Merge remote branch 'zini/master' into nif-cleanup

actorid
Chris Robinson 13 years ago
commit 9caa264074

@ -20,6 +20,14 @@ set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
# Debug suffix for plugins
set(DEBUG_SUFFIX "")
if (DEFINED CMAKE_BUILD_TYPE)
if (${CMAKE_BUILD_TYPE} STREQUAL "Debug")
set(DEBUG_SUFFIX "_d")
endif()
endif()
# doxygen main page
configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")

@ -86,7 +86,7 @@ class NIFFile
float read_le32f()
{
union {
int i;
uint32_t i;
float f;
} u = { read_le32() };
return u.f;

@ -0,0 +1,58 @@
CREDITS
Current Developers:
Aleksandar Jovanov
Alexander “Ace” Olofsson
athile
BrotherBrick
Cris “Mirceam” Mihalache
gugus / gus
Jacob “Yacoby” Essex
Jannik “scrawl” Heller
Jason “jhooks” Hooks
Karl-Felix “k1ll” Glatzer
Lukasz “lgro” Gromanowski
Marc “Zini” Zinnschlag
Michael “werdanith” Papageorgiou
Nikolay “corristo” Kasyanov
Pieter “pvdk” van der Kloet
Roman "Kromgart" Melnik
Sebastian “swick” Wick
Sylvain "Garvek" T.
Retired Developers:
Ardekantur
Armin Preiml
Diggory Hardy
Jan Borsodi
Jan-Peter “peppe” Nilsson
Josua Grawitter
Nicolay Korslund
sergoz
Star-Demon
Yuri Krupenin
PR team and Translators:
Julien (jvoisin/ap0) Voisin
sirherrbatka
ElderTroll
spyboot
corristo
Okulo
penguinroad
Kingpix
Reverser and Research:
natirips
Sadler
fragonard
Greendogo
Myckel
modred11
HiPhish
OpenMW:
Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo.
Launcher:
Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab.

@ -4,9 +4,8 @@
PluginFolder=${OGRE_PLUGIN_DIR_REL}
# Define plugins
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_OctreeSceneManager
Plugin=Plugin_CgProgramManager
Plugin=RenderSystem_GL${DEBUG_SUFFIX}
Plugin=Plugin_ParticleFX${DEBUG_SUFFIX}
Plugin=Plugin_OctreeSceneManager${DEBUG_SUFFIX}
Plugin=Plugin_CgProgramManager${DEBUG_SUFFIX}

@ -4,9 +4,9 @@
PluginFolder=${OGRE_PLUGIN_DIR}
# Define plugins
Plugin=RenderSystem_GL.1.8.0
Plugin=Plugin_ParticleFX.1.8.0
Plugin=Plugin_OctreeSceneManager.1.8.0
Plugin=Plugin_CgProgramManager.1.8.0
Plugin=RenderSystem_GL${DEBUG_SUFFIX}.1.8.0
Plugin=Plugin_ParticleFX${DEBUG_SUFFIX}.1.8.0
Plugin=Plugin_OctreeSceneManager${DEBUG_SUFFIX}.1.8.0
Plugin=Plugin_CgProgramManager${DEBUG_SUFFIX}.1.8.0

@ -4,10 +4,10 @@
PluginFolder=.\
# Define plugins
Plugin=RenderSystem_Direct3D9
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_OctreeSceneManager
Plugin=Plugin_CgProgramManager
Plugin=RenderSystem_Direct3D9${DEBUG_SUFFIX}
Plugin=RenderSystem_GL${DEBUG_SUFFIX}
Plugin=Plugin_ParticleFX${DEBUG_SUFFIX}
Plugin=Plugin_OctreeSceneManager${DEBUG_SUFFIX}
Plugin=Plugin_CgProgramManager${DEBUG_SUFFIX}

@ -12,8 +12,6 @@ EBGaramond-Regular.ttf: OFL (see OFL.txt for more information)
VeraMono.ttf: custom (see Bitstream Vera License.txt for more information)
THIS IS A WORK IN PROGRESS
INSTALLATION
@ -90,47 +88,6 @@ Allowed options:
--fallback arg fallback values
CREDITS
Current Developers:
Aleksandar Jovanov
Alexander “Ace” Olofsson
athile
BrotherBrick
Cris “Mirceam” Mihalache
gugus / gus
Jacob “Yacoby” Essex
Jannik “scrawl” Heller
Jason “jhooks” Hooks
Karl-Felix “k1ll” Glatzer
Lukasz “lgro” Gromanowski
Marc “Zini” Zinnschlag
Michael “werdanith” Papageorgiou
Nikolay “corristo” Kasyanov
Pieter “pvdk” van der Kloet
Roman "Kromgart" Melnik
Sebastian “swick” Wick
Sylvain "Garvek" T.
Retired Developers:
Ardekantur
Armin Preiml
Diggory Hardy
Jan Borsodi
Jan-Peter “peppe” Nilsson
Josua Grawitter
Nicolay Korslund
sergoz
Star-Demon
Yuri Krupenin
OpenMW:
Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo.
Launcher:
Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab.
CHANGELOG
0.16.0
@ -215,7 +172,6 @@ Task #113: Morrowind.ini Importer
Task #215: Refactor the sound code
Task #216: Update MyGUI
0.13.0
Bug #145: Fixed sound problems after cell change
@ -273,7 +229,6 @@ Task #131: NPC Activation doesn't work properly
Task #144: MWRender cleanup
Task #155: cmake cleanup
0.11.1
Bug #2: Resources loading doesn't work outside of bsa files
@ -300,4 +255,95 @@ Task #14: Replace tabs with 4 spaces
Task #18: Move components from global namespace into their own namespace
Task #123: refactor header files in components/esm
TODO add old changelog (take pre 0.11.1 changelog from wiki)
0.10.0
* NPC dialogue window (not functional yet)
* Collisions with objects
* Refactor the PlayerPos class
* Adjust file locations
* CMake files and test linking for Bullet
* Replace Ogre raycasting test for activation with something more precise
* Adjust player movement according to collision results
* FPS display
* Various Portability Improvements
* Mac OS X support is back!
0.9.0
* Exterior cells loading, unloading and management
* Character Creation GUI
* Character creation
* Make cell names case insensitive when doing internal lookups
* Music player
* NPCs rendering
0.8.0
* GUI
* Complete and working script engine
* In game console
* Sky rendering
* Sound and music
* Tons of smaller stuff
0.7.0
* This release is a complete rewrite in C++.
* All D code has been culled, and all modules have been rewritten.
* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
0.6.0
* Coded a GUI system using MyGUI
* Skinned MyGUI to look like Morrowind (work in progress)
* Integrated the Monster script engine
* Rewrote some functions into script code
* Very early MyGUI < > Monster binding
* Fixed Windows sound problems (replaced old openal32.dll)
0.5.0
* Collision detection with Bullet
* Experimental walk & fall character physics
* New key bindings:
* t toggle physics mode (walking, flying, ghost),
* n night eye, brightens the scene
* Fixed incompatability with DMD 1.032 and newer compilers
* * (thanks to tomqyp)
* Various minor changes and updates
0.4.0
* Switched from Audiere to OpenAL
* * (BIG thanks to Chris Robinson)
* Added complete Makefile (again) as a alternative build tool
* More realistic lighting (thanks again to Chris Robinson)
* Various localization fixes tested with Russian and French versions
* Temporary workaround for the Unicode issue: invalid UTF displayed as '?'
* Added ns option to disable sound, for debugging
* Various bug fixes
* Cosmetic changes to placate gdc Wall
0.3.0
* Built and tested on Windows XP
* Partial support for FreeBSD (exceptions do not work)
* You no longer have to download Monster separately
* Made an alternative for building without DSSS (but DSSS still works)
* Renamed main program from 'morro' to 'openmw'
* Made the config system more robust
* Added oc switch for showing Ogre config window on startup
* Removed some config files, these are auto generated when missing.
* Separated plugins.cfg into linux and windows versions.
* Updated Makefile and sources for increased portability
* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
0.2.0
* Compiles with gdc
* Switched to DSSS for building D code
* Includes the program esmtool
0.1.0
first release

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