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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-10-04 22:26:30 +00:00
Disable system level gamma management while in VR mode.
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parent
b96a832491
commit
9cfd71d601
4 changed files with 12 additions and 6 deletions
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@ -299,7 +299,7 @@ namespace MWGui
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mShowOwned = Settings::Manager::getInt("show owned", "Game");
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mShowOwned = Settings::Manager::getInt("show owned", "Game");
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mVideoWrapper = new SDLUtil::VideoWrapper(window, viewer);
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mVideoWrapper = new SDLUtil::VideoWrapper(window, viewer, MWBase::Environment::get().getVrMode() != true);
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mVideoWrapper->setGammaContrast(Settings::Manager::getFloat("gamma", "Video"),
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mVideoWrapper->setGammaContrast(Settings::Manager::getFloat("gamma", "Video"),
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Settings::Manager::getFloat("contrast", "Video"));
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Settings::Manager::getFloat("contrast", "Video"));
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@ -402,7 +402,7 @@ namespace MWVR
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if (mMirrorTexture)
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if (mMirrorTexture)
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{
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{
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mMirrorTexture->bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
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mMirrorTexture->bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
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mMsaaResolveTexture->blit(gc, 0, 0, mMsaaResolveTexture->width(), mMsaaResolveTexture->height(), 0, 0, screenWidth, screenHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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mGammaResolveTexture->blit(gc, 0, 0, mGammaResolveTexture->width(), mGammaResolveTexture->height(), 0, 0, screenWidth, screenHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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gl->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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gl->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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mMirrorTexture->blit(gc, 0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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mMirrorTexture->blit(gc, 0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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}
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@ -9,14 +9,16 @@
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namespace SDLUtil
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namespace SDLUtil
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{
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{
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VideoWrapper::VideoWrapper(SDL_Window *window, osg::ref_ptr<osgViewer::Viewer> viewer)
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VideoWrapper::VideoWrapper(SDL_Window *window, osg::ref_ptr<osgViewer::Viewer> viewer, bool shouldManageGamma)
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: mWindow(window)
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: mWindow(window)
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, mViewer(viewer)
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, mViewer(viewer)
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, mGamma(1.f)
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, mGamma(1.f)
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, mContrast(1.f)
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, mContrast(1.f)
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, mShouldManageGamma(shouldManageGamma)
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, mHasSetGammaContrast(false)
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, mHasSetGammaContrast(false)
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{
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{
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SDL_GetWindowGammaRamp(mWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
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if(mShouldManageGamma)
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SDL_GetWindowGammaRamp(mWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
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}
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}
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VideoWrapper::~VideoWrapper()
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VideoWrapper::~VideoWrapper()
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@ -24,7 +26,7 @@ namespace SDLUtil
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SDL_SetWindowFullscreen(mWindow, 0);
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SDL_SetWindowFullscreen(mWindow, 0);
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// If user hasn't touched the defaults no need to restore
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// If user hasn't touched the defaults no need to restore
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if (mHasSetGammaContrast)
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if (mShouldManageGamma && mHasSetGammaContrast)
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SDL_SetWindowGammaRamp(mWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
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SDL_SetWindowGammaRamp(mWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
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}
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}
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@ -51,6 +53,9 @@ namespace SDLUtil
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mHasSetGammaContrast = true;
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mHasSetGammaContrast = true;
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if (!mShouldManageGamma)
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return;
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Uint16 red[256], green[256], blue[256];
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Uint16 red[256], green[256], blue[256];
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for (int i = 0; i < 256; i++)
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for (int i = 0; i < 256; i++)
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{
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{
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@ -18,7 +18,7 @@ namespace SDLUtil
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class VideoWrapper
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class VideoWrapper
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{
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{
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public:
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public:
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VideoWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer);
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VideoWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer, bool shouldManageGamma);
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~VideoWrapper();
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~VideoWrapper();
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void setSyncToVBlank(bool sync);
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void setSyncToVBlank(bool sync);
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@ -35,6 +35,7 @@ namespace SDLUtil
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float mGamma;
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float mGamma;
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float mContrast;
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float mContrast;
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bool mShouldManageGamma;
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bool mHasSetGammaContrast;
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bool mHasSetGammaContrast;
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// Store system gamma ramp on window creation. Restore system gamma ramp on exit
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// Store system gamma ramp on window creation. Restore system gamma ramp on exit
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