Moved GUI stuff into components

actorid
Nicolay Korslund 14 years ago
parent 29522f57d3
commit 9c839e220e

1
.gitignore vendored

@ -1 +1,2 @@
build
*~

@ -136,6 +136,19 @@ set(OGRE_HEADER
${COMP_DIR}/engine/ogre/renderer.hpp)
source_group(components\\engine\\ogre FILES ${OGRE} ${OGRE_HEADER})
# components/mw_gui
set(MWGUI_HEADER
${COMP_DIR}/mw_gui/mw_layouts.hpp)
source_group(components\\mw_gui FILES ${MWGUI_HEADER})
# components/engine/gui
set(EGUI
${COMP_DIR}/engine/gui/manager.cpp)
set(EGUI_HEADER
${COMP_DIR}/engine/gui/manager.hpp
${COMP_DIR}/engine/gui/layout.hpp)
source_group(components\\engine\\gui FILES ${EGUI} ${EGUI_HEADER})
set(INPUT
${COMP_DIR}/engine/input/oismanager.cpp)
set(INPUT_HEADER
@ -171,13 +184,14 @@ file(GLOB INTERPRETER ${COMP_DIR}/interpreter/*.cpp)
file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC}
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC}
${EGUI}
${COMMANDSERVER}
${COMPILER}
${INTERPRETER})
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
${ESM_HEADER} ${OGRE_HEADER} ${INPUT_HEADER} ${MISC_HEADER} ${COMPILER_HEADER}
${INTERPRETER_HEADER})
${INTERPRETER_HEADER} ${EGUI_HEADER} ${MWGUI_HEADER})
# source directory: libs

@ -0,0 +1,2 @@
old
run.sh

@ -2,6 +2,7 @@ add_executable(mygui_test
main.cpp
${BSA} ${BSA_HEADER}
${OGRE} ${OGRE_HEADER}
${EGUI} ${EGUI_HEADER}
)
target_link_libraries(mygui_test
${OGRE_LIBRARIES}

@ -1,14 +1,12 @@
#include <iostream>
#include <string>
#include <vector>
using namespace std;
#include "manager.hpp"
#include "layout.hpp"
#include "mw_layouts.hpp"
#include <components/engine/gui/manager.hpp>
#include <components/mw_gui/mw_layouts.hpp>
#include <components/engine/ogre/renderer.hpp>
#include <OgreResourceGroupManager.h>
#include <OgreRenderWindow.h>
#include <components/bsa/bsa_archive.hpp>
@ -26,7 +24,7 @@ struct Listener : public Ogre::FrameListener
total += evt.timeSinceLastFrame;
// Countdown to exit
const int MAX = 5;
const int MAX = 4;
if(total >= step)
{
step++;

@ -1,58 +0,0 @@
#ifndef ENGINE_MYGUI_MANAGER_H
#define ENGINE_MYGUI_MANAGER_H
#include <assert.h>
#include <MyGUI.h>
#include <MyGUI_OgrePlatform.h>
namespace GUI
{
class MyGUIManager
{
MyGUI::OgrePlatform *mPlatform;
MyGUI::Gui *mGui;
public:
MyGUIManager() : mPlatform(NULL), mGui(NULL) {}
MyGUIManager(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false)
{ setup(wnd,mgr,logging); }
~MyGUIManager() { shutdown(); }
void setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false)
{
assert(wnd);
assert(mgr);
using namespace MyGUI;
// Enable/disable MyGUI logging to stdout. (Logging to MyGUI.log
// is still enabled.) In order to do this we have to initialize
// the log manager before the main gui system itself, otherwise
// the main object will get the chance to spit out a few messages
// before we can able to disable it.
LogManager::initialise();
LogManager::setSTDOutputEnabled(logging);
// Set up OGRE platform. We might make this more generic later.
mPlatform = new OgrePlatform();
mPlatform->initialise(wnd, mgr);
// Create GUI
mGui = new Gui();
mGui->initialise();
}
void shutdown()
{
if(mGui) delete mGui;
if(mPlatform)
{
mPlatform->shutdown();
delete mPlatform;
}
mGui = NULL;
mPlatform = NULL;
}
};
}
#endif

@ -70,11 +70,6 @@ namespace GUI
void shutdown()
{
for (VectorBasePtr::iterator iter=mListBase.begin(); iter!=mListBase.end(); ++iter) {
delete (*iter);
}
mListBase.clear();
MyGUI::LayoutManager::getInstance().unloadLayout(mListWindowRoot);
mListWindowRoot.clear();
}
@ -118,8 +113,6 @@ namespace GUI
std::string mPrefix;
std::string mLayoutName;
MyGUI::VectorWidgetPtr mListWindowRoot;
typedef std::vector<Layout*> VectorBasePtr;
VectorBasePtr mListBase;
};
}
#endif

@ -0,0 +1,43 @@
#include <MyGUI.h>
#include <MyGUI_OgrePlatform.h>
#include <assert.h>
#include "manager.hpp"
using namespace GUI;
void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging)
{
assert(wnd);
assert(mgr);
using namespace MyGUI;
// Enable/disable MyGUI logging to stdout. (Logging to MyGUI.log is
// still enabled.) In order to do this we have to initialize the log
// manager before the main gui system itself, otherwise the main
// object will get the chance to spit out a few messages before we
// can able to disable it.
LogManager::initialise();
LogManager::setSTDOutputEnabled(logging);
// Set up OGRE platform. We might make this more generic later.
mPlatform = new OgrePlatform();
mPlatform->initialise(wnd, mgr);
// Create GUI
mGui = new Gui();
mGui->initialise();
}
void MyGUIManager::shutdown()
{
if(mGui) delete mGui;
if(mPlatform)
{
mPlatform->shutdown();
delete mPlatform;
}
mGui = NULL;
mPlatform = NULL;
}

@ -0,0 +1,33 @@
#ifndef ENGINE_MYGUI_MANAGER_H
#define ENGINE_MYGUI_MANAGER_H
namespace MyGUI
{
class OgrePlatform;
class Gui;
}
namespace Ogre
{
class RenderWindow;
class SceneManager;
}
namespace GUI
{
class MyGUIManager
{
MyGUI::OgrePlatform *mPlatform;
MyGUI::Gui *mGui;
public:
MyGUIManager() : mPlatform(NULL), mGui(NULL) {}
MyGUIManager(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false)
{ setup(wnd,mgr,logging); }
~MyGUIManager() { shutdown(); }
void setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false);
void shutdown();
};
}
#endif

@ -1,7 +1,20 @@
#ifndef MWGUI_LAYOUTS_H
#define MWGUI_LAYOUTS_H
#include "layout.hpp"
#include <components/engine/gui/layout.hpp>
/*
This file contains classes corresponding to all the window layouts
defined in resources/mygui/ *.xml.
Each class inherites GUI::Layout and loads the XML file, and
provides some helper functions to manipulate the elements of the
window.
The windows are never created or destroyed (except at startup and
shutdown), they are only hid. You can control visibility with
setVisible().
*/
namespace MWGUI
{
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