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@ -80,14 +80,13 @@ struct NPC
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mPersonality,
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mLuck;
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// mSkill cang grow up to 200, it must be unsigned
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// mSkill can grow up to 200, it must be unsigned
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unsigned char mSkills[Skill::Length];
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// reputation values does not
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char mUnknown1;
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char mFactionID;
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unsigned short mHealth, mMana, mFatigue;
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signed char mDisposition, mReputation, mRank;
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char mUnknown2;
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char mUnknown;
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int mGold;
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}; // 52 bytes
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@ -95,7 +94,7 @@ struct NPC
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{
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short mLevel;
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// see above
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signed char mReputation, mDisposition, mRank;
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signed char mDisposition, mReputation, mRank;
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char mUnknown1, mUnknown2, mUnknown3;
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int mGold;
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}; // 12 bytes
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