@ -1989,9 +1989,10 @@ void CharacterController::unpersistAnimationState()
mCurrentIdle.clear();
mIdleState = CharState_SpecialIdle;
bool loopfallback = (mAnimQueue.front().mGroup.compare(0,4,"idle") == 0);
mAnimation->play(anim.mGroup,
Priority_Default, MWRender::Animation::BlendMask_All, false, 1.0f,
"start", "stop", complete, anim.mLoopCount);
"start", "stop", complete, anim.mLoopCount, loopfallback);
}