changed character creation interface to enforce a Redemption-compatible implementation

actorid
Marc Zinnschlag 15 years ago
parent e411c6e833
commit a077e2cb2c

@ -108,9 +108,4 @@ namespace MWMechanics
{
}
void MechanicsManager::finalizePlayer()
{
}
}

@ -63,10 +63,6 @@ namespace MWMechanics
void setPlayerClass (const ESM::Class& class_);
///< Set player class to custom class.
void finalizePlayer();
///< Configure player according to previously called setPlayer functions.
};
}

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