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const ref float -> float

This commit is contained in:
Nelsson Huotari 2019-10-23 00:02:24 +03:00
parent ac5b356e8d
commit 9e5db10288
2 changed files with 2 additions and 2 deletions

View file

@ -388,7 +388,7 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
mAlteredCells.clear();
}
float CSVRender::TerrainShapeMode::calculateBumpShape(const float& distance, int radius, const float& height)
float CSVRender::TerrainShapeMode::calculateBumpShape(float distance, int radius, float height)
{
float distancePerRadius = distance / radius;
return height - height * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius);

View file

@ -102,7 +102,7 @@ namespace CSVRender
void editTerrainShapeGrid (const std::pair<int, int>& vertexCoords, bool dragOperation);
/// Calculate height, when aiming for bump-shaped terrain change
float calculateBumpShape(const float& distance, int radius, const float& height);
float calculateBumpShape(float distance, int radius, float height);
/// set the target height for flatten tool
void setFlattenToolTargetHeight(const WorldspaceHitResult& hit);