Revert "Merge pull request #1771 from Xenkhan/master"

This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
pull/456/head
Nikolay Kasyanov 7 years ago
parent 87d9a4ff0b
commit 9c78364c45

@ -48,7 +48,6 @@
Bug #4459: NotCell dialogue condition doesn't support partial matches Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4461: "Open" spell from non-player caster isn't a crime Bug #4461: "Open" spell from non-player caster isn't a crime
Bug #4469: Abot Silt Striders Model turn 90 degrees on horizontal Bug #4469: Abot Silt Striders Model turn 90 degrees on horizontal
Bug #4471: Retrieve SDL window settings instead of using magic numbers
Bug #4474: No fallback when getVampireHead fails Bug #4474: No fallback when getVampireHead fails
Bug #4475: Scripted animations should not cause movement Bug #4475: Scripted animations should not cause movement
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results

@ -381,33 +381,20 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
setWindowIcon(); setWindowIcon();
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
int redSize;
int greenSize;
int blueSize;
int depthSize;
int stencilSize;
int doubleBuffer;
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redSize);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenSize);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueSize);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depthSize);
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencilSize);
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doubleBuffer);
SDL_GetWindowPosition(mWindow, &traits->x, &traits->y); SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
SDL_GetWindowSize(mWindow, &traits->width, &traits->height); SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
traits->red = redSize;
traits->green = greenSize;
traits->blue = blueSize;
traits->depth = depthSize;
traits->stencil = stencilSize;
traits->doubleBuffer = doubleBuffer;
traits->windowName = SDL_GetWindowTitle(mWindow); traits->windowName = SDL_GetWindowTitle(mWindow);
traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS); traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
traits->screenNum = SDL_GetWindowDisplayIndex(mWindow); traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
traits->vsync = vsync; // FIXME: Some way to get these settings back from the SDL window?
traits->red = 8;
traits->green = 8;
traits->blue = 8;
traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel
traits->depth = 24;
traits->stencil = 8;
traits->vsync = vsync;
traits->doubleBuffer = true;
traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow); traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits); osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits);

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