@ -237,7 +237,7 @@ bool PM_SlideMove( bool gravity )
{
// entity is completely trapped in another solid
//pm->ps->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
pm->ps.velocity.z = 0;
pm->ps.velocity = Ogre::Vector3(0,0,0);
return true;
}