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[General] Fix warnings related to double to int conversion in MasterData
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1 changed files with 3 additions and 3 deletions
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@ -57,17 +57,17 @@ struct QueryData
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const char *GetVersion() const { return rules.at("version").str.c_str(); }
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const char *GetVersion() const { return rules.at("version").str.c_str(); }
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void SetVersion(const char *version) { rules["version"].str = version; }
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void SetVersion(const char *version) { rules["version"].str = version; }
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int GetPlayers() const { return rules.at("players").val; }
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int GetPlayers() const { return (int) rules.at("players").val; }
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void SetPlayers(int value) { rules["players"].val = value; }
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void SetPlayers(int value) { rules["players"].val = value; }
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int GetMaxPlayers() const { return rules.at("maxPlayers").val; }
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int GetMaxPlayers() const { return (int) rules.at("maxPlayers").val; }
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void SetMaxPlayers(int value) { rules["maxPlayers"].val = value; }
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void SetMaxPlayers(int value) { rules["maxPlayers"].val = value; }
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const char *GetGameMode() const { return rules.at("gamemode").str.c_str(); }
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const char *GetGameMode() const { return rules.at("gamemode").str.c_str(); }
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void SetGameMode(const char *str) { rules["gamemode"].str = str; }
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void SetGameMode(const char *str) { rules["gamemode"].str = str; }
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void SetPassword(int value) { rules["passw"].val = value; };
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void SetPassword(int value) { rules["passw"].val = value; };
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int GetPassword() const { return rules.at("passw").val; }
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int GetPassword() const { return (int) rules.at("passw").val; }
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std::vector<std::string> players;
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std::vector<std::string> players;
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