loadtes3: don't pack() non-POD structs

pull/375/head^2
Ilya Zhuravlev 7 years ago
parent b4ec8aaf5e
commit 9e9f6f3132

@ -13,24 +13,37 @@ namespace ESM
#pragma pack(push) #pragma pack(push)
#pragma pack(1) #pragma pack(1)
struct Data
{
/* File format version. This is actually a float, the supported
versions are 1.2 and 1.3. These correspond to:
1.2 = 0x3f99999a and 1.3 = 0x3fa66666
*/
unsigned int version;
int type; // 0=esp, 1=esm, 32=ess (unused)
NAME32 author; // Author's name
NAME256 desc; // File description
int records; // Number of records
};
struct GMDT
{
float mCurrentHealth;
float mMaximumHealth;
float mHour;
unsigned char unknown1[12];
NAME64 mCurrentCell;
unsigned char unknown2[4];
NAME32 mPlayerName;
};
#pragma pack(pop)
/// \brief File header record /// \brief File header record
struct Header struct Header
{ {
static const int CurrentFormat = 0; // most recent known format static const int CurrentFormat = 0; // most recent known format
struct Data
{
/* File format version. This is actually a float, the supported
versions are 1.2 and 1.3. These correspond to:
1.2 = 0x3f99999a and 1.3 = 0x3fa66666
*/
unsigned int version;
int type; // 0=esp, 1=esm, 32=ess (unused)
NAME32 author; // Author's name
NAME256 desc; // File description
int records; // Number of records
};
// Defines another files (esm or esp) that this file depends upon. // Defines another files (esm or esp) that this file depends upon.
struct MasterData struct MasterData
{ {
@ -39,16 +52,6 @@ namespace ESM
int index; // Position of the parent file in the global list of loaded files int index; // Position of the parent file in the global list of loaded files
}; };
struct GMDT
{
float mCurrentHealth;
float mMaximumHealth;
float mHour;
unsigned char unknown1[12];
NAME64 mCurrentCell;
unsigned char unknown2[4];
NAME32 mPlayerName;
};
GMDT mGameData; // Used in .ess savegames only GMDT mGameData; // Used in .ess savegames only
std::vector<unsigned char> mSCRD; // Used in .ess savegames only, unknown std::vector<unsigned char> mSCRD; // Used in .ess savegames only, unknown
std::vector<unsigned char> mSCRS; // Used in .ess savegames only, screenshot std::vector<unsigned char> mSCRS; // Used in .ess savegames only, screenshot
@ -62,7 +65,6 @@ namespace ESM
void load (ESMReader &esm); void load (ESMReader &esm);
void save (ESMWriter &esm); void save (ESMWriter &esm);
}; };
#pragma pack(pop)
} }

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