@ -221,7 +221,7 @@ namespace MWSound
{
DecoderPtr decoder = getDecoder();
// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
if(decoder->mResourceMgr->exists(voicefile))
if(mVFS->exists(voicefile))
decoder->open(voicefile);
else