Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
parent
9b94074472
commit
a0947cd432
@ -1,67 +0,0 @@
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#include "cellimp.hpp"
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#include <cassert>
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#include <iostream>
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#include <exception>
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#include "../mwworld/class.hpp"
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#include "../mwworld/ptr.hpp"
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using namespace MWRender;
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template<typename T>
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void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environment,
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T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
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{
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if (!cellRefList.list.empty())
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{
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const MWWorld::Class& class_ =
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MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
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for (typename T::List::iterator it = cellRefList.list.begin();
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it != cellRefList.list.end(); it++)
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{
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if (it->mData.getCount() || it->mData.isEnabled())
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{
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MWWorld::Ptr ptr (&*it, &cell);
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try
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{
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class_.insertObj (ptr, cellRender, environment);
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class_.enable (ptr, environment);
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}
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catch (const std::exception& e)
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{
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std::string error ("error during rendering: ");
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std::cerr << error + e.what() << std::endl;
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}
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}
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}
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}
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}
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void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell,
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MWWorld::Environment& environment)
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{
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// Loop through all references in the cell
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insertCellRefList (*this, environment, cell.activators, cell);
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insertCellRefList (*this, environment, cell.potions, cell);
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insertCellRefList (*this, environment, cell.appas, cell);
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insertCellRefList (*this, environment, cell.armors, cell);
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insertCellRefList (*this, environment, cell.books, cell);
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insertCellRefList (*this, environment, cell.clothes, cell);
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insertCellRefList (*this, environment, cell.containers, cell);
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insertCellRefList (*this, environment, cell.creatures, cell);
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insertCellRefList (*this, environment, cell.doors, cell);
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insertCellRefList (*this, environment, cell.ingreds, cell);
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insertCellRefList (*this, environment, cell.creatureLists, cell);
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insertCellRefList (*this, environment, cell.itemLists, cell);
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insertCellRefList (*this, environment, cell.lights, cell);
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insertCellRefList (*this, environment, cell.lockpicks, cell);
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insertCellRefList (*this, environment, cell.miscItems, cell);
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insertCellRefList (*this, environment, cell.npcs, cell);
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insertCellRefList (*this, environment, cell.probes, cell);
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insertCellRefList (*this, environment, cell.repairs, cell);
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insertCellRefList (*this, environment, cell.statics, cell);
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insertCellRefList (*this, environment, cell.weapons, cell);
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}
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@ -1,95 +0,0 @@
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#ifndef _GAME_RENDER_CELLIMP_H
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#define _GAME_RENDER_CELLIMP_H
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#include <string>
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#include "components/esm_store/cell_store.hpp"
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#include "../mwworld/refdata.hpp"
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#include <OgreMath.h>
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namespace Ogre
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{
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class SceneNode;
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class Vector3;
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}
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namespace ESM
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{
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class CellRef;
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}
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namespace MWWorld
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{
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class Environment;
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}
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namespace MWRender
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{
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/// Base class for cell render, that implements inserting references into a cell in a
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/// cell type- and render-engine-independent way.
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class CellRenderImp
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{
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public:
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CellRenderImp() {}
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virtual ~CellRenderImp() {}
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/// start inserting a new reference.
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virtual void insertBegin (ESM::CellRef& ref, MWWorld::RefData& refData, bool static_ = false) = 0;
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) = 0;
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/// insert a mesh related to the most recent insertBegin call.
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst) = 0;
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements) = 0;
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virtual void insertMesh(const std::string &mesh) = 0;
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) = 0;
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virtual void insertObjectPhysics() = 0;
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virtual void insertActorPhysics() = 0;
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/// insert a light related to the most recent insertBegin call.
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virtual void insertLight(float r, float g, float b, float radius) = 0;
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/// finish inserting a new reference and return a handle to it.
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virtual std::string insertEnd (bool Enable) = 0;
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void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, MWWorld::Environment& environment);
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};
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/// Exception-safe rendering
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class Rendering
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{
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CellRenderImp& mCellRender;
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bool mEnd;
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// not implemented
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Rendering (const Rendering&);
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Rendering& operator= (const Rendering&);
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public:
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Rendering (CellRenderImp& cellRender, ESM::CellRef& ref, MWWorld::RefData& refData, bool static_ = false)
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: mCellRender (cellRender), mEnd (false)
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{
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mCellRender.insertBegin (ref, refData, static_);
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}
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~Rendering()
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{
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if (!mEnd)
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mCellRender.insertEnd (false);
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}
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std::string end (bool enable)
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{
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assert (!mEnd);
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mEnd = true;
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return mCellRender.insertEnd (enable);
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}
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};
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}
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#endif
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@ -1,455 +0,0 @@
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#include "exterior.hpp"
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#include "renderingmanager.hpp"
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#include <OgreEntity.h>
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#include <OgreLight.h>
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
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#include <Ogre.h>
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using namespace MWRender;
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using namespace Ogre;
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using namespace ESMS;
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bool ExteriorCellRender::lightConst = false;
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float ExteriorCellRender::lightConstValue = 0.0f;
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bool ExteriorCellRender::lightLinear = true;
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int ExteriorCellRender::lightLinearMethod = 1;
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float ExteriorCellRender::lightLinearValue = 3;
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float ExteriorCellRender::lightLinearRadiusMult = 1;
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bool ExteriorCellRender::lightQuadratic = false;
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int ExteriorCellRender::lightQuadraticMethod = 2;
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float ExteriorCellRender::lightQuadraticValue = 16;
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float ExteriorCellRender::lightQuadraticRadiusMult = 1;
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bool ExteriorCellRender::lightOutQuadInLin = false;
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int ExteriorCellRender::uniqueID = 0;
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ExteriorCellRender::ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
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OEngine::Render::OgreRenderer& renderer, Ogre::SceneNode *mwRoot,MWWorld::PhysicsSystem *physics)
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: mCell(_cell), mEnvironment (environment), mRenderer(renderer), mPhysics(physics), mBase(NULL), mInsert(NULL), mAmbientMode (0)
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{
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mMwRoot = mwRoot;
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uniqueID = uniqueID +1;
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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}
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void ExteriorCellRender::insertBegin (ESM::CellRef &ref, MWWorld::RefData& refData, bool static_)
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{
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assert (!mInsert);
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isStatic = static_;
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// Create and place scene node for this object
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mInsert = mBase->createChildSceneNode();
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const float *f = ref.pos.pos;
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mInsert->setPosition(f[0], f[1], f[2]);
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mInsert->setScale(ref.scale, ref.scale, ref.scale);
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// Convert MW rotation to a quaternion:
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f = ref.pos.rot;
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// Rotate around X axis
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Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
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// Rotate around Y axis
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Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
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// Rotate around Z axis
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Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
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// Rotates first around z, then y, then x
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mInsert->setOrientation(xr*yr*zr);
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mInsertMesh.clear();
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}
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void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements)
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{
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assert(mInsert);
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Ogre::SceneNode *parent = mInsert;
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//std::cout << "ELEMENTS:" << elements;
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for (int i = 0; i < elements; i++){
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if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
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}
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parent->rotate(axis, angle);
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}
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/*
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){
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assert (mInsert);
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//mInsert->
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Ogre::SceneNode *parent = mInsert;
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for (int i = 0; i < elements; i++){
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if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
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}
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mNpcPart = parent->createChildSceneNode(sceneNodeName);
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NIFLoader::load(mesh);
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MovableObject *ent = mScene.getMgr()->createEntity(mesh);
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mNpcPart->translate(vec);
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mNpcPart->rotate(axis, angle);
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// mNpcPart->translate(vec);
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//mNpcPart->rotate(axis, angle);
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mNpcPart->attachObject(ent);
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//mNpcPart->
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}
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*/
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
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{
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insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
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}
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
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assert (mInsert);
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//mInsert->
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Ogre::SceneNode *parent = mInsert;
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for (int i = 0; i < elements; i++){
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if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
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}
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mNpcPart = parent->createChildSceneNode(sceneNodeName);
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MeshPtr good2 = NifOgre::NIFLoader::load(mesh);
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MovableObject *ent = mRenderer.getScene()->createEntity(mesh);
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if(translateFirst){
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mNpcPart->translate(vec);
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mNpcPart->rotate(axis, angle);
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}
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else{
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mNpcPart->rotate(axis, angle);
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mNpcPart->translate(vec);
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}
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mNpcPart->attachObject(ent);
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Ogre::MeshManager *m = MeshManager::getSingletonPtr();
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const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
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const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
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const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
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const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
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const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
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const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
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const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
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const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
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const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
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const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
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const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
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const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
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if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
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{
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//std::cout << "CLONINGKHAJIITF\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail1);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot1);
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good2->reload();
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}
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else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
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{
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//std::cout << "CLONINGKHAJIITM\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail2);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot2);
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good2->reload();
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}
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else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
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{
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//std::cout << "CLONINGARGONIANF\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail3);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot3);
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good2->reload();
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}
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else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
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{
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//std::cout << "CLONINGARGONIANM\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail4);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot4);
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good2->reload();
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}
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}
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// insert a mesh related to the most recent insertBegin call.
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void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
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{
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assert(mInsert);
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Ogre::SceneNode *parent = mInsert;
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//std::cout << "ELEMENTS:" << elements;
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for (int i = 0; i < elements; i++){
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if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
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}
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parent->scale(axis);
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}
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// insert a mesh related to the most recent insertBegin call.
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void ExteriorCellRender::insertMesh(const std::string &mesh)
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{
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assert (mInsert);
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NifOgre::NIFLoader::load(mesh);
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Entity *ent = mRenderer.getScene()->createEntity(mesh);
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if(!isStatic)
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{
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mInsert->attachObject(ent);
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}
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else
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{
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sg->addEntity(ent,mInsert->_getDerivedPosition(),mInsert->_getDerivedOrientation(),mInsert->_getDerivedScale());
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sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
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mRenderer.getScene()->destroyEntity(ent);
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}
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if (mInsertMesh.empty())
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mInsertMesh = mesh;
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}
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void ExteriorCellRender::insertObjectPhysics()
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{
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if (!mInsertMesh.empty())
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{
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mPhysics->addObject (mInsert->getName(), mInsertMesh, mInsert->getOrientation(),
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mInsert->getScale().x, mInsert->getPosition());
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}
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}
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void ExteriorCellRender::insertActorPhysics()
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{
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mPhysics->addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
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}
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// insert a light related to the most recent insertBegin call.
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void ExteriorCellRender::insertLight(float r, float g, float b, float radius)
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{
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assert (mInsert);
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Ogre::Light *light = mRenderer.getScene()->createLight();
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light->setDiffuseColour (r, g, b);
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float cval=0.0f, lval=0.0f, qval=0.0f;
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if(lightConst)
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cval = lightConstValue;
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if(!lightOutQuadInLin)
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{
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if(lightLinear)
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radius *= lightLinearRadiusMult;
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if(lightQuadratic)
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radius *= lightQuadraticRadiusMult;
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if(lightLinear)
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lval = lightLinearValue / pow(radius, lightLinearMethod);
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if(lightQuadratic)
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qval = lightQuadraticValue / pow(radius, lightQuadraticMethod);
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}
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else
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{
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// FIXME:
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// Do quadratic or linear, depending if we're in an exterior or interior
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// cell, respectively. Ignore lightLinear and lightQuadratic.
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}
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light->setAttenuation(10*radius, cval, lval, qval);
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mInsert->attachObject(light);
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}
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// finish inserting a new reference and return a handle to it.
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std::string ExteriorCellRender::insertEnd (bool enable)
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{
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assert (mInsert);
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std::string handle = mInsert->getName();
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if (!enable)
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mInsert->setVisible (false);
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mInsert = 0;
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return handle;
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}
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// configure lighting according to cell
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void ExteriorCellRender::configureAmbient()
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{
|
||||
mAmbientColor.setAsABGR (mCell.cell->ambi.ambient);
|
||||
setAmbientMode();
|
||||
|
||||
// Create a "sun" that shines light downwards. It doesn't look
|
||||
// completely right, but leave it for now.
|
||||
Ogre::Light *light = mRenderer.getScene()->createLight();
|
||||
Ogre::ColourValue colour;
|
||||
colour.setAsABGR (mCell.cell->ambi.sunlight);
|
||||
light->setDiffuseColour (colour);
|
||||
light->setType(Ogre::Light::LT_DIRECTIONAL);
|
||||
light->setDirection(0,-1,0);
|
||||
}
|
||||
|
||||
// configure fog according to cell
|
||||
void ExteriorCellRender::configureFog()
|
||||
{
|
||||
Ogre::ColourValue color;
|
||||
color.setAsABGR (mCell.cell->ambi.fog);
|
||||
|
||||
float high = 4500 + 9000 * (1-mCell.cell->ambi.fogDensity);
|
||||
float low = 200;
|
||||
|
||||
mRenderer.getScene()->setFog (FOG_LINEAR, color, 0, low, high);
|
||||
mRenderer.getCamera()->setFarClipDistance (high + 10);
|
||||
mRenderer.getViewport()->setBackgroundColour (color);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::setAmbientMode()
|
||||
{
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0:
|
||||
|
||||
mRenderer.getScene()->setAmbientLight(mAmbientColor);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
mRenderer.getScene()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
mRenderer.getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ExteriorCellRender::show()
|
||||
{
|
||||
// FIXME: this one may be the bug
|
||||
mBase = mMwRoot->createChildSceneNode();
|
||||
|
||||
configureAmbient();
|
||||
configureFog();
|
||||
|
||||
insertCell(mCell, mEnvironment);
|
||||
|
||||
sg->build();
|
||||
}
|
||||
|
||||
void ExteriorCellRender::hide()
|
||||
{
|
||||
if(mBase)
|
||||
mBase->setVisible(false);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::destroyAllAttachedMovableObjects(Ogre::SceneNode* i_pSceneNode)
|
||||
{
|
||||
if ( !i_pSceneNode )
|
||||
{
|
||||
assert( false );
|
||||
return;
|
||||
}
|
||||
|
||||
// Destroy all the attached objects
|
||||
SceneNode::ObjectIterator itObject = i_pSceneNode->getAttachedObjectIterator();
|
||||
|
||||
while ( itObject.hasMoreElements() )
|
||||
{
|
||||
MovableObject* pObject = static_cast<MovableObject*>(itObject.getNext());
|
||||
i_pSceneNode->getCreator()->destroyMovableObject( pObject );
|
||||
}
|
||||
|
||||
// Recurse to child SceneNodes
|
||||
SceneNode::ChildNodeIterator itChild = i_pSceneNode->getChildIterator();
|
||||
|
||||
while ( itChild.hasMoreElements() )
|
||||
{
|
||||
SceneNode* pChildNode = static_cast<SceneNode*>(itChild.getNext());
|
||||
destroyAllAttachedMovableObjects( pChildNode );
|
||||
}
|
||||
}
|
||||
|
||||
void ExteriorCellRender::destroy()
|
||||
{
|
||||
if(mBase)
|
||||
{
|
||||
destroyAllAttachedMovableObjects(mBase);
|
||||
mBase->removeAndDestroyAllChildren();
|
||||
mRenderer.getScene()->destroySceneNode(mBase);
|
||||
}
|
||||
|
||||
mBase = 0;
|
||||
|
||||
if (sg)
|
||||
{
|
||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Switch through lighting modes.
|
||||
|
||||
void ExteriorCellRender::toggleLight()
|
||||
{
|
||||
if (mAmbientMode==2)
|
||||
mAmbientMode = 0;
|
||||
else
|
||||
++mAmbientMode;
|
||||
|
||||
switch (mAmbientMode)
|
||||
{
|
||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
||||
case 1: std::cout << "Turning the lights up\n"; break;
|
||||
case 2: std::cout << "Turning the lights to full\n"; break;
|
||||
}
|
||||
|
||||
setAmbientMode();
|
||||
}
|
||||
|
||||
void ExteriorCellRender::enable (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
mRenderer.getScene()->getSceneNode (handle)->setVisible (true);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::disable (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
mRenderer.getScene()->getSceneNode (handle)->setVisible (false);
|
||||
}
|
||||
|
||||
void ExteriorCellRender::deleteObject (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
{
|
||||
Ogre::SceneNode *node = mRenderer.getScene()->getSceneNode (handle);
|
||||
node->removeAndDestroyAllChildren();
|
||||
mRenderer.getScene()->destroySceneNode (node);
|
||||
}
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
#ifndef _GAME_RENDER_EXTERIOR_H
|
||||
#define _GAME_RENDER_EXTERIOR_H
|
||||
|
||||
#include "cell.hpp"
|
||||
#include "cellimp.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "OgreColourValue.h"
|
||||
#include <OgreMath.h>
|
||||
#include <Ogre.h>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class SceneNode;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class RenderingManager;
|
||||
|
||||
/**
|
||||
This class is responsible for inserting meshes and other
|
||||
rendering objects from the given cell into the given rendering
|
||||
scene.
|
||||
*/
|
||||
|
||||
class ExteriorCellRender : public CellRender, private CellRenderImp
|
||||
{
|
||||
|
||||
static bool lightConst;
|
||||
static float lightConstValue;
|
||||
|
||||
static bool lightLinear;
|
||||
static int lightLinearMethod;
|
||||
static float lightLinearValue;
|
||||
static float lightLinearRadiusMult;
|
||||
|
||||
static bool lightQuadratic;
|
||||
static int lightQuadraticMethod;
|
||||
static float lightQuadraticValue;
|
||||
static float lightQuadraticRadiusMult;
|
||||
|
||||
static bool lightOutQuadInLin;
|
||||
|
||||
ESMS::CellStore<MWWorld::RefData> &mCell;
|
||||
MWWorld::Environment &mEnvironment;
|
||||
OEngine::Render::OgreRenderer& mRenderer;
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
MWWorld::PhysicsSystem *mPhysics;
|
||||
|
||||
/// The scene node that contains all objects belonging to this
|
||||
/// cell.
|
||||
Ogre::SceneNode *mBase;
|
||||
|
||||
Ogre::SceneNode *mInsert;
|
||||
std::string mInsertMesh;
|
||||
Ogre::SceneNode *mNpcPart;
|
||||
|
||||
//the static geometry
|
||||
Ogre::StaticGeometry *sg;
|
||||
bool isStatic;
|
||||
|
||||
// 0 normal, 1 more bright, 2 max
|
||||
int mAmbientMode;
|
||||
|
||||
Ogre::ColourValue mAmbientColor;
|
||||
|
||||
/// start inserting a new reference.
|
||||
virtual void insertBegin (ESM::CellRef &ref, MWWorld::RefData& refData, bool static_ = false);
|
||||
|
||||
/// insert a mesh related to the most recent insertBegin call.
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
|
||||
|
||||
virtual void insertMesh(const std::string &mesh);
|
||||
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
|
||||
virtual void insertObjectPhysics();
|
||||
|
||||
virtual void insertActorPhysics();
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius);
|
||||
|
||||
/// finish inserting a new reference and return a handle to it.
|
||||
virtual std::string insertEnd (bool Enable);
|
||||
|
||||
/// configure lighting according to cell
|
||||
void configureAmbient();
|
||||
|
||||
/// configure fog according to cell
|
||||
void configureFog();
|
||||
|
||||
void setAmbientMode();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
OEngine::Render::OgreRenderer& renderer, Ogre::SceneNode *mwRoot, MWWorld::PhysicsSystem *physics);
|
||||
|
||||
virtual ~ExteriorCellRender() { destroy(); }
|
||||
|
||||
/// Make the cell visible. Load the cell if necessary.
|
||||
virtual void show();
|
||||
|
||||
/// Remove the cell from rendering, but don't remove it from
|
||||
/// memory.
|
||||
virtual void hide();
|
||||
|
||||
/// Destroy all rendering objects connected with this cell.
|
||||
virtual void destroy(); // comment by Zini: shouldn't this go into the destructor?
|
||||
|
||||
/// Switch through lighting modes.
|
||||
void toggleLight();
|
||||
|
||||
/// Make the reference with the given handle visible.
|
||||
virtual void enable (const std::string& handle);
|
||||
|
||||
/// Make the reference with the given handle invisible.
|
||||
virtual void disable (const std::string& handle);
|
||||
|
||||
/// Remove the reference with the given handle permanently from the scene.
|
||||
virtual void deleteObject (const std::string& handle);
|
||||
|
||||
void destroyAllAttachedMovableObjects(Ogre::SceneNode* i_pSceneNode);
|
||||
|
||||
static int uniqueID;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -1,409 +0,0 @@
|
||||
#include "interior.hpp"
|
||||
#include "renderingmanager.hpp"
|
||||
|
||||
#include <OgreEntity.h>
|
||||
#include <OgreLight.h>
|
||||
#include <OgreSceneNode.h>
|
||||
#include <OgreCamera.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreMath.h>
|
||||
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
#include <Ogre.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
using namespace ESMS;
|
||||
|
||||
bool InteriorCellRender::lightConst = false;
|
||||
float InteriorCellRender::lightConstValue = 0.0f;
|
||||
|
||||
bool InteriorCellRender::lightLinear = true;
|
||||
int InteriorCellRender::lightLinearMethod = 1;
|
||||
float InteriorCellRender::lightLinearValue = 3;
|
||||
float InteriorCellRender::lightLinearRadiusMult = 1;
|
||||
|
||||
bool InteriorCellRender::lightQuadratic = false;
|
||||
int InteriorCellRender::lightQuadraticMethod = 2;
|
||||
float InteriorCellRender::lightQuadraticValue = 16;
|
||||
float InteriorCellRender::lightQuadraticRadiusMult = 1;
|
||||
|
||||
bool InteriorCellRender::lightOutQuadInLin = false;
|
||||
|
||||
// start inserting a new reference.
|
||||
|
||||
void InteriorCellRender::insertBegin (ESM::CellRef &ref, MWWorld::RefData& refData, bool static_)
|
||||
{
|
||||
assert (!insert);
|
||||
|
||||
// Create and place scene node for this object
|
||||
insert = base->createChildSceneNode();
|
||||
|
||||
const float *f = refData.getPosition().pos;
|
||||
insert->setPosition(f[0], f[1], f[2]);
|
||||
insert->setScale(ref.scale, ref.scale, ref.scale);
|
||||
|
||||
// Convert MW rotation to a quaternion:
|
||||
f = ref.pos.rot;
|
||||
|
||||
// Rotate around X axis
|
||||
Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
|
||||
|
||||
// Rotate around Y axis
|
||||
Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
|
||||
|
||||
// Rotate around Z axis
|
||||
Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
|
||||
|
||||
// Rotates first around z, then y, then x
|
||||
insert->setOrientation(xr*yr*zr);
|
||||
|
||||
mInsertMesh.clear();
|
||||
}
|
||||
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
void InteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements)
|
||||
{
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->rotate(axis, angle);
|
||||
}
|
||||
// insert a mesh related to the most recent insertBegin call.
|
||||
|
||||
void InteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
|
||||
{
|
||||
assert(insert);
|
||||
Ogre::SceneNode *parent = insert;
|
||||
//std::cout << "ELEMENTS:" << elements;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
|
||||
}
|
||||
parent->scale(axis);
|
||||
}
|
||||
void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
|
||||
{
|
||||
insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
|
||||
}
|
||||
void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
|
||||
|
||||
assert (insert);
|
||||
//insert->
|
||||
Ogre::SceneNode *parent = insert;
|
||||
for (int i = 0; i < elements; i++){
|
||||
if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
|
||||
parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
|
||||
}
|
||||
|
||||
npcPart = parent->createChildSceneNode(sceneNodeName);
|
||||
//npcPart->showBoundingBox(true);
|
||||
|
||||
MeshPtr good2 = NifOgre::NIFLoader::load(mesh);
|
||||
|
||||
MovableObject *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
//ent->extr
|
||||
|
||||
// MovableObject *ent2 = scene.getMgr()->createEntity(bounds
|
||||
// );
|
||||
//ent->
|
||||
//std::cout << mesh << bounds << "\n";
|
||||
|
||||
if(translateFirst){
|
||||
npcPart->translate(vec);
|
||||
npcPart->rotate(axis, angle);
|
||||
}
|
||||
else{
|
||||
|
||||
npcPart->rotate(axis, angle);
|
||||
npcPart->translate(vec);
|
||||
}
|
||||
|
||||
npcPart->attachObject(ent);
|
||||
Ogre::MeshManager *m = MeshManager::getSingletonPtr();
|
||||
const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
|
||||
if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail1);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot1);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGKHAJIITM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail2);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot2);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANF\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail3);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot3);
|
||||
good2->reload();
|
||||
}
|
||||
else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
|
||||
{
|
||||
//std::cout << "CLONINGARGONIANM\n";
|
||||
good2->reload();
|
||||
MeshPtr tail = good2->clone(beasttail4);
|
||||
good2->reload();
|
||||
MeshPtr foot = good2->clone(beastfoot4);
|
||||
good2->reload();
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertMesh(const std::string &mesh)
|
||||
{
|
||||
assert (insert);
|
||||
|
||||
NifOgre::NIFLoader::load(mesh);
|
||||
MovableObject *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
insert->attachObject(ent);
|
||||
|
||||
if (mInsertMesh.empty())
|
||||
mInsertMesh = mesh;
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
{
|
||||
mPhysics->addObject (insert->getName(), mInsertMesh, insert->getOrientation(),
|
||||
insert->getScale().x, insert->getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
mPhysics->addActor (insert->getName(), mInsertMesh, insert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
void InteriorCellRender::insertLight(float r, float g, float b, float radius)
|
||||
{
|
||||
assert (insert);
|
||||
|
||||
Ogre::Light *light = mRenderer.getScene()->createLight();
|
||||
light->setDiffuseColour (r, g, b);
|
||||
|
||||
float cval=0.0f, lval=0.0f, qval=0.0f;
|
||||
|
||||
if(lightConst)
|
||||
cval = lightConstValue;
|
||||
if(!lightOutQuadInLin)
|
||||
{
|
||||
if(lightLinear)
|
||||
radius *= lightLinearRadiusMult;
|
||||
if(lightQuadratic)
|
||||
radius *= lightQuadraticRadiusMult;
|
||||
|
||||
if(lightLinear)
|
||||
lval = lightLinearValue / pow(radius, lightLinearMethod);
|
||||
if(lightQuadratic)
|
||||
qval = lightQuadraticValue / pow(radius, lightQuadraticMethod);
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME:
|
||||
// Do quadratic or linear, depending if we're in an exterior or interior
|
||||
// cell, respectively. Ignore lightLinear and lightQuadratic.
|
||||
}
|
||||
|
||||
light->setAttenuation(10*radius, cval, lval, qval);
|
||||
|
||||
insert->attachObject(light);
|
||||
}
|
||||
|
||||
// finish inserting a new reference and return a handle to it.
|
||||
|
||||
std::string InteriorCellRender::insertEnd (bool enable)
|
||||
{
|
||||
assert (insert);
|
||||
|
||||
std::string handle = insert->getName();
|
||||
|
||||
if (!enable)
|
||||
insert->setVisible (false);
|
||||
|
||||
insert = 0;
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
// configure lighting according to cell
|
||||
|
||||
void InteriorCellRender::configureAmbient()
|
||||
{
|
||||
ambientColor.setAsABGR (cell.cell->ambi.ambient);
|
||||
setAmbientMode();
|
||||
|
||||
// Create a "sun" that shines light downwards. It doesn't look
|
||||
// completely right, but leave it for now.
|
||||
Ogre::Light *light = mRenderer.getScene()->createLight();
|
||||
Ogre::ColourValue colour;
|
||||
colour.setAsABGR (cell.cell->ambi.sunlight);
|
||||
light->setDiffuseColour (colour);
|
||||
light->setType(Ogre::Light::LT_DIRECTIONAL);
|
||||
light->setDirection(0,-1,0);
|
||||
}
|
||||
|
||||
// configure fog according to cell
|
||||
void InteriorCellRender::configureFog()
|
||||
{
|
||||
Ogre::ColourValue color;
|
||||
color.setAsABGR (cell.cell->ambi.fog);
|
||||
|
||||
float high = 4500 + 9000 * (1-cell.cell->ambi.fogDensity);
|
||||
float low = 200;
|
||||
|
||||
mRenderer.getScene()->setFog (FOG_LINEAR, color, 0, low, high);
|
||||
mRenderer.getCamera()->setFarClipDistance (high + 10);
|
||||
mRenderer.getViewport()->setBackgroundColour (color);
|
||||
}
|
||||
|
||||
void InteriorCellRender::setAmbientMode()
|
||||
{
|
||||
switch (ambientMode)
|
||||
{
|
||||
case 0:
|
||||
|
||||
mRenderer.getScene()->setAmbientLight(ambientColor);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
mRenderer.getScene()->setAmbientLight(0.7f*ambientColor + 0.3f*ColourValue(1,1,1));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
mRenderer.getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorCellRender::show()
|
||||
{
|
||||
base = mMwRoot->createChildSceneNode();
|
||||
|
||||
configureAmbient();
|
||||
configureFog();
|
||||
|
||||
insertCell(cell, mEnvironment);
|
||||
}
|
||||
|
||||
void InteriorCellRender::hide()
|
||||
{
|
||||
if(base)
|
||||
base->setVisible(false);
|
||||
}
|
||||
|
||||
void InteriorCellRender::destroy()
|
||||
{
|
||||
if(base)
|
||||
{
|
||||
base->removeAndDestroyAllChildren();
|
||||
mRenderer.getScene()->destroySceneNode(base);
|
||||
}
|
||||
|
||||
base = NULL;
|
||||
}
|
||||
|
||||
// Switch through lighting modes.
|
||||
|
||||
void InteriorCellRender::toggleLight()
|
||||
{
|
||||
if (ambientMode==2)
|
||||
ambientMode = 0;
|
||||
else
|
||||
++ambientMode;
|
||||
|
||||
switch (ambientMode)
|
||||
{
|
||||
case 0: std::cout << "Setting lights to normal\n"; break;
|
||||
case 1: std::cout << "Turning the lights up\n"; break;
|
||||
case 2: std::cout << "Turning the lights to full\n"; break;
|
||||
}
|
||||
|
||||
setAmbientMode();
|
||||
}
|
||||
|
||||
void InteriorCellRender::enable (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
mRenderer.getScene()->getSceneNode (handle)->setVisible (true);
|
||||
}
|
||||
|
||||
void InteriorCellRender::disable (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
mRenderer.getScene()->getSceneNode (handle)->setVisible (false);
|
||||
}
|
||||
|
||||
void InteriorCellRender::deleteObject (const std::string& handle)
|
||||
{
|
||||
if (!handle.empty())
|
||||
{
|
||||
Ogre::SceneNode *node = mRenderer.getScene()->getSceneNode (handle);
|
||||
node->removeAndDestroyAllChildren();
|
||||
mRenderer.getScene()->destroySceneNode (node);
|
||||
}
|
||||
}
|
||||
|
||||
// Magic function from the internets. Might need this later.
|
||||
/*
|
||||
void Scene::DestroyAllAttachedMovableObjects( SceneNode* i_pSceneNode )
|
||||
{
|
||||
if ( !i_pSceneNode )
|
||||
{
|
||||
ASSERT( false );
|
||||
return;
|
||||
}
|
||||
|
||||
// Destroy all the attached objects
|
||||
SceneNode::ObjectIterator itObject = i_pSceneNode->getAttachedObjectIterator();
|
||||
|
||||
while ( itObject.hasMoreElements() )
|
||||
{
|
||||
MovableObject* pObject = static_cast<MovableObject*>(itObject.getNext());
|
||||
i_pSceneNode->getCreator()->destroyMovableObject( pObject );
|
||||
}
|
||||
|
||||
// Recurse to child SceneNodes
|
||||
SceneNode::ChildNodeIterator itChild = i_pSceneNode->getChildIterator();
|
||||
|
||||
while ( itChild.hasMoreElements() )
|
||||
{
|
||||
SceneNode* pChildNode = static_cast<SceneNode*>(itChild.getNext());
|
||||
DestroyAllAttachedMovableObjects( pChildNode );
|
||||
}
|
||||
}
|
||||
*/
|
@ -1,133 +0,0 @@
|
||||
#ifndef _GAME_RENDER_INTERIOR_H
|
||||
#define _GAME_RENDER_INTERIOR_H
|
||||
|
||||
#include "cell.hpp"
|
||||
#include "cellimp.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "OgreColourValue.h"
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class SceneNode;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class RenderingManager;
|
||||
|
||||
/**
|
||||
This class is responsible for inserting meshes and other
|
||||
rendering objects from the given cell into the given rendering
|
||||
scene.
|
||||
*/
|
||||
|
||||
class InteriorCellRender : public CellRender, private CellRenderImp
|
||||
{
|
||||
//static bool isChest;
|
||||
static bool lightConst;
|
||||
static float lightConstValue;
|
||||
|
||||
static bool lightLinear;
|
||||
static int lightLinearMethod;
|
||||
static float lightLinearValue;
|
||||
static float lightLinearRadiusMult;
|
||||
|
||||
static bool lightQuadratic;
|
||||
static int lightQuadraticMethod;
|
||||
static float lightQuadraticValue;
|
||||
static float lightQuadraticRadiusMult;
|
||||
|
||||
static bool lightOutQuadInLin;
|
||||
|
||||
ESMS::CellStore<MWWorld::RefData> &cell;
|
||||
MWWorld::Environment &mEnvironment;
|
||||
OEngine::Render::OgreRenderer& mRenderer;
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
MWWorld::PhysicsSystem *mPhysics;
|
||||
|
||||
/// The scene node that contains all objects belonging to this
|
||||
/// cell.
|
||||
Ogre::SceneNode *base;
|
||||
|
||||
Ogre::SceneNode *insert;
|
||||
std::string mInsertMesh;
|
||||
Ogre::SceneNode *npcPart;
|
||||
|
||||
// 0 normal, 1 more bright, 2 max
|
||||
int ambientMode;
|
||||
|
||||
Ogre::ColourValue ambientColor;
|
||||
|
||||
/// start inserting a new reference.
|
||||
virtual void insertBegin (ESM::CellRef &ref, MWWorld::RefData& refData, bool static_ = false);
|
||||
virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
|
||||
virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
/// insert a mesh related to the most recent insertBegin call.
|
||||
virtual void insertMesh(const std::string &mesh);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
|
||||
virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
|
||||
|
||||
virtual void insertObjectPhysics();
|
||||
|
||||
virtual void insertActorPhysics();
|
||||
|
||||
/// insert a light related to the most recent insertBegin call.
|
||||
virtual void insertLight(float r, float g, float b, float radius);
|
||||
|
||||
/// finish inserting a new reference and return a handle to it.
|
||||
virtual std::string insertEnd (bool Enable);
|
||||
|
||||
/// configure lighting according to cell
|
||||
void configureAmbient();
|
||||
|
||||
/// configure fog according to cell
|
||||
void configureFog();
|
||||
|
||||
void setAmbientMode();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
OEngine::Render::OgreRenderer& renderer, Ogre::SceneNode *mwRoot, MWWorld::PhysicsSystem *physics)
|
||||
: cell(_cell), mEnvironment (environment), mRenderer(renderer), base(NULL), insert(NULL), ambientMode (0)
|
||||
{
|
||||
mMwRoot = mwRoot;
|
||||
mPhysics = physics;
|
||||
}
|
||||
|
||||
virtual ~InteriorCellRender() { destroy(); }
|
||||
|
||||
/// Make the cell visible. Load the cell if necessary.
|
||||
//virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
|
||||
virtual void show();
|
||||
|
||||
/// Remove the cell from rendering, but don't remove it from
|
||||
/// memory.
|
||||
virtual void hide();
|
||||
|
||||
/// Destroy all rendering objects connected with this cell.
|
||||
virtual void destroy(); // comment by Zini: shouldn't this go into the destructor?
|
||||
|
||||
/// Switch through lighting modes.
|
||||
void toggleLight();
|
||||
|
||||
/// Make the reference with the given handle visible.
|
||||
virtual void enable (const std::string& handle);
|
||||
|
||||
/// Make the reference with the given handle invisible.
|
||||
virtual void disable (const std::string& handle);
|
||||
|
||||
/// Remove the reference with the given handle permanently from the scene.
|
||||
virtual void deleteObject (const std::string& handle);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue