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https://github.com/TES3MP/openmw-tes3mp.git
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[Server] Add script functions for factions
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parent
e6983993c2
commit
a2e2ca7cab
5 changed files with 106 additions and 4 deletions
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@ -77,10 +77,10 @@ set(SERVER
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Script/Functions/Actors.cpp Script/Functions/World.cpp Script/Functions/Miscellaneous.cpp
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Script/Functions/CharClass.cpp Script/Functions/Chat.cpp Script/Functions/GUI.cpp
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Script/Functions/Items.cpp Script/Functions/Quests.cpp Script/Functions/Stats.cpp
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Script/Functions/Spells.cpp Script/Functions/Timer.cpp Script/Functions/Positions.cpp
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Script/Functions/Cells.cpp
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Script/Functions/Cells.cpp Script/Functions/CharClass.cpp Script/Functions/Chat.cpp
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Script/Functions/Factions.cpp Script/Functions/GUI.cpp Script/Functions/Items.cpp
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Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/Spells.cpp
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Script/Functions/Stats.cpp Script/Functions/Timer.cpp
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ProcessorInitializer.cpp PlayerProcessor.cpp ActorProcessor.cpp WorldProcessor.cpp
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@ -74,6 +74,7 @@ public:
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mwmp::InventoryChanges inventoryChangesBuffer;
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mwmp::SpellbookChanges spellbookChangesBuffer;
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mwmp::JournalChanges journalChangesBuffer;
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mwmp::FactionChanges factionChangesBuffer;
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private:
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CellController::TContainer cells;
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67
apps/openmw-mp/Script/Functions/Factions.cpp
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67
apps/openmw-mp/Script/Functions/Factions.cpp
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@ -0,0 +1,67 @@
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#include "Factions.hpp"
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/misc/stringops.hpp>
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using namespace mwmp;
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unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->factionChanges.count;
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}
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void FactionFunctions::AddFaction(unsigned short pid, const char* factionId, unsigned int rank, bool isExpelled) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Faction faction;
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faction.factionId = factionId;
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faction.rank = rank;
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faction.isExpelled = isExpelled;
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player->factionChangesBuffer.factions.push_back(faction);
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}
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const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (i >= player->factionChanges.count)
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return "invalid";
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return player->factionChanges.factions.at(i).factionId.c_str();
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}
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int FactionFunctions::GetFactionRank(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->factionChanges.factions.at(i).rank;
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}
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int FactionFunctions::GetFactionExpelledState(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->factionChanges.factions.at(i).isExpelled;
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}
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void FactionFunctions::SendFactionChanges(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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std::swap(player->factionChanges, player->factionChangesBuffer);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->Send(false);
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player->factionChanges = std::move(player->factionChangesBuffer);
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player->factionChangesBuffer.factions.clear();
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}
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32
apps/openmw-mp/Script/Functions/Factions.hpp
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32
apps/openmw-mp/Script/Functions/Factions.hpp
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@ -0,0 +1,32 @@
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#ifndef OPENMW_FACTIONAPI_HPP
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#define OPENMW_FACTIONAPI_HPP
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#define FACTIONAPI \
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{"GetFactionChangesSize", FactionFunctions::GetFactionChangesSize},\
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\
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{"AddFaction", FactionFunctions::AddFaction},\
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\
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{"GetFactionId", FactionFunctions::GetFactionId},\
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{"GetFactionRank", FactionFunctions::GetFactionRank},\
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{"GetFactionExpelledState", FactionFunctions::GetFactionExpelledState},\
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\
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{"SendFactionChanges", FactionFunctions::SendFactionChanges}
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class FactionFunctions
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{
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public:
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static unsigned int GetFactionChangesSize(unsigned short pid) noexcept;
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static void AddFaction(unsigned short pid, const char* factionId, unsigned int rank, bool isExpelled) noexcept;
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static const char *GetFactionId(unsigned short pid, unsigned int i) noexcept;
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static int GetFactionRank(unsigned short pid, unsigned int i) noexcept;
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static int GetFactionExpelledState(unsigned short pid, unsigned int i) noexcept;
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static void SendFactionChanges(unsigned short pid) noexcept;
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private:
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};
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#endif //OPENMW_FACTIONAPI_HPP
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@ -12,6 +12,7 @@
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#include <Script/Functions/Stats.hpp>
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#include <Script/Functions/Items.hpp>
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#include <Script/Functions/Quests.hpp>
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#include <Script/Functions/Factions.hpp>
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#include <Script/Functions/Spells.hpp>
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#include <Script/Functions/Actors.hpp>
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#include <Script/Functions/World.hpp>
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@ -102,6 +103,7 @@ public:
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STATAPI,
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ITEMAPI,
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QUESTAPI,
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FACTIONAPI,
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SPELLAPI,
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GUIAPI,
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CHARCLASSAPI,
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