ESSImport: convert weather state

openmw-35
scrawl 9 years ago
parent 697ab16ec5
commit 9b3728d878

@ -13,6 +13,7 @@
#include <components/esm/dialoguestate.hpp>
#include <components/esm/custommarkerstate.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/weatherstate.hpp>
#include "importcrec.hpp"
#include "importcntc.hpp"
@ -455,11 +456,69 @@ public:
class ConvertGAME : public Converter
{
public:
ConvertGAME() : mHasGame(false) {}
std::string toString(int weatherId)
{
switch (weatherId)
{
case 0:
return "clear";
case 1:
return "cloudy";
case 2:
return "foggy";
case 3:
return "overcast";
case 4:
return "rain";
case 5:
return "thunderstorm";
case 6:
return "ashstorm";
case 7:
return "blight";
case 8:
return "snow";
case 9:
return "blizzard";
case -1:
return "";
default:
{
std::stringstream error;
error << "unknown weather id: " << weatherId;
throw std::runtime_error(error.str());
}
}
}
virtual void read(ESM::ESMReader &esm)
{
GAME game;
game.load(esm);
mGame.load(esm);
mHasGame = true;
}
virtual void write(ESM::ESMWriter &esm)
{
if (!mHasGame)
return;
esm.startRecord(ESM::REC_WTHR);
ESM::WeatherState weather;
weather.mCurrentWeather = toString(mGame.mGMDT.mCurrentWeather);
weather.mNextWeather = toString(mGame.mGMDT.mNextWeather);
weather.mRemainingTransitionTime = mGame.mGMDT.mWeatherTransition/100.f*(0.015*24*3600);
weather.mHour = mContext->mHour;
weather.mWindSpeed = 0.f;
weather.mTimePassed = 0.0;
weather.mFirstUpdate = false;
weather.save(esm);
esm.endRecord(ESM::REC_WTHR);
}
private:
bool mHasGame;
GAME mGame;
};
/// Running global script

@ -8,6 +8,9 @@ namespace ESSImport
void GAME::load(ESM::ESMReader &esm)
{
esm.getHNT(mGMDT, "GMDT");
mGMDT.mWeatherTransition &= (0x000000ff);
mGMDT.mSecundaPhase &= (0x000000ff);
mGMDT.mMasserPhase &= (0x000000ff);
}
}

@ -20,7 +20,7 @@ namespace ESSImport
int mCurrentWeather, mNextWeather;
int mWeatherTransition; // 0-100 transition between weathers, top 3 bytes may be garbage
float mTimeOfNextTransition; // weather changes when gamehour == timeOfNextTransition
int masserPhase, secundaPhase; // top 3 bytes may be garbage
int mMasserPhase, mSecundaPhase; // top 3 bytes may be garbage
};
GMDT mGMDT;

Loading…
Cancel
Save