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Merge branch 'loadingScreen_initialdrawcallback' into 'master'
Loading screen initialdrawcallback 4th time's the charm See merge request OpenMW/openmw!479
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commit
a1065c8376
2 changed files with 30 additions and 5 deletions
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@ -46,6 +46,7 @@ namespace MWGui
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, mProgress(0)
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, mShowWallpaper(true)
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, mOldCallback(nullptr)
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, mHasCallback(false)
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{
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mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize());
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@ -139,13 +140,19 @@ namespace MWGui
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{
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public:
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CopyFramebufferToTextureCallback(osg::Texture2D* texture)
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: mTexture(texture)
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, mOneshot(true)
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: mOneshot(true)
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, mTexture(texture)
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{
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}
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void operator () (osg::RenderInfo& renderInfo) const override
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{
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{
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std::unique_lock<std::mutex> lock(mMutex);
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mOneshot = false;
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}
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mSignal.notify_all();
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int w = renderInfo.getCurrentCamera()->getViewport()->width();
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int h = renderInfo.getCurrentCamera()->getViewport()->height();
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mTexture->copyTexImage2D(*renderInfo.getState(), 0, 0, w, h);
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@ -164,6 +171,18 @@ namespace MWGui
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mSignal.wait(lock);
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}
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void waitUntilInvoked()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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while (mOneshot)
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mSignal.wait(lock);
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}
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void reset()
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{
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mOneshot = true;
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}
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private:
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mutable bool mOneshot;
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mutable std::mutex mMutex;
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@ -349,6 +368,8 @@ namespace MWGui
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mOldCallback = mViewer->getCamera()->getInitialDrawCallback();
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mViewer->getCamera()->setInitialDrawCallback(mCopyFramebufferToTextureCallback);
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#endif
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mCopyFramebufferToTextureCallback->reset();
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mHasCallback = true;
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mBackgroundImage->setBackgroundImage("");
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mBackgroundImage->setVisible(false);
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@ -391,16 +412,19 @@ namespace MWGui
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mViewer->renderingTraversals();
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mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
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if (mCopyFramebufferToTextureCallback)
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if (mHasCallback)
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{
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mCopyFramebufferToTextureCallback->wait();
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mCopyFramebufferToTextureCallback->waitUntilInvoked();
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// Note that we are removing the callback before the draw thread has returned from it.
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// This is OK as we are retaining the ref_ptr.
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#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 10)
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mViewer->getCamera()->removeInitialDrawCallback(mCopyFramebufferToTextureCallback);
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#else
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// TODO: Remove once we officially end support for OSG versions pre 3.5.10
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mViewer->getCamera()->setInitialDrawCallback(mOldCallback);
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#endif
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mCopyFramebufferToTextureCallback = nullptr;
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mHasCallback = false;
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}
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mLastRenderTime = mTimer.time_m();
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@ -88,6 +88,7 @@ namespace MWGui
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osg::ref_ptr<osg::Texture2D> mTexture;
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osg::ref_ptr<CopyFramebufferToTextureCallback> mCopyFramebufferToTextureCallback;
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osg::ref_ptr<osg::Camera::DrawCallback> mOldCallback;
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bool mHasCallback;
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std::unique_ptr<MyGUI::ITexture> mGuiTexture;
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void changeWallpaper();
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