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Fix rotation offset of some lights (bug 955)
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1 changed files with 5 additions and 2 deletions
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@ -540,10 +540,13 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
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if(skel->hasBone("BoneOffset"))
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if(skel->hasBone("BoneOffset"))
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{
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{
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Ogre::Bone *offset = skel->getBone("BoneOffset");
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Ogre::Bone *offset = skel->getBone("BoneOffset");
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root->translate(offset->getPosition());
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root->translate(offset->getPosition());
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root->rotate(offset->getOrientation());
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// HACK: Why an extra -90 degree rotation?
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// It appears that the BoneOffset rotation is completely bogus, at least for light models.
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//root->rotate(offset->getOrientation());
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root->pitch(Ogre::Degree(-90.0f));
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root->pitch(Ogre::Degree(-90.0f));
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root->scale(offset->getScale());
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root->scale(offset->getScale());
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root->setInitialState();
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root->setInitialState();
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}
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}
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