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Avoid crash when no bones are available

This commit is contained in:
Jan-Peter Nilsson 2011-01-12 00:20:18 +01:00
parent 696861349e
commit 9ee83caaa2

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@ -643,6 +643,11 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
for (std::vector<NiSkinData::BoneInfo>::iterator it = boneList.begin();
it != boneList.end(); it++)
{
if(mSkel.isNull())
{
std::cout << "No skeleton for :" << shape->skin->bones[boneIndex].name.toString() << std::endl;
break;
}
//get the bone from bones array of skindata
bonePtr = mSkel->getBone(shape->skin->bones[boneIndex].name.toString());