More renaming of TextureManager -> ImageManager

coverity_scan
scrawl 8 years ago
parent 5ee3d1698f
commit 9e53e12c70

@ -194,7 +194,7 @@ namespace MWGui
, mVersionDescription(versionDescription)
{
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
mGuiPlatform = new osgMyGUI::Platform(viewer, guiRoot, resourceSystem->getTextureManager(), uiScale);
mGuiPlatform = new osgMyGUI::Platform(viewer, guiRoot, resourceSystem->getImageManager(), uiScale);
mGuiPlatform->initialise(resourcePath, logpath);
mGui = new MyGUI::Gui;
@ -2015,7 +2015,7 @@ namespace MWGui
continue;
std::string tex_name = imgSetPointer->getImageSet()->getIndexInfo(0,0).texture;
osg::ref_ptr<osg::Image> image = mResourceSystem->getTextureManager()->getImage(tex_name);
osg::ref_ptr<osg::Image> image = mResourceSystem->getImageManager()->getImage(tex_name);
if(image.valid())
{

@ -1059,7 +1059,7 @@ namespace MWRender
stream << i;
stream << ".dds";
osg::ref_ptr<osg::Image> image = mResourceSystem->getTextureManager()->getImage(stream.str());
osg::ref_ptr<osg::Image> image = mResourceSystem->getImageManager()->getImage(stream.str());
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(image));
tex->setWrap(osg::Texture::WRAP_S, osg::Texture2D::REPEAT);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture2D::REPEAT);

@ -40,7 +40,7 @@ namespace
{
std::ostringstream texname;
texname << "textures/water/" << tex << std::setw(2) << std::setfill('0') << i << ".dds";
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(resourceSystem->getTextureManager()->getImage(texname.str())));
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(resourceSystem->getImageManager()->getImage(texname.str())));
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
resourceSystem->getSceneManager()->applyFilterSettings(tex);

@ -134,10 +134,10 @@ private:
class AtmosphereNightUpdater : public SceneUtil::StateSetUpdater
{
public:
AtmosphereNightUpdater(Resource::ImageManager* textureManager)
AtmosphereNightUpdater(Resource::ImageManager* imageManager)
{
// we just need a texture, its contents don't really matter
mTexture = new osg::Texture2D(textureManager->getWarningImage());
mTexture = new osg::Texture2D(imageManager->getWarningImage());
}
void setFade(const float fade)
@ -469,14 +469,14 @@ const float CelestialBody::mDistance = 1000.0f;
class Sun : public CelestialBody
{
public:
Sun(osg::Group* parentNode, Resource::ImageManager& textureManager)
Sun(osg::Group* parentNode, Resource::ImageManager& imageManager)
: CelestialBody(parentNode, 1.0f, 1)
, mUpdater(new Updater)
{
mTransform->addUpdateCallback(mUpdater);
mTransform->setNodeMask(Mask_Sun);
osg::ref_ptr<osg::Texture2D> sunTex (new osg::Texture2D(textureManager.getImage("textures/tx_sun_05.dds")));
osg::ref_ptr<osg::Texture2D> sunTex (new osg::Texture2D(imageManager.getImage("textures/tx_sun_05.dds")));
sunTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
sunTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
@ -498,7 +498,7 @@ public:
mOcclusionQueryVisiblePixels = createOcclusionQueryNode(queryNode, true);
mOcclusionQueryTotalPixels = createOcclusionQueryNode(queryNode, false);
createSunFlash(textureManager);
createSunFlash(imageManager);
createSunGlare();
}
@ -602,9 +602,9 @@ private:
return oqn;
}
void createSunFlash(Resource::ImageManager& textureManager)
void createSunFlash(Resource::ImageManager& imageManager)
{
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(textureManager.getImage("textures/tx_sun_flash_grey_05.dds")));
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(imageManager.getImage("textures/tx_sun_flash_grey_05.dds")));
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
@ -932,11 +932,11 @@ public:
Type_Secunda
};
Moon(osg::Group* parentNode, Resource::ImageManager& textureManager, float scaleFactor, Type type)
Moon(osg::Group* parentNode, Resource::ImageManager& imageManager, float scaleFactor, Type type)
: CelestialBody(parentNode, scaleFactor, 2)
, mType(type)
, mPhase(MoonState::Phase_Unspecified)
, mUpdater(new Updater(textureManager))
, mUpdater(new Updater(imageManager))
{
setPhase(MoonState::Phase_Full);
setVisible(true);
@ -1001,7 +1001,7 @@ public:
private:
struct Updater : public SceneUtil::StateSetUpdater
{
Resource::ImageManager& mTextureManager;
Resource::ImageManager& mImageManager;
osg::ref_ptr<osg::Texture2D> mPhaseTex;
osg::ref_ptr<osg::Texture2D> mCircleTex;
float mTransparency;
@ -1009,8 +1009,8 @@ private:
osg::Vec4f mAtmosphereColor;
osg::Vec4f mMoonColor;
Updater(Resource::ImageManager& textureManager)
: mTextureManager(textureManager)
Updater(Resource::ImageManager& imageManager)
: mImageManager(imageManager)
, mPhaseTex()
, mCircleTex()
, mTransparency(1.0f)
@ -1055,10 +1055,10 @@ private:
void setTextures(const std::string& phaseTex, const std::string& circleTex)
{
mPhaseTex = new osg::Texture2D(mTextureManager.getImage(phaseTex));
mPhaseTex = new osg::Texture2D(mImageManager.getImage(phaseTex));
mPhaseTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mPhaseTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mCircleTex = new osg::Texture2D(mTextureManager.getImage(circleTex));
mCircleTex = new osg::Texture2D(mImageManager.getImage(circleTex));
mCircleTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mCircleTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
@ -1165,14 +1165,14 @@ void SkyManager::create()
atmosphereNight->getOrCreateStateSet()->setAttributeAndModes(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
ModVertexAlphaVisitor modStars(2);
atmosphereNight->accept(modStars);
mAtmosphereNightUpdater = new AtmosphereNightUpdater(mSceneManager->getTextureManager());
mAtmosphereNightUpdater = new AtmosphereNightUpdater(mSceneManager->getImageManager());
atmosphereNight->addUpdateCallback(mAtmosphereNightUpdater);
mSun.reset(new Sun(mEarlyRenderBinRoot, *mSceneManager->getTextureManager()));
mSun.reset(new Sun(mEarlyRenderBinRoot, *mSceneManager->getImageManager()));
const Fallback::Map* fallback=MWBase::Environment::get().getWorld()->getFallback();
mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getImageManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getImageManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
mCloudNode = new osg::PositionAttitudeTransform;
mEarlyRenderBinRoot->addChild(mCloudNode);
@ -1347,7 +1347,7 @@ void SkyManager::createRain()
osg::ref_ptr<osg::StateSet> stateset (mRainParticleSystem->getOrCreateStateSet());
osg::ref_ptr<osg::Texture2D> raindropTex (new osg::Texture2D(mSceneManager->getTextureManager()->getImage("textures/tx_raindrop_01.dds")));
osg::ref_ptr<osg::Texture2D> raindropTex (new osg::Texture2D(mSceneManager->getImageManager()->getImage("textures/tx_raindrop_01.dds")));
raindropTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
raindropTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
@ -1557,7 +1557,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
std::string texture = Misc::ResourceHelpers::correctTexturePath(mClouds, mSceneManager->getVFS());
osg::ref_ptr<osg::Texture2D> cloudTex (new osg::Texture2D(mSceneManager->getTextureManager()->getImage(texture)));
osg::ref_ptr<osg::Texture2D> cloudTex (new osg::Texture2D(mSceneManager->getImageManager()->getImage(texture)));
cloudTex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
cloudTex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
@ -1572,7 +1572,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
{
std::string texture = Misc::ResourceHelpers::correctTexturePath(mNextClouds, mSceneManager->getVFS());
osg::ref_ptr<osg::Texture2D> cloudTex (new osg::Texture2D(mSceneManager->getTextureManager()->getImage(texture)));
osg::ref_ptr<osg::Texture2D> cloudTex (new osg::Texture2D(mSceneManager->getImageManager()->getImage(texture)));
cloudTex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
cloudTex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);

@ -15,7 +15,7 @@ void overrideTexture(const std::string &texture, Resource::ResourceSystem *resou
return;
std::string correctedTexture = Misc::ResourceHelpers::correctTexturePath(texture, resourceSystem->getVFS());
// Not sure if wrap settings should be pulled from the overridden texture?
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D(resourceSystem->getTextureManager()->getImage(correctedTexture));
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D(resourceSystem->getImageManager()->getImage(correctedTexture));
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);

@ -556,7 +556,7 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
{
std::ostringstream texname;
texname << "textures/water/" << texture << std::setw(2) << std::setfill('0') << i << ".dds";
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(mResourceSystem->getTextureManager()->getImage(texname.str())));
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(mResourceSystem->getImageManager()->getImage(texname.str())));
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
textures.push_back(tex);

@ -7,14 +7,14 @@
namespace osgMyGUI
{
Platform::Platform(osgViewer::Viewer *viewer, osg::Group *guiRoot, Resource::ImageManager *textureManager, float uiScalingFactor)
Platform::Platform(osgViewer::Viewer *viewer, osg::Group *guiRoot, Resource::ImageManager *imageManager, float uiScalingFactor)
: mRenderManager(nullptr)
, mDataManager(nullptr)
, mLogManager(nullptr)
, mLogFacility(nullptr)
{
mLogManager = new MyGUI::LogManager();
mRenderManager = new RenderManager(viewer, guiRoot, textureManager, uiScalingFactor);
mRenderManager = new RenderManager(viewer, guiRoot, imageManager, uiScalingFactor);
mDataManager = new DataManager();
}

@ -30,7 +30,7 @@ namespace osgMyGUI
class Platform
{
public:
Platform(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ImageManager* textureManager, float uiScalingFactor);
Platform(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ImageManager* imageManager, float uiScalingFactor);
~Platform();

@ -353,10 +353,10 @@ void OSGVertexBuffer::create()
// ---------------------------------------------------------------------------
RenderManager::RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* textureManager, float scalingFactor)
RenderManager::RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* imageManager, float scalingFactor)
: mViewer(viewer)
, mSceneRoot(sceneroot)
, mTextureManager(textureManager)
, mImageManager(imageManager)
, mUpdate(false)
, mIsInitialise(false)
, mInvScalingFactor(1.f)
@ -523,7 +523,7 @@ MyGUI::ITexture* RenderManager::createTexture(const std::string &name)
mTextures.erase(item);
}
OSGTexture* texture = new OSGTexture(name, mTextureManager);
OSGTexture* texture = new OSGTexture(name, mImageManager);
mTextures.insert(std::make_pair(name, texture));
return texture;
}

@ -33,7 +33,7 @@ class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mSceneRoot;
osg::ref_ptr<Drawable> mDrawable;
Resource::ImageManager* mTextureManager;
Resource::ImageManager* mImageManager;
MyGUI::IntSize mViewSize;
bool mUpdate;
@ -54,7 +54,7 @@ class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
void destroyAllResources();
public:
RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* textureManager, float scalingFactor);
RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* imageManager, float scalingFactor);
virtual ~RenderManager();
void initialise();

@ -10,9 +10,9 @@
namespace osgMyGUI
{
OSGTexture::OSGTexture(const std::string &name, Resource::ImageManager* textureManager)
OSGTexture::OSGTexture(const std::string &name, Resource::ImageManager* imageManager)
: mName(name)
, mTextureManager(textureManager)
, mImageManager(imageManager)
, mFormat(MyGUI::PixelFormat::Unknow)
, mUsage(MyGUI::TextureUsage::Default)
, mNumElemBytes(0)
@ -20,7 +20,7 @@ namespace osgMyGUI
}
OSGTexture::OSGTexture(osg::Texture2D *texture)
: mTextureManager(NULL)
: mImageManager(NULL)
, mTexture(texture)
, mFormat(MyGUI::PixelFormat::Unknow)
, mUsage(MyGUI::TextureUsage::Default)
@ -83,10 +83,10 @@ namespace osgMyGUI
void OSGTexture::loadFromFile(const std::string &fname)
{
if (!mTextureManager)
throw std::runtime_error("No texturemanager set");
if (!mImageManager)
throw std::runtime_error("No imagemanager set");
mTexture = new osg::Texture2D(mTextureManager->getImage(fname));
mTexture = new osg::Texture2D(mImageManager->getImage(fname));
mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
// disable mip-maps

@ -21,7 +21,7 @@ namespace osgMyGUI
class OSGTexture : public MyGUI::ITexture {
std::string mName;
Resource::ImageManager* mTextureManager;
Resource::ImageManager* mImageManager;
osg::ref_ptr<osg::Image> mLockedImage;
osg::ref_ptr<osg::Texture2D> mTexture;
@ -30,7 +30,7 @@ namespace osgMyGUI
size_t mNumElemBytes;
public:
OSGTexture(const std::string &name, Resource::ImageManager* textureManager);
OSGTexture(const std::string &name, Resource::ImageManager* imageManager);
OSGTexture(osg::Texture2D* texture);
virtual ~OSGTexture();

@ -343,7 +343,7 @@ namespace NifOsg
}
}
osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr nif, Resource::ImageManager* textureManager)
osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr nif, Resource::ImageManager* imageManager)
{
if (nif->numRoots() < 1)
nif->fail("Found no root nodes");
@ -356,7 +356,7 @@ namespace NifOsg
osg::ref_ptr<TextKeyMapHolder> textkeys (new TextKeyMapHolder);
osg::ref_ptr<osg::Node> created = handleNode(nifNode, NULL, textureManager, std::vector<int>(), 0, 0, false, &textkeys->mTextKeys);
osg::ref_ptr<osg::Node> created = handleNode(nifNode, NULL, imageManager, std::vector<int>(), 0, 0, false, &textkeys->mTextKeys);
if (nif->getUseSkinning())
{
@ -369,13 +369,13 @@ namespace NifOsg
return created;
}
void applyNodeProperties(const Nif::Node *nifNode, osg::Node *applyTo, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* textureManager, std::vector<int>& boundTextures, int animflags)
void applyNodeProperties(const Nif::Node *nifNode, osg::Node *applyTo, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags)
{
const Nif::PropertyList& props = nifNode->props;
for (size_t i = 0; i <props.length();++i)
{
if (!props[i].empty())
handleProperty(props[i].getPtr(), applyTo, composite, textureManager, boundTextures, animflags);
handleProperty(props[i].getPtr(), applyTo, composite, imageManager, boundTextures, animflags);
}
}
@ -440,7 +440,7 @@ namespace NifOsg
return lod;
}
osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* textureManager,
osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
std::vector<int> boundTextures, int animflags, int particleflags, bool skipMeshes, TextKeyMap* textKeys, osg::Node* rootNode=NULL)
{
osg::ref_ptr<osg::Group> node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
@ -542,7 +542,7 @@ namespace NifOsg
osg::ref_ptr<SceneUtil::CompositeStateSetUpdater> composite = new SceneUtil::CompositeStateSetUpdater;
applyNodeProperties(nifNode, node, composite, textureManager, boundTextures, animflags);
applyNodeProperties(nifNode, node, composite, imageManager, boundTextures, animflags);
if (nifNode->recType == Nif::RC_NiTriShape && !skipMeshes)
{
@ -588,7 +588,7 @@ namespace NifOsg
{
if(!children[i].empty())
{
handleNode(children[i].getPtr(), node, textureManager, boundTextures, animflags, particleflags, skipMeshes, textKeys, rootNode);
handleNode(children[i].getPtr(), node, imageManager, boundTextures, animflags, particleflags, skipMeshes, textKeys, rootNode);
}
}
}
@ -682,7 +682,7 @@ namespace NifOsg
}
}
void handleTextureControllers(const Nif::Property *texProperty, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* textureManager, osg::StateSet *stateset, int animflags)
void handleTextureControllers(const Nif::Property *texProperty, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, osg::StateSet *stateset, int animflags)
{
for (Nif::ControllerPtr ctrl = texProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
{
@ -708,8 +708,8 @@ namespace NifOsg
wrapT = inherit->getWrap(osg::Texture2D::WRAP_T);
}
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, textureManager->getVFS());
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(textureManager->getImage(filename)));
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, imageManager->getVFS());
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(imageManager->getImage(filename)));
texture->setWrap(osg::Texture::WRAP_S, wrapS);
texture->setWrap(osg::Texture::WRAP_T, wrapT);
textures.push_back(texture);
@ -1244,7 +1244,7 @@ namespace NifOsg
}
void handleProperty(const Nif::Property *property,
osg::Node *node, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* textureManager, std::vector<int>& boundTextures, int animflags)
osg::Node *node, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags)
{
switch (property->recType)
{
@ -1372,14 +1372,14 @@ namespace NifOsg
continue;
}
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, textureManager->getVFS());
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, imageManager->getVFS());
unsigned int clamp = static_cast<unsigned int>(tex.clamp);
int wrapT = (clamp) & 0x1;
int wrapS = (clamp >> 1) & 0x1;
// create a new texture, will later attempt to share using the SharedStateManager
osg::ref_ptr<osg::Texture2D> texture2d (new osg::Texture2D(textureManager->getImage(filename)));
osg::ref_ptr<osg::Texture2D> texture2d (new osg::Texture2D(imageManager->getImage(filename)));
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP);
@ -1423,7 +1423,7 @@ namespace NifOsg
boundTextures.push_back(tex.uvSet);
}
handleTextureControllers(texprop, composite, textureManager, stateset, animflags);
handleTextureControllers(texprop, composite, imageManager, stateset, animflags);
}
break;
}
@ -1543,10 +1543,10 @@ namespace NifOsg
};
osg::ref_ptr<osg::Node> Loader::load(Nif::NIFFilePtr file, Resource::ImageManager* textureManager)
osg::ref_ptr<osg::Node> Loader::load(Nif::NIFFilePtr file, Resource::ImageManager* imageManager)
{
LoaderImpl impl(file->getFilename());
return impl.load(file, textureManager);
return impl.load(file, imageManager);
}
void Loader::loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target)

@ -62,7 +62,7 @@ namespace NifOsg
{
public:
/// Create a scene graph for the given NIF. Auto-detects when skinning is used and wraps the graph in a Skeleton if so.
static osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr file, Resource::ImageManager* textureManager);
static osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr file, Resource::ImageManager* imageManager);
/// Load keyframe controllers from the given kf file.
static void loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target);

@ -1,5 +1,5 @@
#ifndef OPENMW_COMPONENTS_RESOURCE_TEXTUREMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_TEXTUREMANAGER_H
#ifndef OPENMW_COMPONENTS_RESOURCE_IMAGEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_IMAGEMANAGER_H
#include <string>
#include <map>

@ -13,8 +13,8 @@ namespace Resource
{
mNifFileManager.reset(new NifFileManager(vfs));
mKeyframeManager.reset(new KeyframeManager(vfs));
mTextureManager.reset(new ImageManager(vfs));
mSceneManager.reset(new SceneManager(vfs, mTextureManager.get(), mNifFileManager.get()));
mImageManager.reset(new ImageManager(vfs));
mSceneManager.reset(new SceneManager(vfs, mImageManager.get(), mNifFileManager.get()));
}
ResourceSystem::~ResourceSystem()
@ -27,9 +27,9 @@ namespace Resource
return mSceneManager.get();
}
ImageManager* ResourceSystem::getTextureManager()
ImageManager* ResourceSystem::getImageManager()
{
return mTextureManager.get();
return mImageManager.get();
}
NifFileManager* ResourceSystem::getNifFileManager()

@ -26,7 +26,7 @@ namespace Resource
~ResourceSystem();
SceneManager* getSceneManager();
ImageManager* getTextureManager();
ImageManager* getImageManager();
NifFileManager* getNifFileManager();
KeyframeManager* getKeyframeManager();
@ -37,7 +37,7 @@ namespace Resource
private:
std::auto_ptr<SceneManager> mSceneManager;
std::auto_ptr<ImageManager> mTextureManager;
std::auto_ptr<ImageManager> mImageManager;
std::auto_ptr<NifFileManager> mNifFileManager;
std::auto_ptr<KeyframeManager> mKeyframeManager;

@ -227,9 +227,9 @@ namespace Resource
SceneManager::SceneManager(const VFS::Manager *vfs, Resource::ImageManager* textureManager, Resource::NifFileManager* nifFileManager)
SceneManager::SceneManager(const VFS::Manager *vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
: mVFS(vfs)
, mTextureManager(textureManager)
, mImageManager(imageManager)
, mNifFileManager(nifFileManager)
, mMinFilter(osg::Texture::LINEAR_MIPMAP_LINEAR)
, mMagFilter(osg::Texture::LINEAR)
@ -249,8 +249,8 @@ namespace Resource
class ImageReadCallback : public osgDB::ReadFileCallback
{
public:
ImageReadCallback(Resource::ImageManager* textureMgr)
: mTextureManager(textureMgr)
ImageReadCallback(Resource::ImageManager* imageMgr)
: mImageManager(imageMgr)
{
}
@ -258,7 +258,7 @@ namespace Resource
{
try
{
return osgDB::ReaderWriter::ReadResult(mTextureManager->getImage(filename), osgDB::ReaderWriter::ReadResult::FILE_LOADED);
return osgDB::ReaderWriter::ReadResult(mImageManager->getImage(filename), osgDB::ReaderWriter::ReadResult::FILE_LOADED);
}
catch (std::exception& e)
{
@ -267,7 +267,7 @@ namespace Resource
}
private:
Resource::ImageManager* mTextureManager;
Resource::ImageManager* mImageManager;
};
std::string getFileExtension(const std::string& file)
@ -278,11 +278,11 @@ namespace Resource
return std::string();
}
osg::ref_ptr<osg::Node> load (Files::IStreamPtr file, const std::string& normalizedFilename, Resource::ImageManager* textureMgr, Resource::NifFileManager* nifFileManager)
osg::ref_ptr<osg::Node> load (Files::IStreamPtr file, const std::string& normalizedFilename, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
{
std::string ext = getFileExtension(normalizedFilename);
if (ext == "nif")
return NifOsg::Loader::load(nifFileManager->get(normalizedFilename), textureMgr);
return NifOsg::Loader::load(nifFileManager->get(normalizedFilename), imageManager);
else
{
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(ext);
@ -297,7 +297,7 @@ namespace Resource
// Set a ReadFileCallback so that image files referenced in the model are read from our virtual file system instead of the osgDB.
// Note, for some formats (.obj/.mtl) that reference other (non-image) files a findFileCallback would be necessary.
// but findFileCallback does not support virtual files, so we can't implement it.
options->setReadFileCallback(new ImageReadCallback(textureMgr));
options->setReadFileCallback(new ImageReadCallback(imageManager));
osgDB::ReaderWriter::ReadResult result = reader->readNode(*file, options);
if (!result.success())
@ -323,7 +323,7 @@ namespace Resource
{
Files::IStreamPtr file = mVFS->get(normalized);
loaded = load(file, normalized, mTextureManager, mNifFileManager);
loaded = load(file, normalized, mImageManager, mNifFileManager);
}
catch (std::exception& e)
{
@ -336,7 +336,7 @@ namespace Resource
{
std::cerr << "Failed to load '" << name << "': " << e.what() << ", using marker_error." << sMeshTypes[i] << " instead" << std::endl;
Files::IStreamPtr file = mVFS->get(normalized);
loaded = load(file, normalized, mTextureManager, mNifFileManager);
loaded = load(file, normalized, mImageManager, mNifFileManager);
break;
}
}
@ -408,9 +408,9 @@ namespace Resource
return mVFS;
}
Resource::ImageManager* SceneManager::getTextureManager()
Resource::ImageManager* SceneManager::getImageManager()
{
return mTextureManager;
return mImageManager;
}
void SceneManager::setParticleSystemMask(unsigned int mask)

@ -36,7 +36,7 @@ namespace Resource
class SceneManager
{
public:
SceneManager(const VFS::Manager* vfs, Resource::ImageManager* textureManager, Resource::NifFileManager* nifFileManager);
SceneManager(const VFS::Manager* vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager);
~SceneManager();
/// Get a read-only copy of this scene "template"
@ -70,7 +70,7 @@ namespace Resource
const VFS::Manager* getVFS() const;
Resource::ImageManager* getTextureManager();
Resource::ImageManager* getImageManager();
/// @param mask The node mask to apply to loaded particle system nodes.
void setParticleSystemMask(unsigned int mask);
@ -89,7 +89,7 @@ namespace Resource
private:
const VFS::Manager* mVFS;
Resource::ImageManager* mTextureManager;
Resource::ImageManager* mImageManager;
Resource::NifFileManager* mNifFileManager;
osg::Texture::FilterMode mMinFilter;

@ -142,7 +142,7 @@ osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chu
osg::ref_ptr<osg::Texture2D> tex = mTextureCache[it->mDiffuseMap];
if (!tex)
{
tex = new osg::Texture2D(mResourceSystem->getTextureManager()->getImage(it->mDiffuseMap));
tex = new osg::Texture2D(mResourceSystem->getImageManager()->getImage(it->mDiffuseMap));
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
mTextureCache[it->mDiffuseMap] = tex;

Loading…
Cancel
Save