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Fix MSVC warning about possibly uninitialized movestate variable

This commit is contained in:
Andrei Kortunov 2018-09-17 13:35:22 +04:00
parent 29ea72ed6c
commit 9c8fc0557a

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@ -415,11 +415,13 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
void CharacterController::refreshMovementAnims(const WeaponInfo* weap, CharacterState movement, CharacterState& idle, bool force)
{
if (movement == mMovementState && idle == mIdleState && !force)
return;
std::string movementAnimName;
MWRender::Animation::BlendMask movemask;
const StateInfo *movestate;
if(force || movement != mMovementState || idle != mIdleState)
{
movemask = MWRender::Animation::BlendMask_All;
movestate = std::find_if(sMovementList, sMovementListEnd, FindCharState(movement));
if(movestate != sMovementListEnd)
@ -448,7 +450,6 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
}
}
}
}
if(force || movement != mMovementState)
{