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Spell priority: make AI do not cast target spells when enemy is under water

This commit is contained in:
Andrei Kortunov 2017-06-11 10:13:00 +04:00
parent 3190f28710
commit 9fdfb2a83f

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@ -549,7 +549,13 @@ namespace MWMechanics
if (effect.mRange == ESM::RT_Target) if (effect.mRange == ESM::RT_Target)
{ {
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.75f)) if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.75f))
return 0; return 0.f;
if (enemy.isEmpty())
return 0.f;
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(enemy), 0.75f))
return 0.f;
} }
rating *= magicEffect->mData.mBaseCost; rating *= magicEffect->mData.mBaseCost;