more fix. Fargoth quest almost work as in vanilla now.

actorid
gus 12 years ago
parent 006f25d1c0
commit a328a03bd3

@ -339,8 +339,7 @@ namespace MWWorld
_from = btVector3(from.x, from.y, from.z);
_to = btVector3(to.x, to.y, to.z);
std::pair<std::string, float> result = mEngine->rayTest(_from, _to, false);//raycastingObjectOnly);
std::cout << result.first << " " << result.second;
std::pair<std::string, float> result = mEngine->rayTest(_from, _to, raycastingObjectOnly);
return !(result.first == "");
}
@ -419,7 +418,6 @@ namespace MWWorld
OEngine::Physic::RigidBody* raycastingBody = mEngine->createAndAdjustRigidBody(
mesh, node->getName(), node->getScale().x, node->getPosition(), node->getOrientation(), 0, 0, true, placeable);
mEngine->addRigidBody(body, true, raycastingBody);
std::cout << "Object:" << mesh;
}
void PhysicsSystem::addActor (const Ptr& ptr)
@ -428,7 +426,6 @@ namespace MWWorld
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
//TODO:optimize this. Searching the std::map isn't very efficient i think.
mEngine->addCharacter(node->getName(), mesh, node->getPosition(), node->getScale().x, node->getOrientation());
std::cout << "Actor:" << mesh;
}
void PhysicsSystem::removeObject (const std::string& handle)

@ -28,7 +28,7 @@ namespace Physic
mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation, true);
Ogre::Quaternion inverse = mBoxRotation.Inverse();
mBoxRotationInverse = btQuaternion(inverse.x, inverse.y, inverse.z,inverse.w);
//mEngine->addRigidBody(mBody, false, mRaycastingBody,true); //Add rigid body to dynamics world, but do not add to object map
mEngine->addRigidBody(mBody, false, mRaycastingBody,true); //Add rigid body to dynamics world, but do not add to object map
}
PhysicActor::~PhysicActor()
@ -109,7 +109,7 @@ namespace Physic
//Create the newly scaled rigid body
mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, pos, rot);
mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, pos, rot, 0, 0, true);
mEngine->addRigidBody(mBody, false, mRaycastingBody); //Add rigid body to dynamics world, but do not add to object map
mEngine->addRigidBody(mBody, false, mRaycastingBody,true); //Add rigid body to dynamics world, but do not add to object map
}
Ogre::Vector3 PhysicActor::getHalfExtents() const
@ -331,8 +331,8 @@ namespace Physic
mHeightFieldMap [name] = hf;
dynamicsWorld->addRigidBody(body,CollisionType_World|CollisionType_Raycasting,
CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal|CollisionType_Raycasting);
dynamicsWorld->addRigidBody(body,CollisionType_HeightMap|CollisionType_Raycasting,
CollisionType_World|CollisionType_Actor|CollisionType_Raycasting);
}
void PhysicEngine::removeHeightField(int x, int y)
@ -430,8 +430,8 @@ namespace Physic
const std::string& name = (body ? body->mName : raycastingBody->mName);
if (body){
if(actor) {dynamicsWorld->addRigidBody(body,CollisionType_ActorInternal,CollisionType_World|CollisionType_ActorInternal);std::cout << "actor";}
else dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal);
if(actor) dynamicsWorld->addRigidBody(body,CollisionType_Actor,CollisionType_World|CollisionType_HeightMap);
else dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_Actor|CollisionType_HeightMap);
}
if (raycastingBody)
@ -613,7 +613,7 @@ namespace Physic
float d1 = 10000.;
btCollisionWorld::ClosestRayResultCallback resultCallback1(from, to);
if(raycastingObjectOnly) resultCallback1.m_collisionFilterMask = CollisionType_Raycasting;
else resultCallback1.m_collisionFilterMask = CollisionType_ActorExternal;
else resultCallback1.m_collisionFilterMask = CollisionType_World;
dynamicsWorld->rayTest(from, to, resultCallback1);
if (resultCallback1.hasHit())
{
@ -644,7 +644,7 @@ namespace Physic
std::pair<bool, float> PhysicEngine::sphereCast (float radius, btVector3& from, btVector3& to)
{
OurClosestConvexResultCallback callback(from, to);
callback.m_collisionFilterMask = OEngine::Physic::CollisionType_World;
callback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_HeightMap;
btSphereShape shape(radius);
const btQuaternion btrot(0.0f, 0.0f, 0.0f);

@ -46,8 +46,8 @@ namespace Physic
enum CollisionType {
CollisionType_Nothing = 0, //<Collide with nothing
CollisionType_World = 1<<0, //<Collide with world objects
CollisionType_ActorInternal = 1<<1, //<Collide internal capsule Still Used?
CollisionType_ActorExternal = 1<<2, //<collide with external capsule Still used?
CollisionType_Actor = 1<<1, //<Collide internal capsule Still Used?
CollisionType_HeightMap = 1<<2, //<collide with external capsule Still used?
CollisionType_Raycasting = 1<<3 //Still used?
};

@ -27,7 +27,7 @@ void newtrace(traceResults *results, const Ogre::Quaternion& orient, const Ogre:
const btTransform to(btorient, btend);
btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend);
newTraceCallback.m_collisionFilterMask = OEngine::Physic::CollisionType_World;
newTraceCallback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_HeightMap;
enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback);

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