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[General] Rename mwmp::Attack's refid into refId for consistency

This commit is contained in:
David Cernat 2017-04-17 09:35:18 +03:00
parent b09e6644a9
commit 9f226253d4
4 changed files with 6 additions and 6 deletions

View file

@ -535,7 +535,7 @@ void LocalPlayer::updateAttackState(bool forceUpdate)
attack.attacker = guid;
attack.type = Attack::MAGIC;
attack.pressed = true;
attack.refid = spell;
attack.refId = spell;
}
else if (state == MWMechanics::DrawState_Weapon)
{
@ -1185,7 +1185,7 @@ void LocalPlayer::prepareAttack(Attack::TYPE type, bool state)
const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
attack.success = Misc::Rng::roll0to99() < MWMechanics::getSpellSuccessChance(spell, getPlayerPtr());
state = true;
attack.refid = spell;
attack.refId = spell;
}
else
{

View file

@ -452,7 +452,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
MWMechanics::CreatureStats &stats = pl->getPtr().getClass().getNpcStats(pl->getPtr());
stats.getSpells().setSelectedSpell(pl->attack.refid);
stats.getSpells().setSelectedSpell(pl->attack.refId);
MWWorld::Ptr victim;
if (pl->attack.target == getLocalPlayer()->guid)
@ -492,7 +492,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s", pl->attack.refid.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "SpellId: %s", pl->attack.refId.c_str());
LOG_APPEND(Log::LOG_VERBOSE, " - success: %d", pl->attack.success);
}
}

View file

@ -27,7 +27,7 @@ namespace mwmp
MAGIC,
THROWABLE
};
std::string refid; // id of spell (e.g. "fireball")
std::string refId; // id of spell (e.g. "fireball")
char success;
char block;
float damage;

View file

@ -18,7 +18,7 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
RW(player->attack.attacker, send);
RW(player->attack.target, send);
RW(player->attack.refid, send);
RW(player->attack.refId, send);
RW(player->attack.type, send);
RW(player->attack.success, send);
RW(player->attack.damage, send);