Physics is not running while paused, so zero the stats for the async

thread instead of keeping whatever value was before the pause.
pull/593/head
fredzio 4 years ago
parent bc4047d815
commit 9d90e250cf

@ -1861,6 +1861,13 @@ namespace MWWorld
{
doPhysics (duration, frameStart, frameNumber, stats);
}
else
{
// zero the async stats if we are paused
stats.setAttribute(frameNumber, "physicsworker_time_begin", 0);
stats.setAttribute(frameNumber, "physicsworker_time_taken", 0);
stats.setAttribute(frameNumber, "physicsworker_time_end", 0);
}
}
void World::updatePlayer()

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