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@ -654,12 +654,12 @@ namespace MWPhysics
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{
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if (movementItem.first == ptr)
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{
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movementItem.second = movement;
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movementItem.second = velocity;
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return;
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}
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}
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mMovementQueue.emplace_back(ptr, movement);
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mMovementQueue.emplace_back(ptr, velocity);
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}
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void PhysicsSystem::clearQueuedMovement()
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