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@ -413,10 +413,6 @@ namespace MWDialogue
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void DialogueManager::goodbyeSelected()
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{
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// Do not close the dialogue window if the player has to answer a question
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if (mIsInChoice)
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return;
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
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// Apply disposition change to NPC's base disposition
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@ -474,6 +470,8 @@ namespace MWDialogue
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void DialogueManager::goodbye()
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{
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mIsInChoice = true;
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MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
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win->goodbye();
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