use fProjectileMaxSpeed for ranged weapons distance

pull/335/head^2
rexelion 7 years ago
parent 801f2d42d5
commit a1d9f11b04

@ -115,6 +115,7 @@ namespace MWMechanics
isRanged = false; isRanged = false;
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat(); static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
if (mWeapon.isEmpty()) if (mWeapon.isEmpty())
{ {
@ -128,7 +129,7 @@ namespace MWMechanics
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow) if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
{ {
isRanged = true; isRanged = true;
return 1000.f; return fProjectileMaxSpeed;
} }
else else
return weapon->mData.mReach * fCombatDistance; return weapon->mData.mReach * fCombatDistance;

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