disable snapping underwater

actorid
scrawl 13 years ago
parent 7f15385dc5
commit a13f542396

@ -717,6 +717,8 @@ static void PM_WaterMove( playerMove* const pm )
float scale;
float vel;
pm->ps.bSnap = false;
/*if ( PM_CheckWaterJump() )
{
PM_WaterJumpMove();

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