|
|
|
@ -200,8 +200,6 @@ namespace MWInput
|
|
|
|
|
|
|
|
|
|
// Add the exit listener
|
|
|
|
|
ogre.getRoot()->addFrameListener(&exit);
|
|
|
|
|
// Add ourselves as a frame listener to catch movement keys
|
|
|
|
|
ogre.getRoot()->addFrameListener(this);
|
|
|
|
|
|
|
|
|
|
// Set up the mouse handler and tell it about the player camera
|
|
|
|
|
mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera()));
|
|
|
|
@ -262,7 +260,7 @@ namespace MWInput
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//NOTE: Used to check for movement keys
|
|
|
|
|
bool frameRenderingQueued (const Ogre::FrameEvent &evt)
|
|
|
|
|
void update ()
|
|
|
|
|
{
|
|
|
|
|
// Tell OIS to handle all input events
|
|
|
|
|
input.capture();
|
|
|
|
@ -276,7 +274,7 @@ namespace MWInput
|
|
|
|
|
windows.update();
|
|
|
|
|
|
|
|
|
|
// Disable movement in Gui mode
|
|
|
|
|
if (windows.isGuiMode()) return true;
|
|
|
|
|
if (windows.isGuiMode()) return;
|
|
|
|
|
|
|
|
|
|
// Configure player movement according to keyboard input. Actual movement will
|
|
|
|
|
// be done in the physics system.
|
|
|
|
@ -305,8 +303,6 @@ namespace MWInput
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
player.setForwardBackward (0);
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Switch between gui modes. Besides controlling the Gui windows
|
|
|
|
@ -358,4 +354,9 @@ namespace MWInput
|
|
|
|
|
{
|
|
|
|
|
impl->setGuiMode(mode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MWInputManager::update()
|
|
|
|
|
{
|
|
|
|
|
impl->update();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|