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Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians

This commit is contained in:
Nat Meo 2019-04-25 14:26:28 -04:00
parent 7941fd6780
commit a3b7a12fe7
2 changed files with 3 additions and 2 deletions

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@ -73,6 +73,7 @@
Bug #4964: Multiple effect spell projectile sounds play louder than vanilla Bug #4964: Multiple effect spell projectile sounds play louder than vanilla
Bug #4965: Global light attenuation settings setup is lacking Bug #4965: Global light attenuation settings setup is lacking
Bug #4969: "Miss" sound plays for any actor Bug #4969: "Miss" sound plays for any actor
Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians
Bug #4972: Player is able to use quickkeys while disableplayerfighting is active Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
Bug #4979: AiTravel maximum range depends on "actors processing range" setting Bug #4979: AiTravel maximum range depends on "actors processing range" setting
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player

View file

@ -1376,7 +1376,7 @@ namespace CSMWorld
virtual QVariant get (const Record<ESXRecordT>& record) const virtual QVariant get (const Record<ESXRecordT>& record) const
{ {
const ESM::Position& position = record.get().*mPosition; const ESM::Position& position = record.get().*mPosition;
return position.rot[mIndex]; return osg::RadiansToDegrees(position.rot[mIndex]);
} }
virtual void set (Record<ESXRecordT>& record, const QVariant& data) virtual void set (Record<ESXRecordT>& record, const QVariant& data)
@ -1385,7 +1385,7 @@ namespace CSMWorld
ESM::Position& position = record2.*mPosition; ESM::Position& position = record2.*mPosition;
position.rot[mIndex] = data.toFloat(); position.rot[mIndex] = osg::DegreesToRadians(data.toFloat());
record.setModified (record2); record.setModified (record2);
} }