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Add option to always allow stealing from KO'd actors (feature #5545)
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6 changed files with 44 additions and 1 deletions
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@ -51,6 +51,7 @@
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Feature #5519: Code Patch tab in launcher
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Feature #5524: Resume failed script execution after reload
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Feature #5525: Search fields tweaks (utf-8)
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Feature #5545: Option to allow stealing from an unconscious NPC during combat
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Task #5480: Drop Qt4 support
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Task #5520: Improve cell name autocompleter implementation
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@ -122,6 +122,7 @@ bool Launcher::AdvancedPage::loadSettings()
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int unarmedFactorsStrengthIndex = mEngineSettings.getInt("strength influences hand to hand", "Game");
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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loadSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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}
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// Visuals
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@ -215,6 +216,7 @@ void Launcher::AdvancedPage::saveSettings()
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int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox->currentIndex();
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if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
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mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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saveSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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}
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// Visuals
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@ -911,6 +911,12 @@ namespace MWClass
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if (!getNpcStats(ptr).isWerewolf())
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return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
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}
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else // In combat
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{
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const bool stealingInCombat = Settings::Manager::getBool ("always allow stealing from knocked out actors", "Game");
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if (stealingInCombat && stats.getKnockedDown())
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return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
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}
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// Tribunal and some mod companions oddly enough must use open action as fallback
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if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion"))
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@ -1062,7 +1068,14 @@ namespace MWClass
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if (customData.mNpcStats.isDead() && customData.mNpcStats.isDeathAnimationFinished())
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return true;
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return !customData.mNpcStats.getAiSequence().isInCombat();
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if (!customData.mNpcStats.getAiSequence().isInCombat())
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return true;
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const bool stealingInCombat = Settings::Manager::getBool ("always allow stealing from knocked out actors", "Game");
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if (stealingInCombat && customData.mNpcStats.getKnockedDown())
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return true;
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return false;
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}
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MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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@ -356,3 +356,17 @@ If disabled then the 3 best skills of trainers and the training limits take into
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If enabled then the 3 best skills of trainers and the training limits are based on the trainer base skills.
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This setting can be controlled in Advanced tab of the launcher.
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always allow stealing from knocked out actors
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---------------------------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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By Bethesda's design, in the latest released version of Morrowind pickpocketing is impossible during combat,
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even if the fighting NPC is knocked out.
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This setting allows the player to steal items from fighting NPCs that were knocked out if enabled.
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This setting can be controlled in Advanced tab of the launcher.
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@ -331,6 +331,9 @@ swim upward coef = 0.0
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# Make the training skills proposed by a trainer based on its base attribute instead of its modified ones
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trainers training skills based on base skill = false
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# Make stealing items from NPCs that were knocked down possible during combat.
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always allow stealing from knocked out actors = false
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[General]
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# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
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@ -154,6 +154,16 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="stealingFromKnockedOutCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Make stealing items from NPCs that were knocked down possible during combat.</p></body></html></string>
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</property>
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<property name="text">
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<string>Always allow stealing from knocked out actors</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer>
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<property name="orientation">
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