Fix rotation offset of some lights (bug 955)

actorid
scrawl 11 years ago
parent 39de0510a0
commit a1fe07181c

@ -540,10 +540,13 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
if(skel->hasBone("BoneOffset"))
{
Ogre::Bone *offset = skel->getBone("BoneOffset");
root->translate(offset->getPosition());
root->rotate(offset->getOrientation());
// HACK: Why an extra -90 degree rotation?
// It appears that the BoneOffset rotation is completely bogus, at least for light models.
//root->rotate(offset->getOrientation());
root->pitch(Ogre::Degree(-90.0f));
root->scale(offset->getScale());
root->setInitialState();
}

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