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@ -357,10 +357,9 @@ namespace MWPhysics
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osg::Vec3f nextpos = newPosition + velocity * remainingTime;
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// If not able to fly, don't allow to swim up into the air
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if(newPosition.z() < swimlevel &&
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!isFlying && // can't fly
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if(!isFlying && // can't fly
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nextpos.z() > swimlevel && // but about to go above water
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newPosition.z() <= swimlevel)
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newPosition.z() < swimlevel)
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{
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const osg::Vec3f down(0,0,-1);
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velocity = slide(velocity, down);
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