implemented looting corpses

actorid
scrawl 12 years ago
parent d7add0b9e6
commit a04df37f83

@ -12,6 +12,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/physicssystem.hpp"
@ -130,6 +131,9 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
else
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}

@ -20,6 +20,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/physicssystem.hpp"
@ -189,6 +190,9 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
else
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}

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