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Issue #342: factored out dynamic stats calculation into a separate function

This commit is contained in:
Marc Zinnschlag 2012-07-17 12:18:43 +02:00
parent 2c70a93553
commit a3652f16ce
2 changed files with 21 additions and 16 deletions

View file

@ -18,22 +18,7 @@ namespace MWMechanics
{
// magic effects
adjustMagicEffects (ptr);
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
// calculate dynamic stats
int strength = creatureStats.mAttributes[0].getBase();
int intelligence = creatureStats.mAttributes[1].getBase();
int willpower = creatureStats.mAttributes[2].getBase();
int agility = creatureStats.mAttributes[3].getBase();
int endurance = creatureStats.mAttributes[5].getBase();
double magickaFactor = creatureStats.mMagicEffects.get (EffectKey (84)).mMagnitude*0.1 + 0.5;
creatureStats.mDynamic[0].setBase (static_cast<int> (0.5 * (strength + endurance)));
creatureStats.mDynamic[1].setBase (static_cast<int> (intelligence +
magickaFactor * intelligence));
creatureStats.mDynamic[2].setBase (strength+willpower+agility+endurance);
calculateDynamicStats (ptr);
}
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
@ -64,6 +49,24 @@ namespace MWMechanics
// TODO apply diff to other stats
}
void Actors::calculateDynamicStats (const MWWorld::Ptr& ptr)
{
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
int strength = creatureStats.mAttributes[0].getBase();
int intelligence = creatureStats.mAttributes[1].getBase();
int willpower = creatureStats.mAttributes[2].getBase();
int agility = creatureStats.mAttributes[3].getBase();
int endurance = creatureStats.mAttributes[5].getBase();
double magickaFactor = creatureStats.mMagicEffects.get (EffectKey (84)).mMagnitude*0.1 + 0.5;
creatureStats.mDynamic[0].setBase (static_cast<int> (0.5 * (strength + endurance)));
creatureStats.mDynamic[1].setBase (static_cast<int> (intelligence +
magickaFactor * intelligence));
creatureStats.mDynamic[2].setBase (strength+willpower+agility+endurance);
}
Actors::Actors() : mDuration (0) {}
void Actors::addActor (const MWWorld::Ptr& ptr)

View file

@ -27,6 +27,8 @@ namespace MWMechanics
void adjustMagicEffects (const MWWorld::Ptr& creature);
void calculateDynamicStats (const MWWorld::Ptr& ptr);
public:
Actors();