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Pass AnimPriority by const reference
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2 changed files with 2 additions and 2 deletions
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@ -461,7 +461,7 @@ namespace MWRender
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mTextKeyListener->handleTextKey(groupname, key, map);
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}
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void Animation::play(const std::string &groupname, AnimPriority priority, int blendMask, bool autodisable, float speedmult,
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void Animation::play(const std::string &groupname, const AnimPriority& priority, int blendMask, bool autodisable, float speedmult,
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const std::string &start, const std::string &stop, float startpoint, size_t loops, bool loopfallback)
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{
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if(!mObjectRoot || mAnimSources.empty())
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@ -353,7 +353,7 @@ public:
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* \param loopFallback Allow looping an animation that has no loop keys, i.e. fall back to use
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* the "start" and "stop" keys for looping?
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*/
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void play(const std::string &groupname, AnimPriority priority, int blendMask, bool autodisable,
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void play(const std::string &groupname, const AnimPriority& priority, int blendMask, bool autodisable,
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float speedmult, const std::string &start, const std::string &stop,
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float startpoint, size_t loops, bool loopfallback=false);
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