diff --git a/files/openmw.cfg b/files/openmw.cfg index 354fdb4a1..11ea1ac15 100644 --- a/files/openmw.cfg +++ b/files/openmw.cfg @@ -18,12 +18,10 @@ script-blacklist=wereDreamScript3 no-sound=0 # archives -fallback-archive=OpenMW-Example-Suite.zip -fallback-archive=OpenMW-Template.zip +# fallback-archive=OpenMW-Example-Suite.zip +# fallback-archive=OpenMW-Template.zip # lighting -fallback=LightAttenuation_UseConstant,0 -fallback=LightAttenuation_ConstantValue,0.0 fallback=LightAttenuation_UseLinear,1 fallback=LightAttenuation_LinearMethod,1 fallback=LightAttenuation_LinearValue,3.0 @@ -45,18 +43,6 @@ fallback=Inventory_DirectionalRotationX,110 fallback=Inventory_DirectionalRotationY,90 fallback=Inventory_UniformScaling,0 -# fast travel -fallback=Map_Travel_Beast_Red,238 -fallback=Map_Travel_Beast_Green,230 -fallback=Map_Travel_Beast_Blue,30 -fallback=Map_Travel_Boat_Red,30 -fallback=Map_Travel_Boat_Green,30 -fallback=Map_Travel_Boat_Blue,230 -fallback=Map_Travel_Magic_Red,230 -fallback=Map_Travel_Magic_Green,30 -fallback=Map_Travel_Magic_Blue,30 -fallback=Map_Show_Travel_Lines,0 - # water effects fallback=Water_Map_Alpha,0.4 fallback=Water_World_Alpha,0.75 @@ -73,8 +59,6 @@ fallback=Water_MaxNumberRipples,75 fallback=Water_RippleScale,0.15, 6.5 fallback=Water_RippleRotSpeed,0.5 fallback=Water_RippleAlphas,0.7, 0.1, 0.01 -fallback=Water_PSWaterReflectTerrain,1 -fallback=Water_PSWaterReflectUpdate,20.0 fallback=Water_NearWaterRadius,1000 fallback=Water_NearWaterPoints,8 fallback=Water_NearWaterUnderwaterFreq,0.3 @@ -90,9 +74,6 @@ fallback=Water_UnderwaterNightFog,4 fallback=Water_UnderwaterIndoorFog,3 fallback=Water_UnderwaterColor,012,030,037 fallback=Water_UnderwaterColorWeight,0.85 -fallback=PixelWater_SurfaceFPS,25 -fallback=PixelWater_TileCount,4 -fallback=PixelWater_Resolution,256 # fonts fallback=Fonts_Font_0,magic_cards_regular