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Merge pull request #524 from uramer/0.7.0summon_duration
Make the server receive the correct summon durations regardless of spell casting order
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commit
a2f110ae6d
3 changed files with 11 additions and 7 deletions
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@ -324,14 +324,18 @@ namespace MWMechanics
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Make it easy to get an effect's duration
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*/
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float ActiveSpells::getEffectDuration(short effectId)
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float ActiveSpells::getEffectDuration(short effectId, std::string sourceId)
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{
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for (TContainer::iterator it = mSpells.begin(); it != mSpells.end(); ++it)
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{
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for (std::vector<ActiveEffect>::iterator effectIt = it->second.mEffects.begin();
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effectIt != it->second.mEffects.end();)
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if (sourceId.compare(it->first) == 0)
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{
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return effectIt->mDuration;
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for (std::vector<ActiveEffect>::iterator effectIt = it->second.mEffects.begin();
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effectIt != it->second.mEffects.end(); it++)
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{
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if (effectIt->mEffectId == effectId)
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return effectIt->mDuration;
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}
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}
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}
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return 0.f;
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@ -109,7 +109,7 @@ namespace MWMechanics
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Make it easy to get an effect's duration
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*/
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float getEffectDuration(short effectId);
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float getEffectDuration(short effectId, std::string sourceId);
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/*
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End of tes3mp addition
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*/
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@ -111,8 +111,8 @@ namespace MWMechanics
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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MWMechanics::CreatureStats *actorCreatureStats = &mActor.getClass().getCreatureStats(mActor);
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objectList->addObjectSpawn(placed, mActor, actorCreatureStats->getActiveSpells().getEffectDuration(it->first));
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float duration = actorCreatureStats->getActiveSpells().getEffectDuration(it->first, it->second);
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objectList->addObjectSpawn(placed, mActor, duration);
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objectList->sendObjectSpawn();
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}
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