runtime.getContext().report("Exporting the entire scene graph will result in a large file. Confirm this action using 'showscenegraph 1' or select an object instead.");
This boolean setting determines whether objects that render to a few pixels or smaller will be culled (not drawn). It generally improves performance to enable this feature, and by definition the culled objects will be very small on screen. It appears that the default definition of "small" in OpenSceneGraph is 2x2 pixels.
This boolean setting determines whether objects that render to a few pixels or smaller will be culled (not drawn). It generally improves performance to enable this feature, and by definition the culled objects will be very small on screen. The size in pixels for an object to be considered 'small' is controlled by a separate setting.
The default value is true. This setting can only be configured by editing the settings configuration file.
small feature culling pixel size
---------------------
:Type:floating point
:Range:> 0
:Default:2.0
Controls the cutoff in pixels for the 'small feature culling' setting which will have no effect if 'small feature culling' is disabled.
This setting can only be configured by editing the settings configuration file.
viewing distance
----------------
@ -72,4 +83,4 @@ first person field of view
The floating point setting controls the field of view for first person meshes such as the player's hands and held objects. It is not recommended to change this value from its default value because the Bethesda provided Morrowind assets do not adapt well to large values, while small values can result in the hands not being visible.
The default value is 55.0. This setting can only be configured by editing the settings configuration file.
The default value is 55.0. This setting can only be configured by editing the settings configuration file.
@ -40,4 +40,19 @@ This boolean setting enables the refraction rendering feature of the water shade
This setting has no effect if the shader setting is false.
The default setting is false. This setting can be toggled with the Refraction button in the Water tab of the Video panel of the Options menu.
The default setting is false. This setting can be toggled with the Refraction button in the Water tab of the Video panel of the Options menu.
small feature culling pixel size
--------------------------------
:Type:floating point
:Range:> 0
:Default:20.0
Controls the cutoff in pixels for small feature culling - see the 'Camera' section for more details, however this setting in the 'Water' section applies specifically to objects rendered in water reflection and refraction textures.
The setting 'rtt size' interacts with this setting because it controls how large a pixel on the water texture (technically called a texel) is in pixels on the screen.
This setting will have no effect if the shader setting is false, or the 'small feature culling' (in the 'Camera' section) is disabled.
This setting can only be configured by editing the settings configuration file.