Add missing AiFollow ActorId initialization (Fixes #1818)

deque
scrawl 11 years ago
parent bcc79919a7
commit 9b38888ac9

@ -32,6 +32,15 @@ MWMechanics::AiFollow::AiFollow(const std::string &actorId, bool commanded)
{
}
MWMechanics::AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
: mAlwaysFollow(follow->mAlwaysFollow), mRemainingDuration(follow->mRemainingDuration)
, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
, mActorRefId(follow->mTargetId), mActorId(-1), mCellId(follow->mCellId)
, mCommanded(follow->mCommanded)
{
}
bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor,float duration)
{
MWWorld::Ptr target = getTarget();
@ -131,15 +140,6 @@ void MWMechanics::AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) co
sequence.mPackages.push_back(package);
}
MWMechanics::AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
: mAlwaysFollow(follow->mAlwaysFollow), mRemainingDuration(follow->mRemainingDuration)
, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
, mActorRefId(follow->mTargetId), mCellId(follow->mCellId)
, mCommanded(follow->mCommanded)
{
}
MWWorld::Ptr MWMechanics::AiFollow::getTarget()
{
if (mActorId == -2)

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