_includes_openmw' into 'master'
Clean up some internal includes of the openmw component See merge request OpenMW/openmw!796
This commit is contained in:
commit
9b017ef04d
55 changed files with 0 additions and 78 deletions
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@ -25,7 +25,6 @@
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/localscripts.hpp"
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@ -35,7 +35,6 @@
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/localscripts.hpp"
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@ -3,7 +3,6 @@
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#include "../mwbase/journal.hpp"
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#include "journalentry.hpp"
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#include "quest.hpp"
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namespace MWDialogue
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@ -2,7 +2,6 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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@ -12,7 +12,6 @@
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -25,8 +25,6 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwrender/vismask.hpp"
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#include "backgroundimage.hpp"
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namespace MWGui
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@ -7,7 +7,6 @@
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/pickpocket.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/environment.hpp"
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@ -1,8 +1,6 @@
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#ifndef MWGUI_QUICKKEYS_H
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#define MWGUI_QUICKKEYS_H
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#include "../mwworld/ptr.hpp"
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#include "windowbase.hpp"
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#include "spellmodel.hpp"
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@ -15,7 +15,6 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/recharge.hpp"
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@ -2,7 +2,6 @@
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#define MWGUI_SPELLWINDOW_H
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#include "windowpinnablebase.hpp"
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#include "../mwworld/ptr.hpp"
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#include "spellmodel.hpp"
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@ -26,7 +26,6 @@
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#include "containeritemmodel.hpp"
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#include "tradeitemmodel.hpp"
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#include "countdialog.hpp"
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#include "controllers.hpp"
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#include "tooltips.hpp"
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namespace
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@ -5,7 +5,6 @@
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#include <components/sdlutil/sdlinputwrapper.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/esmreader.hpp>
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#include <components/esm/controlsstate.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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@ -1,7 +1,6 @@
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#ifndef MWINPUT_MWKEYBOARDMANAGER_H
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#define MWINPUT_MWKEYBOARDMANAGER_H
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#include <components/settings/settings.hpp>
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#include <components/sdlutil/events.hpp>
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namespace MWInput
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@ -5,7 +5,6 @@
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#include <vector>
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#include <string>
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#include <components/esm/defs.hpp>
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#include <components/esm/activespells.hpp>
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#include "../mwworld/timestamp.hpp"
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@ -40,7 +40,6 @@
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#include "aiwander.hpp"
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#include "actor.hpp"
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#include "summoning.hpp"
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#include "combat.hpp"
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#include "actorutil.hpp"
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#include "tickableeffects.hpp"
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@ -9,7 +9,6 @@
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#include "pathfinding.hpp"
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#include "movement.hpp"
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#include "obstacle.hpp"
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#include "aitimer.hpp"
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namespace ESM
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@ -3,8 +3,6 @@
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#include <memory>
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#include <components/esm/loadspel.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/containerstore.hpp"
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@ -9,8 +9,6 @@
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#include "../mwworld/ptr.hpp"
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#include "pathfinding.hpp"
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namespace ESM
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{
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namespace AiSequence
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@ -2,7 +2,6 @@
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadland.hpp>
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#include <components/esm/loadmgef.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include <components/misc/coordinateconverter.hpp>
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#include <components/settings/settings.hpp>
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@ -15,8 +14,6 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwphysics/collisiontype.hpp"
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#include "pathgrid.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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@ -8,7 +8,6 @@
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/action.hpp"
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#include "movement.hpp"
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#include "creaturestats.hpp"
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@ -11,7 +11,6 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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@ -5,8 +5,6 @@
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#include <vector>
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#include "../mwworld/timestamp.hpp"
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#include "pathfinding.hpp"
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#include "obstacle.hpp"
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#include "aistate.hpp"
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@ -21,7 +21,6 @@
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "magiceffects.hpp"
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#include "creaturestats.hpp"
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@ -3,8 +3,6 @@
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#include <deque>
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#include <components/esm/loadmgef.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/containerstore.hpp"
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@ -11,7 +11,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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namespace MWMechanics
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{
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@ -3,7 +3,6 @@
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#include <iterator>
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#include <limits>
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#include <components/detournavigator/exceptions.hpp>
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#include <components/detournavigator/debug.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include <components/debug/debuglog.hpp>
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@ -2,7 +2,6 @@
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#define MWMECHANICS_SPELLCASTING_H
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#include <components/esm/effectlist.hpp>
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#include <components/esm/loadmgef.hpp>
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#include "../mwworld/ptr.hpp"
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@ -3,7 +3,6 @@
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#include <algorithm>
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#include <components/esm/loadspel.hpp>
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#include <components/misc/rng.hpp>
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#include "spells.hpp"
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@ -17,7 +17,6 @@
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#include "creaturestats.hpp"
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#include "spellresistance.hpp"
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#include "weapontype.hpp"
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#include "combat.hpp"
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#include "summoning.hpp"
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#include "spellutil.hpp"
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@ -9,7 +9,6 @@
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "npcstats.hpp"
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#include "combat.hpp"
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#include "aicombataction.hpp"
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#include "spellpriority.hpp"
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@ -3,8 +3,6 @@
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#include "../mwworld/inventorystore.hpp"
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#include "creaturestats.hpp"
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namespace MWMechanics
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{
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static std::map<int, ESM::WeaponType> sWeaponTypeList =
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@ -7,7 +7,6 @@
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <components/misc/convert.hpp>
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#include "collisiontype.hpp"
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#include "projectile.hpp"
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namespace MWPhysics
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@ -23,7 +23,6 @@
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#include <components/resource/bulletshapemanager.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/loadgmst.hpp>
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#include <components/misc/constants.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/sceneutil/unrefqueue.hpp>
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#include <components/misc/convert.hpp>
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@ -56,7 +55,6 @@
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#include "closestnotmerayresultcallback.hpp"
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#include "contacttestresultcallback.hpp"
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#include "projectileconvexcallback.hpp"
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#include "constants.hpp"
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#include "movementsolver.hpp"
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#include "mtphysics.hpp"
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@ -5,10 +5,7 @@
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#include <LinearMath/btVector3.h>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/convert.hpp>
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#include <components/resource/bulletshape.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include "../mwworld/class.hpp"
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@ -6,8 +6,6 @@
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#include <mutex>
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#include <optional>
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#include "components/misc/convert.hpp"
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#include "ptrholder.hpp"
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class btCollisionObject;
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@ -11,7 +11,6 @@
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightutil.hpp>
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#include <components/sceneutil/visitor.hpp>
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@ -6,7 +6,6 @@
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#include <osg/ref_ptr>
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "animation.hpp"
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@ -23,7 +23,6 @@
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#include <components/sceneutil/shadow.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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|
|
|
@ -9,7 +9,6 @@
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|
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#include <osgDB/WriteFile>
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|
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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|
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|
|
|
@ -3,7 +3,6 @@
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|||
|
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#include <osg/Object>
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#include <components/resource/objectcache.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/esmterrain/storage.hpp>
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|
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@ -22,7 +22,6 @@
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/resourcesystem.hpp>
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|
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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|
|
|
@ -1,7 +1,6 @@
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#include "recastmesh.hpp"
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|
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#include <components/sceneutil/recastmesh.hpp>
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#include <components/debug/debuglog.hpp>
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|
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#include <osg/PositionAttitudeTransform>
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|
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|
|
|
@ -43,14 +43,12 @@
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#include <components/terrain/quadtreeworld.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/fallback/fallback.hpp>
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||||
|
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#include <components/detournavigator/navigator.hpp>
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|
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwgui/loadingscreen.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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|
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|
@ -63,7 +61,6 @@
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#include "viewovershoulder.hpp"
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#include "water.hpp"
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#include "terrainstorage.hpp"
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#include "util.hpp"
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#include "navmesh.hpp"
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#include "actorspaths.hpp"
|
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#include "recastmesh.hpp"
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|
|
|
@ -46,7 +46,6 @@
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#include <components/sceneutil/shadow.hpp>
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|
||||
#include <components/settings/settings.hpp>
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||||
#include <components/misc/stringops.hpp>
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||||
|
||||
#include <components/nifosg/particle.hpp>
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|
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|
|
|
@ -13,7 +13,6 @@
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#include "../mwworld/actionteleport.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwbase/statemanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
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||||
|
|
|
@ -1,6 +1,5 @@
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|||
#include "controlextensions.hpp"
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||||
|
||||
#include <components/compiler/extensions.hpp>
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||||
#include <components/compiler/opcodes.hpp>
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||||
|
||||
#include <components/interpreter/interpreter.hpp>
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||||
|
@ -15,8 +14,6 @@
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|||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/ptr.hpp"
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||||
|
||||
#include "../mwmechanics/npcstats.hpp"
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||||
|
||||
#include "interpretercontext.hpp"
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#include "ref.hpp"
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||||
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|
|
|
@ -12,8 +12,6 @@
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|||
#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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|
||||
#include "../mwmechanics/creaturestats.hpp"
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||||
|
||||
#include "interpretercontext.hpp"
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|
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namespace
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||||
|
|
|
@ -5,8 +5,6 @@
|
|||
|
||||
#include <components/compiler/locals.hpp>
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||||
|
||||
#include <components/esm/cellid.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
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||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
|
|
@ -4,7 +4,6 @@
|
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#include <string>
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||||
|
||||
#include "character.hpp"
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||||
#include "../mwbase/statemanager.hpp"
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||||
|
||||
namespace MWState{
|
||||
class QuickSaveManager{
|
||||
|
|
|
@ -15,13 +15,9 @@
|
|||
#include <components/sceneutil/unrefqueue.hpp>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwrender/landmanager.hpp"
|
||||
|
||||
#include "cellstore.hpp"
|
||||
#include "manualref.hpp"
|
||||
#include "class.hpp"
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||||
|
||||
namespace MWWorld
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||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#include "failedaction.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <components/interpreter/types.hpp>
|
||||
#include <components/esm/loadglob.hpp>
|
||||
|
||||
namespace ESM
|
||||
|
|
|
@ -44,7 +44,6 @@
|
|||
|
||||
#include "../mwsound/sound.hpp"
|
||||
|
||||
#include "../mwphysics/collisiontype.hpp"
|
||||
#include "../mwphysics/physicssystem.hpp"
|
||||
#include "../mwphysics/projectile.hpp"
|
||||
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
#include "../mwrender/renderingmanager.hpp"
|
||||
#include "../mwrender/landmanager.hpp"
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include <osg/ref_ptr>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
|
|
Loading…
Reference in a new issue