Remove unused numUnload

deque
scrawl 11 years ago
parent c775e05d7a
commit 9f13315d1c

@ -269,24 +269,6 @@ namespace MWWorld
CellStoreCollection::iterator active = mActiveCells.begin();
// get the number of cells to unload
int numUnload = 0;
while (active!=mActiveCells.end())
{
if ((*active)->getCell()->isExterior())
{
if (std::abs (X-(*active)->getCell()->getGridX())<=1 &&
std::abs (Y-(*active)->getCell()->getGridY())<=1)
{
// keep cells within the new 3x3 grid
++active;
continue;
}
}
++active;
++numUnload;
}
active = mActiveCells.begin();
while (active!=mActiveCells.end())
{
@ -435,14 +417,6 @@ namespace MWWorld
// remove active
CellStoreCollection::iterator active = mActiveCells.begin();
// count number of cells to unload
int numUnload = 0;
while (active!=mActiveCells.end())
{
++active;
++numUnload;
}
// unload
int current = 0;
active = mActiveCells.begin();

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