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Fix VFX not getting removed when an actor dies
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1 changed files with 2 additions and 1 deletions
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@ -1114,7 +1114,8 @@ void CharacterController::updateContinuousVfx()
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for (std::vector<int>::iterator it = effects.begin(); it != effects.end(); ++it)
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{
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if (mPtr.getClass().getCreatureStats(mPtr).getMagicEffects().get(MWMechanics::EffectKey(*it)).mMagnitude <= 0)
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if (mPtr.getClass().getCreatureStats(mPtr).isDead()
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|| mPtr.getClass().getCreatureStats(mPtr).getMagicEffects().get(MWMechanics::EffectKey(*it)).mMagnitude <= 0)
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mAnimation->removeEffect(*it);
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}
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}
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