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Merge remote-tracking branch 'zini/master' into animation2

This commit is contained in:
Chris Robinson 2013-01-09 11:12:26 -08:00
commit a14132b5a0
24 changed files with 542 additions and 353 deletions

1
.gitmodules vendored
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@ -1 +0,0 @@

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@ -336,7 +336,8 @@ void OMW::Engine::go()
// Create the world
mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
mResDir, mCfgMgr.getCachePath(), mNewGame, &encoder, mFallbackMap));
mResDir, mCfgMgr.getCachePath(), mNewGame, &encoder, mFallbackMap,
mActivationDistanceOverride));
//Load translation data
mTranslationDataStorage.setEncoder(&encoder);
@ -427,12 +428,7 @@ void OMW::Engine::activate()
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
return;
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
if (handle.empty())
return;
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaHandle (handle);
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
if (ptr.isEmpty())
return;
@ -514,3 +510,9 @@ void OMW::Engine::setStartupScript (const std::string& path)
{
mStartupScript = path;
}
void OMW::Engine::setActivationDistanceOverride (int distance)
{
mActivationDistanceOverride = distance;
}

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@ -76,6 +76,7 @@ namespace OMW
std::map<std::string,std::string> mFallbackMap;
bool mScriptConsoleMode;
std::string mStartupScript;
int mActivationDistanceOverride;
Compiler::Extensions mExtensions;
Compiler::Context *mScriptContext;
@ -167,6 +168,9 @@ namespace OMW
/// Set path for a script that is run on startup in the console.
void setStartupScript (const std::string& path);
/// Override the game setting specified activation distance.
void setActivationDistanceOverride (int distance);
private:
Files::ConfigurationManager& mCfgMgr;
};

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@ -149,6 +149,8 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
->multitoken()->composing(), "fallback values")
("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");
;
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
@ -236,6 +238,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
engine.setScriptConsoleMode (variables["script-console"].as<bool>());
engine.setStartupScript (variables["script-run"].as<std::string>());
engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
return true;
}

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@ -199,8 +199,8 @@ namespace MWBase
virtual void markCellAsUnchanged() = 0;
virtual std::string getFacedHandle() = 0;
///< Return handle of the object the player is looking at
virtual MWWorld::Ptr getFacedObject() = 0;
///< Return pointer to the object the player is looking at, if it is within activation range
virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;

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@ -244,8 +244,7 @@ void HUD::onWorldClicked(MyGUI::Widget* _sender)
if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) )
return;
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
MWWorld::Ptr object = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
MWWorld::Ptr object = MWBase::Environment::get().getWorld()->getFacedObject();
if (mode == GM_Console)
MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object);

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@ -67,7 +67,7 @@ namespace MWGui
setCoord(0, 342, 498, 258);
MWBase::Environment::get().getWorld ()->setupExternalRendering (mPreview);
mPreview.setup();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
openContainer(player);

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@ -106,7 +106,7 @@ void RaceDialog::open()
updateSpellPowers();
mPreview = new MWRender::RaceSelectionPreview();
MWBase::Environment::get().getWorld ()->setupExternalRendering (*mPreview);
mPreview->setup();
mPreview->update (0);
const ESM::NPC proto = mPreview->getPrototype();

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@ -80,9 +80,8 @@ void ToolTips::onFrame(float frameDuration)
|| (mWindowManager->getMode() == GM_Container)
|| (mWindowManager->getMode() == GM_Inventory)))
{
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
mFocusObject = MWBase::Environment::get().getWorld()->getFacedObject();
mFocusObject = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
if (mFocusObject.isEmpty ())
return;

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@ -2,6 +2,7 @@
#include <OgreSceneManager.h>
#include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h>
#include <libs/openengine/ogre/selectionbuffer.hpp>
@ -36,13 +37,18 @@ namespace MWRender
}
void CharacterPreview::setup (Ogre::SceneManager *sceneManager)
void CharacterPreview::setup ()
{
mSceneMgr = sceneManager;
mSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
mCamera = mSceneMgr->createCamera (mName);
mCamera->setAspectRatio (float(mSizeX) / float(mSizeY));
mNode = static_cast<Ogre::SceneNode*>(mSceneMgr->getRootSceneNode()->getChild("mwRoot"))->createChildSceneNode ();
Ogre::SceneNode* renderRoot = mSceneMgr->getRootSceneNode()->createChildSceneNode("renderRoot");
//we do this with mwRoot in renderingManager, do it here too.
renderRoot->pitch(Ogre::Degree(-90));
mNode = renderRoot->createChildSceneNode();
mAnimation = new NpcAnimation(mCharacter, mNode,
MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
@ -80,6 +86,7 @@ namespace MWRender
//Ogre::TextureManager::getSingleton().remove(mName);
mSceneMgr->destroyCamera (mName);
delete mAnimation;
Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
}
void CharacterPreview::rebuild()

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@ -23,14 +23,14 @@ namespace MWRender
class NpcAnimation;
class CharacterPreview : public ExternalRendering
class CharacterPreview
{
public:
CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt);
virtual ~CharacterPreview();
virtual void setup (Ogre::SceneManager *sceneManager);
virtual void setup ();
virtual void onSetup();
virtual void rebuild();

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@ -64,7 +64,8 @@ void Audiere_Decoder::open(const std::string &fname)
close();
mSoundFile = audiere::FilePtr(new OgreFile(mResourceMgr.openResource(fname)));
mSoundSource = audiere::OpenSampleSource(file);
mSoundSource = audiere::OpenSampleSource(mSoundFile);
mSoundFileName = fname;
int channels, srate;
audiere::SampleFormat format;
@ -95,7 +96,7 @@ void Audiere_Decoder::close()
std::string Audiere_Decoder::getName()
{
return mSoundFile->getName();
return mSoundFileName;
}
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)

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@ -12,6 +12,7 @@ namespace MWSound
{
class Audiere_Decoder : public Sound_Decoder
{
std::string mSoundFileName;
audiere::FilePtr mSoundFile;
audiere::SampleSourcePtr mSoundSource;
int mSampleRate;

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@ -2,6 +2,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "inventorystore.hpp"
#include "player.hpp"
@ -15,8 +16,7 @@ namespace MWWorld
void ActionEquip::executeImp (const Ptr& actor)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget());
@ -32,11 +32,61 @@ namespace MWWorld
}
assert(it != invStore.end());
std::string npcRace = actor.get<ESM::NPC>()->mBase->mRace;
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
if(npcRace == "argonian" || npcRace == "khajiit")
{
if(*slot == MWWorld::InventoryStore::Slot_Helmet){
std::vector<ESM::PartReference> parts;
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
else
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
bool allow = true;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PartReferenceType::PRT_Head)
{
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}", std::vector<std::string>());
allow = false;
break;
}
}
if(!allow)
break;
}
if (*slot == MWWorld::InventoryStore::Slot_Boots)
{
// Only notify the player, not npcs
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
{
if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}", std::vector<std::string>());
}
else // It's boots
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}", std::vector<std::string>());
}
}
break;
}
}
// if all slots are occupied, replace the last slot
if (slot == --slots.first.end())
{

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@ -43,7 +43,7 @@ namespace MWWorld
return mEngine;
}
std::pair<std::string, float> PhysicsSystem::getFacedHandle (MWWorld::World& world)
std::pair<float, std::string> PhysicsSystem::getFacedHandle (MWWorld::World& world, float queryDistance)
{
btVector3 dir(0, 1, 0);
dir = dir.rotate(btVector3(1, 0, 0), mPlayerData.pitch);
@ -56,11 +56,14 @@ namespace MWWorld
mPlayerData.eyepos.z);
origin += dir * 5;
btVector3 dest = origin + dir * 500;
return mEngine->rayTest(origin, dest);
btVector3 dest = origin + dir * queryDistance;
std::pair <std::string, float> result;
/*auto*/ result = mEngine->rayTest(origin, dest);
result.second *= queryDistance;
return std::make_pair (result.second, result.first);
}
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedObjects ()
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedHandles (float queryDistance)
{
btVector3 dir(0, 1, 0);
dir = dir.rotate(btVector3(1, 0, 0), mPlayerData.pitch);
@ -73,22 +76,32 @@ namespace MWWorld
mPlayerData.eyepos.z);
origin += dir * 5;
btVector3 dest = origin + dir * 500;
return mEngine->rayTest2(origin, dest);
btVector3 dest = origin + dir * queryDistance;
std::vector < std::pair <float, std::string> > results;
/* auto */ results = mEngine->rayTest2(origin, dest);
std::vector < std::pair <float, std::string> >::iterator i;
for (/* auto */ i = results.begin (); i != results.end (); ++i)
i->first *= queryDistance;
return results;
}
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedObjects (float mouseX, float mouseY)
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedHandles (float mouseX, float mouseY, float queryDistance)
{
Ray ray = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY);
Ogre::Vector3 from = ray.getOrigin();
Ogre::Vector3 to = ray.getPoint(500); /// \todo make this distance (ray length) configurable
Ogre::Vector3 to = ray.getPoint(queryDistance);
btVector3 _from, _to;
// OGRE to MW coordinates
_from = btVector3(from.x, -from.z, from.y);
_to = btVector3(to.x, -to.z, to.y);
return mEngine->rayTest2(_from,_to);
std::vector < std::pair <float, std::string> > results;
/* auto */ results = mEngine->rayTest2(_from,_to);
std::vector < std::pair <float, std::string> >::iterator i;
for (/* auto */ i = results.begin (); i != results.end (); ++i)
i->first *= queryDistance;
return results;
}
void PhysicsSystem::setCurrentWater(bool hasWater, int waterHeight)
@ -110,7 +123,7 @@ namespace MWWorld
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
mRender.getViewport()->getWidth()/2,
mRender.getViewport()->getHeight()/2);
btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y); /// \todo make this distance (ray length) configurable
btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
return result;
}
@ -118,7 +131,7 @@ namespace MWWorld
{
//get a ray pointing to the center of the viewport
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY);
btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y); /// \todo make this distance (ray length) configurable
btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
return result;
}

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@ -41,14 +41,13 @@ namespace MWWorld
bool toggleCollisionMode();
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
std::pair<float, std::string> getFacedHandle (MWWorld::World& world, float queryDistance);
std::vector < std::pair <float, std::string> > getFacedHandles (float queryDistance);
std::vector < std::pair <float, std::string> > getFacedHandles (float mouseX, float mouseY, float queryDistance);
btVector3 getRayPoint(float extent);
btVector3 getRayPoint(float extent, float mouseX, float mouseY);
std::vector < std::pair <float, std::string> > getFacedObjects ();
std::vector < std::pair <float, std::string> > getFacedObjects (float mouseX, float mouseY);
// cast ray, return true if it hit something
bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to);

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@ -170,10 +170,10 @@ namespace MWWorld
World::World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap)
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap, int mActivationDistanceOverride)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mCells (mStore, mEsm),
mNumFacing(0)
mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride)
{
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
@ -573,23 +573,55 @@ namespace MWWorld
return mWorldScene->markCellAsUnchanged();
}
std::string World::getFacedHandle()
float World::getMaxActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return (std::max) (getNpcActivationDistance (), getObjectActivationDistance ());
}
float World::getNpcActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt()*5/4;
}
float World::getObjectActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt();
}
MWWorld::Ptr World::getFacedObject()
{
std::pair<float, std::string> result;
if (!mRendering->occlusionQuerySupported())
{
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
if (result.first.empty() ||
result.second>getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt())
return "";
return result.first;
}
result = mPhysics->getFacedHandle (*this, getMaxActivationDistance ());
else
{
// updated every few frames in update()
return mFacedHandle;
}
result = std::make_pair (mFacedDistance, mFacedHandle);
if (result.second.empty())
return MWWorld::Ptr ();
MWWorld::Ptr object = searchPtrViaHandle (result.second);
float ActivationDistance;
if (object.getTypeName ().find("NPC") != std::string::npos)
ActivationDistance = getNpcActivationDistance ();
else
ActivationDistance = getObjectActivationDistance ();
if (result.first > ActivationDistance)
return MWWorld::Ptr ();
return object;
}
void World::deleteObject (const Ptr& ptr)
@ -884,8 +916,6 @@ namespace MWWorld
void World::update (float duration, bool paused)
{
/// \todo split this function up into subfunctions
mWorldScene->update (duration, paused);
float pitch, yaw;
@ -895,8 +925,15 @@ namespace MWWorld
mWeatherManager->update (duration);
performUpdateSceneQueries ();
updateWindowManager ();
}
void World::updateWindowManager ()
{
// inform the GUI about focused object
MWWorld::Ptr object = searchPtrViaHandle(mFacedHandle);
MWWorld::Ptr object = getFacedObject ();
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
@ -918,7 +955,10 @@ namespace MWWorld
screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]);
}
}
}
void World::performUpdateSceneQueries ()
{
if (!mRendering->occlusionQuerySupported())
{
// cast a ray from player to sun to detect if the sun is visible
@ -937,121 +977,154 @@ namespace MWWorld
MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
if (!query->occlusionTestPending())
{
// get result of last query
if (mNumFacing == 0) mFacedHandle = "";
else if (mNumFacing == 1)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced1Name : "";
}
else if (mNumFacing == 2)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced2Name : mFaced1Name;
}
// send new query
// figure out which object we want to test against
std::vector < std::pair < float, std::string > > results;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
results = mPhysics->getFacedObjects(x, y);
}
else
results = mPhysics->getFacedObjects();
// ignore the player and other things we're not interested in
std::vector < std::pair < float, std::string > >::iterator it = results.begin();
while (it != results.end())
{
if ( (*it).second.find("HeightField") != std::string::npos // not interested in terrain
|| getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
{
it = results.erase(it);
}
else
++it;
}
if (results.size() == 0)
{
mNumFacing = 0;
}
else if (results.size() == 1)
{
mFaced1 = getPtrViaHandle(results.front().second);
mFaced1Name = results.front().second;
mNumFacing = 1;
btVector3 p;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
p = mPhysics->getRayPoint(results.front().first, x, y);
}
else
p = mPhysics->getRayPoint(results.front().first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
//std::cout << "Type 1 " << mFaced1.getTypeName() << std::endl;
query->occlusionTest(pos, node);
}
else
{
mFaced1Name = results.front().second;
mFaced2Name = results[1].second;
mFaced1 = getPtrViaHandle(results.front().second);
mFaced2 = getPtrViaHandle(results[1].second);
mNumFacing = 2;
btVector3 p;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
p = mPhysics->getRayPoint(results[1].first, x, y);
}
else
p = mPhysics->getRayPoint(results[1].first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
// no need to test if the first node is not occluder
if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
{
mFacedHandle = mFaced1Name;
//std::cout << "node1 Not an occluder" << std::endl;
return;
}
// no need to test if the second object is static (thus cannot be activated)
if (mFaced2.getTypeName().find("Static") != std::string::npos)
{
mFacedHandle = mFaced1Name;
return;
}
// work around door problems
if (mFaced1.getTypeName().find("Static") != std::string::npos
&& mFaced2.getTypeName().find("Door") != std::string::npos)
{
mFacedHandle = mFaced2Name;
return;
}
query->occlusionTest(pos, node2);
}
processFacedQueryResults (query);
beginFacedQueryProcess (query);
}
}
}
void World::processFacedQueryResults (MWRender::OcclusionQuery* query)
{
// get result of last query
if (mNumFacing == 0)
{
mFacedHandle = "";
mFacedDistance = FLT_MAX;
}
else if (mNumFacing == 1)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced1Name : "";
mFacedDistance = result ? mFaced1Distance : FLT_MAX;
}
else if (mNumFacing == 2)
{
bool result = query->getTestResult();
mFacedHandle = result ? mFaced2Name : mFaced1Name;
mFacedDistance = result ? mFaced1Distance : mFaced1Distance;
}
}
void World::beginFacedQueryProcess (MWRender::OcclusionQuery* query)
{
// send new query
// figure out which object we want to test against
std::vector < std::pair < float, std::string > > results;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
results = mPhysics->getFacedHandles(x, y, getMaxActivationDistance ());
}
else
{
results = mPhysics->getFacedHandles(getMaxActivationDistance ());
}
// ignore the player and other things we're not interested in
std::vector < std::pair < float, std::string > >::iterator it = results.begin();
while (it != results.end())
{
if ( (*it).second.find("HeightField") != std::string::npos // not interested in terrain
|| getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
{
it = results.erase(it);
}
else
++it;
}
if (results.size() == 0)
{
mNumFacing = 0;
}
else if (results.size() == 1)
{
beginSingleFacedQueryProcess (query, results);
}
else
{
beginDoubleFacedQueryProcess (query, results);
}
}
void World::beginSingleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results)
{
mFaced1 = getPtrViaHandle(results.front().second);
mFaced1Name = results.front().second;
mFaced1Distance = results.front().first;
mNumFacing = 1;
btVector3 p;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
p = mPhysics->getRayPoint(results.front().first, x, y);
}
else
p = mPhysics->getRayPoint(results.front().first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
//std::cout << "Type 1 " << mFaced1.getTypeName() << std::endl;
query->occlusionTest(pos, node);
}
void World::beginDoubleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results)
{
mFaced1Name = results.at (0).second;
mFaced2Name = results.at (1).second;
mFaced1Distance = results.at (0).first;
mFaced2Distance = results.at (1).first;
mFaced1 = getPtrViaHandle(results.at (0).second);
mFaced2 = getPtrViaHandle(results.at (1).second);
mNumFacing = 2;
btVector3 p;
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
{
float x, y;
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
p = mPhysics->getRayPoint(results.at (1).first, x, y);
}
else
p = mPhysics->getRayPoint(results.at (1).first);
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
// no need to test if the first node is not occluder
if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
{
mFacedHandle = mFaced1Name;
mFacedDistance = mFaced1Distance;
//std::cout << "node1 Not an occluder" << std::endl;
return;
}
// no need to test if the second object is static (thus cannot be activated)
if (mFaced2.getTypeName().find("Static") != std::string::npos)
{
mFacedHandle = mFaced1Name;
mFacedDistance = mFaced1Distance;
return;
}
// work around door problems
if (mFaced1.getTypeName().find("Static") != std::string::npos
&& mFaced2.getTypeName().find("Door") != std::string::npos)
{
mFacedHandle = mFaced2Name;
mFacedDistance = mFaced2Distance;
return;
}
query->occlusionTest(pos, node2);
}
bool World::isCellExterior() const
{
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();

View file

@ -71,11 +71,15 @@ namespace MWWorld
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
int mActivationDistanceOverride;
std::string mFacedHandle;
float mFacedDistance;
Ptr mFaced1;
Ptr mFaced2;
std::string mFaced1Name;
std::string mFaced2Name;
float mFaced1Distance;
float mFaced2Distance;
int mNumFacing;
std::map<std::string,std::string> mFallback;
@ -90,12 +94,23 @@ namespace MWWorld
virtual void
copyObjectToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos);
void updateWindowManager ();
void performUpdateSceneQueries ();
void processFacedQueryResults (MWRender::OcclusionQuery* query);
void beginFacedQueryProcess (MWRender::OcclusionQuery* query);
void beginSingleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results);
void beginDoubleFacedQueryProcess (MWRender::OcclusionQuery* query, std::vector < std::pair < float, std::string > > const & results);
float getMaxActivationDistance ();
float getNpcActivationDistance ();
float getObjectActivationDistance ();
public:
World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap);
ToUTF8::Utf8Encoder* encoder, std::map<std::string,std::string> fallbackMap, int mActivationDistanceOverride);
virtual ~World();
@ -217,8 +232,8 @@ namespace MWWorld
virtual void markCellAsUnchanged();
virtual std::string getFacedHandle();
///< Return handle of the object the player is looking at
virtual MWWorld::Ptr getFacedObject();
///< Return pointer to the object the player is looking at, if it is within activation range
virtual void deleteObject (const Ptr& ptr);

View file

@ -29,6 +29,8 @@
#include <OgreArchiveManager.h>
#include "bsa_file.hpp"
#include "../files/constrainedfiledatastream.hpp"
namespace
{
@ -60,104 +62,64 @@ public:
static bool fsstrict = false;
/// An OGRE Archive wrapping a BSAFile archive
class DirArchive: public Ogre::FileSystemArchive
class DirArchive: public Ogre::Archive
{
boost::filesystem::path currentdir;
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
unsigned int cutoff;
typedef std::map <std::string, std::string> index;
bool findFile(const String& filename, std::string& copy) const
index mIndex;
static char strict_normalize_char(char ch)
{
copy = filename;
std::replace(copy.begin(), copy.end(), '\\', '/');
if(copy.at(0) == '/')
copy.erase(0, 1);
if(fsstrict == true)
return true;
std::string folder;
//int delimiter = 0;
size_t lastSlash = copy.rfind('/');
if (lastSlash != std::string::npos)
{
folder = copy.substr(0, lastSlash);
//delimiter = lastSlash+1;
}
std::vector<std::string> current;
{
std::map<std::string,std::vector<std::string>,ciLessBoost>::const_iterator found = m.find(folder);
if (found == m.end())
{
return false;
}
else
current = found->second;
}
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, ciLessBoost());
if (find != current.end() && !ciLessBoost()(copy, current.front()))
{
if (!boost::iequals(copy, *find))
if ((find = std::find_if(current.begin(), current.end(), pathComparer(copy))) == current.end()) //\todo Check if this line is actually needed
return false;
copy = *find;
return true;
}
return false;
return ch == '\\' ? '/' : ch;
}
public:
static char nonstrict_normalize_char(char ch)
{
return ch == '\\' ? '/' : std::tolower (ch);
}
static std::string normalize_path (std::string::const_iterator begin, std::string::const_iterator end)
{
std::string normalized;
normalized.reserve (end-begin);
char (*normalize_char) (char) = fsstrict ? &strict_normalize_char : &nonstrict_normalize_char;
std::transform (begin, end, std::back_inserter (normalized), normalize_char);
return normalized;
}
index::const_iterator lookup_filename (std::string const & filename) const
{
std::string normalized = normalize_path (filename.begin (), filename.end ());
return mIndex.find (normalized);
}
public:
DirArchive(const String& name)
: FileSystemArchive(name, "Dir"), currentdir (name)
: Archive(name, "Dir")
{
mType = "Dir";
std::string s = name;
cutoff = s.size() + 1;
if(fsstrict == false)
populateMap(currentdir);
typedef boost::filesystem::recursive_directory_iterator directory_iterator;
}
void populateMap(boost::filesystem::path d){
//need to cut off first
boost::filesystem::directory_iterator dir_iter(d), dir_end;
std::vector<std::string> filesind;
for(;dir_iter != dir_end; dir_iter++)
{
if(boost::filesystem::is_directory(*dir_iter))
populateMap(*dir_iter);
else
directory_iterator end;
size_t prefix = name.size ();
if (name.size () > 0 && name [prefix - 1] != '\\' && name [prefix - 1] != '/')
++prefix;
for (directory_iterator i (name); i != end; ++i)
{
std::string s = dir_iter->path().string();
std::replace(s.begin(), s.end(), '\\', '/');
if(boost::filesystem::is_directory (*i))
continue;
std::string small;
if(cutoff < s.size())
small = s.substr(cutoff, s.size() - cutoff);
else
small = s.substr(cutoff - 1, s.size() - cutoff);
std::string proper = i->path ().string ();
filesind.push_back(small);
std::string searchable = normalize_path (proper.begin () + prefix, proper.end ());
mIndex.insert (std::make_pair (std::move (searchable), std::move (proper)));
}
}
std::sort(filesind.begin(), filesind.end(), ciLessBoost());
std::string small;
std::string original = d.string();
std::replace(original.begin(), original.end(), '\\', '/');
if(cutoff < original.size())
small = original.substr(cutoff, original.size() - cutoff);
else
small = original.substr(cutoff - 1, original.size() - cutoff);
m[small] = filesind;
}
bool isCaseSensitive() const { return fsstrict; }
@ -165,26 +127,76 @@ class DirArchive: public Ogre::FileSystemArchive
void load() {}
void unload() {}
bool exists(const String& filename) {
std::string copy;
if (findFile(filename, copy))
return FileSystemArchive::exists(copy);
return false;
}
DataStreamPtr open(const String& filename, bool readonly = true) const
{
std::string copy;
{
index::const_iterator i = lookup_filename (filename);
if (findFile(filename, copy))
return FileSystemArchive::open(copy, readonly);
if (i == mIndex.end ())
{
std::ostringstream os;
os << "The file '" << filename << "' could not be found.";
throw std::runtime_error (os.str ());
}
DataStreamPtr p;
return p;
}
return openConstrainedFileDataStream (i->second.c_str ());
}
StringVectorPtr list(bool recursive = true, bool dirs = false)
{
StringVectorPtr ptr = StringVectorPtr(new StringVector());
std::cout << "DirArchive<" << getName () << ">::list" << std::endl;
return ptr;
}
FileInfoListPtr listFileInfo(bool recursive = true, bool dirs = false)
{
FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
std::cout << "DirArchive<" << getName () << ">::listFileInfo" << std::endl;
return ptr;
}
StringVectorPtr find(const String& pattern, bool recursive = true,
bool dirs = false)
{
StringVectorPtr ptr = StringVectorPtr(new StringVector());
if (pattern == "*")
for (index::const_iterator i = mIndex.begin (); i != mIndex.end (); ++i)
ptr->push_back (i->first);
return ptr;
}
bool exists(const String& filename)
{
return lookup_filename (filename) != mIndex.end ();
}
time_t getModifiedTime(const String&) { return 0; }
FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
bool dirs = false) const
{
FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
index::const_iterator i = lookup_filename (pattern);
if (i != mIndex.end ())
{
FileInfo fi;
std::size_t npos = i->first.rfind ('/');
fi.archive = this;
fi.filename = npos != std::string::npos ? i->first.substr (npos) : i->first;
fi.path = npos != std::string::npos ? i->first.substr (0, npos) : "";
fi.compressedSize = fi.uncompressedSize = 0;
ptr->push_back(fi);
}
return ptr;
}
};
class BSAArchive : public Archive
@ -249,6 +261,13 @@ public:
//std::cout << "find(" << pattern << ", " << recursive
// << ", " << dirs << ")\n";
StringVectorPtr ptr = StringVectorPtr(new StringVector());
BSAFile::FileList const & files = arc.getList ();
if (pattern == "*")
for (BSAFile::FileList::const_iterator i = files.begin (); i != files.end (); ++i)
ptr->push_back (i->name);
return ptr;
}

View file

@ -70,3 +70,6 @@ endif()
link_directories(${CMAKE_CURRENT_BINARY_DIR})
set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
set(SHINY_OGREPLATFORM_LIBRARY ${SHINY_OGREPLATFORM_LIBRARY} PARENT_SCOPE)

View file

@ -224,7 +224,7 @@ namespace sh
if (!mShadersEnabled)
newInstance.setShadersEnabled (false);
newInstance.setSourceFile (it->second->m_fileName);
newInstance.setSourceFile (it->second->mFileName);
std::vector<ScriptNode*> props = it->second->getChildren();
for (std::vector<ScriptNode*>::const_iterator propIt = props.begin(); propIt != props.end(); ++propIt)

View file

@ -72,6 +72,8 @@ namespace sh
allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
}
bool useShaders = mShadersEnabled || !allowFixedFunction;
// get passes of the top-most parent
PassVector passes = getPasses();
if (passes.size() == 0)
@ -91,7 +93,7 @@ namespace sh
// create or retrieve shaders
bool hasVertex = it->hasProperty("vertex_program");
bool hasFragment = it->hasProperty("fragment_program");
if (mShadersEnabled || !allowFixedFunction)
if (useShaders)
{
it->setContext(context);
it->mShaderProperties.setContext(context);
@ -144,7 +146,7 @@ namespace sh
bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
if ( (foundVertex || foundFragment)
|| (((!mShadersEnabled || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
{
boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState ();
texIt->copyAll (texUnit.get(), context);
@ -152,7 +154,7 @@ namespace sh
mTexUnits.push_back(texUnit);
// set texture unit indices (required by GLSL)
if (mShadersEnabled && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
{
pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);

View file

@ -14,9 +14,9 @@ namespace sh
for ( boost::filesystem::recursive_directory_iterator end, dir(path); dir != end; ++dir )
{
boost::filesystem::path p(*dir);
if(p.extension() == c->m_fileEnding)
if(p.extension() == c->mFileEnding)
{
c->m_currentFileName = (*dir).path().string();
c->mCurrentFileName = (*dir).path().string();
std::ifstream in((*dir).path().string().c_str(), std::ios::binary);
c->parseScript(in);
}
@ -25,7 +25,7 @@ namespace sh
ScriptLoader::ScriptLoader(const std::string& fileEnding)
{
m_fileEnding = fileEnding;
mFileEnding = fileEnding;
}
ScriptLoader::~ScriptLoader()
@ -70,7 +70,7 @@ namespace sh
{
//Get first token
_nextToken(stream);
if (tok == TOKEN_EOF)
if (mToken == TOKEN_EOF)
{
stream.close();
return;
@ -87,7 +87,7 @@ namespace sh
//EOF token
if (!stream.good())
{
tok = TOKEN_EOF;
mToken = TOKEN_EOF;
return;
}
@ -101,7 +101,7 @@ namespace sh
if (!stream.good())
{
tok = TOKEN_EOF;
mToken = TOKEN_EOF;
return;
}
@ -115,21 +115,21 @@ namespace sh
stream.unget();
tok = TOKEN_NewLine;
mToken = TOKEN_NewLine;
return;
}
//Open brace token
else if (ch == '{')
{
tok = TOKEN_OpenBrace;
mToken = TOKEN_OpenBrace;
return;
}
//Close brace token
else if (ch == '}')
{
tok = TOKEN_CloseBrace;
mToken = TOKEN_CloseBrace;
return;
}
@ -139,8 +139,8 @@ namespace sh
throw std::runtime_error("Parse Error: Invalid character, ConfigLoader::load()");
}
tokVal = "";
tok = TOKEN_Text;
mTokenValue = "";
mToken = TOKEN_Text;
do
{
//Skip comments
@ -157,13 +157,13 @@ namespace sh
ch = stream.get();
} while (ch != '\r' && ch != '\n' && !stream.eof());
tok = TOKEN_NewLine;
mToken = TOKEN_NewLine;
return;
}
}
//Add valid char to tokVal
tokVal += (char)ch;
mTokenValue += (char)ch;
//Next char
ch = stream.get();
@ -177,7 +177,7 @@ namespace sh
void ScriptLoader::_skipNewLines(std::ifstream &stream)
{
while (tok == TOKEN_NewLine)
while (mToken == TOKEN_NewLine)
{
_nextToken(stream);
}
@ -189,7 +189,7 @@ namespace sh
while (true)
{
switch (tok)
switch (mToken)
{
//Node
case TOKEN_Text:
@ -198,23 +198,23 @@ namespace sh
ScriptNode *newNode;
if (parent)
{
newNode = parent->addChild(tokVal);
newNode = parent->addChild(mTokenValue);
}
else
{
newNode = new ScriptNode(0, tokVal);
newNode = new ScriptNode(0, mTokenValue);
}
//Get values
_nextToken(stream);
std::string valueStr;
int i=0;
while (tok == TOKEN_Text)
while (mToken == TOKEN_Text)
{
if (i == 0)
valueStr += tokVal;
valueStr += mTokenValue;
else
valueStr += " " + tokVal;
valueStr += " " + mTokenValue;
_nextToken(stream);
++i;
}
@ -235,13 +235,13 @@ namespace sh
_skipNewLines(stream);
//Add any sub-nodes
if (tok == TOKEN_OpenBrace)
if (mToken == TOKEN_OpenBrace)
{
//Parse nodes
_nextToken(stream);
_parseNodes(stream, newNode);
//Check for matching closing brace
if (tok != TOKEN_CloseBrace)
if (mToken != TOKEN_CloseBrace)
{
throw std::runtime_error("Parse Error: Expecting closing brace");
}
@ -249,7 +249,7 @@ namespace sh
_skipNewLines(stream);
}
newNode->m_fileName = m_currentFileName;
newNode->mFileName = mCurrentFileName;
break;
}
@ -276,16 +276,16 @@ namespace sh
ScriptNode::ScriptNode(ScriptNode *parent, const std::string &name)
{
m_name = name;
m_parent = parent;
_removeSelf = true; //For proper destruction
m_lastChildFound = -1;
mName = name;
mParent = parent;
mRemoveSelf = true; //For proper destruction
mLastChildFound = -1;
//Add self to parent's child list (unless this is the root node being created)
if (parent != NULL)
{
m_parent->m_children.push_back(this);
_iter = --(m_parent->m_children.end());
mParent->mChildren.push_back(this);
mIter = --(mParent->mChildren.end());
}
}
@ -293,18 +293,18 @@ namespace sh
{
//Delete all children
std::vector<ScriptNode*>::iterator i;
for (i = m_children.begin(); i != m_children.end(); i++)
for (i = mChildren.begin(); i != mChildren.end(); i++)
{
ScriptNode *node = *i;
node->_removeSelf = false;
node->mRemoveSelf = false;
delete node;
}
m_children.clear();
mChildren.clear();
//Remove self from parent's child list
if (_removeSelf && m_parent != NULL)
if (mRemoveSelf && mParent != NULL)
{
m_parent->m_children.erase(_iter);
mParent->mChildren.erase(mIter);
}
}
@ -324,20 +324,20 @@ namespace sh
ScriptNode *ScriptNode::findChild(const std::string &name, bool recursive)
{
int indx, prevC, nextC;
int childCount = (int)m_children.size();
int childCount = (int)mChildren.size();
if (m_lastChildFound != -1)
if (mLastChildFound != -1)
{
//If possible, try checking the nodes neighboring the last successful search
//(often nodes searched for in sequence, so this will boost search speeds).
prevC = m_lastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1;
nextC = m_lastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1;
prevC = mLastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1;
nextC = mLastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1;
for (indx = prevC; indx <= nextC; ++indx)
{
ScriptNode *node = m_children[indx];
if (node->m_name == name)
ScriptNode *node = mChildren[indx];
if (node->mName == name)
{
m_lastChildFound = indx;
mLastChildFound = indx;
return node;
}
}
@ -346,17 +346,17 @@ namespace sh
//already searched area above.
for (indx = nextC + 1; indx < childCount; ++indx)
{
ScriptNode *node = m_children[indx];
if (node->m_name == name) {
m_lastChildFound = indx;
ScriptNode *node = mChildren[indx];
if (node->mName == name) {
mLastChildFound = indx;
return node;
}
}
for (indx = 0; indx < prevC; ++indx)
{
ScriptNode *node = m_children[indx];
if (node->m_name == name) {
m_lastChildFound = indx;
ScriptNode *node = mChildren[indx];
if (node->mName == name) {
mLastChildFound = indx;
return node;
}
}
@ -365,9 +365,9 @@ namespace sh
{
//Search for the node from start to finish
for (indx = 0; indx < childCount; ++indx){
ScriptNode *node = m_children[indx];
if (node->m_name == name) {
m_lastChildFound = indx;
ScriptNode *node = mChildren[indx];
if (node->mName == name) {
mLastChildFound = indx;
return node;
}
}
@ -378,7 +378,7 @@ namespace sh
{
for (indx = 0; indx < childCount; ++indx)
{
m_children[indx]->findChild(name, recursive);
mChildren[indx]->findChild(name, recursive);
}
}
@ -389,13 +389,13 @@ namespace sh
void ScriptNode::setParent(ScriptNode *newParent)
{
//Remove self from current parent
m_parent->m_children.erase(_iter);
mParent->mChildren.erase(mIter);
//Set new parent
m_parent = newParent;
mParent = newParent;
//Add self to new parent
m_parent->m_children.push_back(this);
_iter = --(m_parent->m_children.end());
mParent->mChildren.push_back(this);
mIter = --(mParent->mChildren.end());
}
}

View file

@ -23,7 +23,7 @@ namespace sh
ScriptLoader(const std::string& fileEnding);
virtual ~ScriptLoader();
std::string m_fileEnding;
std::string mFileEnding;
// For a line like
// entity animals/dog
@ -38,11 +38,11 @@ namespace sh
void parseScript(std::ifstream &stream);
std::string m_currentFileName;
std::string mCurrentFileName;
protected:
float m_LoadOrder;
float mLoadOrder;
// like "*.object"
std::map <std::string, ScriptNode*> m_scriptList;
@ -56,8 +56,8 @@ namespace sh
TOKEN_EOF
};
Token tok, lastTok;
std::string tokVal;
Token mToken, mLastToken;
std::string mTokenValue;
void _parseNodes(std::ifstream &stream, ScriptNode *parent);
void _nextToken(std::ifstream &stream);
@ -74,22 +74,22 @@ namespace sh
inline void setName(const std::string &name)
{
this->m_name = name;
this->mName = name;
}
inline std::string &getName()
{
return m_name;
return mName;
}
inline void setValue(const std::string &value)
{
m_value = value;
mValue = value;
}
inline std::string &getValue()
{
return m_value;
return mValue;
}
ScriptNode *addChild(const std::string &name = "untitled", bool replaceExisting = false);
@ -97,36 +97,36 @@ namespace sh
inline std::vector<ScriptNode*> &getChildren()
{
return m_children;
return mChildren;
}
inline ScriptNode *getChild(unsigned int index = 0)
{
assert(index < m_children.size());
return m_children[index];
assert(index < mChildren.size());
return mChildren[index];
}
void setParent(ScriptNode *newParent);
inline ScriptNode *getParent()
{
return m_parent;
return mParent;
}
std::string m_fileName;
std::string mFileName;
private:
std::string m_name;
std::string m_value;
std::vector<ScriptNode*> m_children;
ScriptNode *m_parent;
std::string mName;
std::string mValue;
std::vector<ScriptNode*> mChildren;
ScriptNode *mParent;
int m_lastChildFound; //The last child node's index found with a call to findChild()
int mLastChildFound; //The last child node's index found with a call to findChild()
std::vector<ScriptNode*>::iterator _iter;
bool _removeSelf;
std::vector<ScriptNode*>::iterator mIter;
bool mRemoveSelf;
};
}